MegaGlest/source/glest_game
Titus Tscharntke 13173788da mapFilter 2010-08-30 20:02:58 +00:00
..
ai - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
facilities version string "light" 2010-08-26 23:01:55 +00:00
game mapFilter 2010-08-30 20:02:58 +00:00
global - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
graphics - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
gui - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
main - added more LUA functions: 2010-08-29 04:45:15 +00:00
menu mapFilter 2010-08-30 20:02:58 +00:00
network - bigfix for windows compile 2010-08-27 23:04:59 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - bugfix for AI not losing HP when food is out 2010-08-28 08:06:32 +00:00
types - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
world - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00