MegaGlest/source/glest_game/game
Titus Tscharntke 13173788da mapFilter 2010-08-30 20:02:58 +00:00
..
chat_manager.cpp - added hard coded team chat hotkey H to configurable keys 2010-08-27 21:43:47 +00:00
chat_manager.h chat in menu doesn't fade and 'M'-key to show more messages works in menu too 2010-06-08 22:50:37 +00:00
commander.cpp - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
commander.h - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game.cpp - added more LUA features. 2010-08-28 22:10:34 +00:00
game.h - added more LUA support and fixed parameter passing of Vec2i types with streflop 2010-08-28 20:52:25 +00:00
game_camera.cpp - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
game_camera.h - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
game_constants.h - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
game_settings.h mapFilter 2010-08-30 20:02:58 +00:00
script_manager.cpp - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
script_manager.h - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
stats.cpp - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
stats.h - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00