Mark Vejvoda
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1097938c2e
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bugfix for loading saved games which do not have playeruuid
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2013-06-03 05:33:07 +00:00 |
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Titus Tscharntke
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01e7c28992
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screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ).
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2013-06-02 21:41:09 +00:00 |
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Mark Vejvoda
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ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
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Mark Vejvoda
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9c4b469d09
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bugfix for segfault on client disconnect (regression introduced a few checkins ago)
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2013-06-02 05:08:40 +00:00 |
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Mark Vejvoda
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2cd6325806
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attempt to fix message which used servers version of the text always
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2013-06-01 23:45:19 +00:00 |
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Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
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a0506e3486
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bugfix for join game segfault posted by atze
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2013-05-30 06:28:09 +00:00 |
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Mark Vejvoda
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79c3c1eed5
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bugfix player # in disconnect message
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2013-05-29 06:13:21 +00:00 |
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Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
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Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
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Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
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Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
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Mark Vejvoda
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f4a29d98b8
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bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
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2013-05-27 04:56:07 +00:00 |
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Mark Vejvoda
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f79dd4be83
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admin can now kick player joining in progress game while he is in the lobby
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2013-05-26 06:45:56 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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cef0ce9978
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:11:07 +00:00 |
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Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
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Titus Tscharntke
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60a7ea172d
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client slowdown/catchup reenabled again
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2013-05-25 22:30:31 +00:00 |
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Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
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Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
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2013-05-25 08:02:07 +00:00 |
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Titus Tscharntke
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a6920049e8
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lets see if things work without client speedup/slowdown
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2013-05-22 22:15:52 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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f98d9fdddc
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attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
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Mark Vejvoda
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c55b9c3ffe
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code cleanup based on cppcheck results
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2013-05-17 05:01:23 +00:00 |
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Mark Vejvoda
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c30d78ff74
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
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Titus Tscharntke
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a7b1f95ee4
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g3d exporter sets fully transparent objects to opacity=1
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2013-04-10 00:15:53 +00:00 |
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Titus Tscharntke
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59f6688dad
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uuh , I had some == = problems ...
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2013-04-09 23:15:48 +00:00 |
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Titus Tscharntke
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1d8644bff5
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making network things work...
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2013-04-07 20:32:00 +00:00 |
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Titus Tscharntke
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bd5aa2e112
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making network things work...
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2013-04-07 19:25:02 +00:00 |
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Titus Tscharntke
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1071358140
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making network things work...
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2013-04-07 17:44:07 +00:00 |
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Titus Tscharntke
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571775fb30
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making network things work..
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2013-04-07 17:11:29 +00:00 |
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Titus Tscharntke
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4a436066e7
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slowdown and speedup clients based on recorded stats
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2013-04-07 15:27:55 +00:00 |
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Titus Tscharntke
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c72cd2ac4c
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lets try it with a smoother catchup of clients
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2013-03-25 22:25:57 +00:00 |
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Titus Tscharntke
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dba93e2bf4
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I think the frames stored in messages are no network frames but world frames
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2013-03-25 20:55:28 +00:00 |
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Titus Tscharntke
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30cb3926d5
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maybe we are in pause mode
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2013-03-25 19:57:17 +00:00 |
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Titus Tscharntke
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b6b0e989da
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lets try (again) if this makes things less choppy
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2013-03-16 23:05:11 +00:00 |
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Titus Tscharntke
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d041f1eea6
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commented my last changes ( beside "+1" )as itmade clients freeze on exiting games
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2013-03-10 01:32:00 +00:00 |
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Titus Tscharntke
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c2e94985b2
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"\n" was missing ( please look at my last changes it softcoder )
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2013-03-10 01:02:41 +00:00 |
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Titus Tscharntke
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9db9d12891
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next try
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2013-03-10 00:16:02 +00:00 |
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Titus Tscharntke
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7263274d51
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trying to fix clients with high load.
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2013-03-10 00:09:09 +00:00 |
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Titus Tscharntke
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c8458237e0
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trying to fix slowdowns of clients ( maybe they are ahead )
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2013-03-09 23:36:25 +00:00 |
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Mark Vejvoda
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aec3ff1f63
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- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
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2013-03-02 07:33:01 +00:00 |
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Mark Vejvoda
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951cd33ef4
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- try to get threaded client working without lag
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2013-03-02 02:35:53 +00:00 |
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Mark Vejvoda
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019c7edcc7
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- try to get threaded client working without lag
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2013-03-02 02:19:34 +00:00 |
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Mark Vejvoda
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503627f02b
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- try to get threaded client working without lag
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2013-03-02 01:05:39 +00:00 |
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Mark Vejvoda
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6603e08c96
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- try to get threaded client working without lag
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2013-03-02 00:53:55 +00:00 |
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Mark Vejvoda
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2fc2e51842
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- attempt to fix lagging clients
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2013-03-01 23:31:53 +00:00 |
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