MegaGlest/source/glest_game/type_instances
Mark Vejvoda dc5bf0f850 - bugfix for AI not losing HP when food is out
- added new LUA commands (for Tiger):
giveAttackCommand
disableAi
enableAi
disableHunger
enableHunger
2010-08-28 08:06:32 +00:00
..
command.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
command.h - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
faction.cpp - bugfix for AI not losing HP when food is out 2010-08-28 08:06:32 +00:00
faction.h new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
object.cpp - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
object.h - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
unit.cpp - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
unit.h - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00