MegaGlest/source/glest_game/main
Mark Vejvoda 5ae0430928 - added more LUA functions:
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
..
battle_end.cpp - network code bugfixes. 2010-07-02 02:50:20 +00:00
battle_end.h - network code bugfixes. 2010-07-02 02:50:20 +00:00
intro.cpp - added more bug fixes related to network disconnects. 2010-07-08 08:29:51 +00:00
main.cpp - added more LUA functions: 2010-08-29 04:45:15 +00:00
main.h Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
program.cpp - added a cache for compute fog of war 2010-08-25 23:55:59 +00:00
program.h - some changes to the explorecells cache for less memory and better performance. 2010-08-24 23:15:33 +00:00