MegaGlest/source/glest_game/network
Mark Vejvoda 20a02c28ed - bigfix for windows compile 2010-08-27 23:04:59 +00:00
..
client_interface.cpp - bigfix for windows compile 2010-08-27 23:04:59 +00:00
client_interface.h - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
connection_slot.cpp - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
connection_slot.h - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
masterserver_info.h - added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers. 2010-07-03 10:06:31 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - experimental support for idenitfying specific game data which is out of synch with the server. 2010-08-22 08:00:05 +00:00
network_manager.cpp - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - updated game data checks display on server 2010-08-26 23:14:55 +00:00
network_message.h - another change to game data packet length for the sake of cheesy windows 2010-08-26 22:29:48 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - added a bunch of null terminations to all char buffers in network protocol 2010-08-20 23:53:10 +00:00
server_interface.cpp - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
server_interface.h - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00