Mark Vejvoda
f7d9cd50a6
- added more safety code arouind SDL threads in case we get failures from SDL itself
2010-08-27 03:40:54 +00:00
Mark Vejvoda
0504ea3b97
- bugfix for particles when they finish
2010-08-27 03:06:28 +00:00
Mark Vejvoda
a4e75417e4
- added safety check to thread execution
2010-08-27 03:00:57 +00:00
Mark Vejvoda
773bc8659f
- extra hardening of connecthost commandline parameter
2010-08-27 02:51:31 +00:00
Mark Vejvoda
eb9b5a4ec6
- bigfixes for game data check
2010-08-26 23:45:29 +00:00
Mark Vejvoda
90f66d99bf
- updated game data checks display on server
2010-08-26 23:14:55 +00:00
Mark Vejvoda
f765ab0880
- updated game data mismatch display
2010-08-26 23:04:14 +00:00
Titus Tscharntke
8884c32e78
version string "light"
2010-08-26 23:01:55 +00:00
Mark Vejvoda
ddf4fca0bf
- another change to game data packet length for the sake of cheesy windows
2010-08-26 22:29:48 +00:00
Mark Vejvoda
9bacf0abea
- added a better detection of threads statuses
2010-08-26 22:13:41 +00:00
Mark Vejvoda
1058065ce7
- changing the max filecount lower to avoid stack overflow due to array taking > 1MB
2010-08-26 20:28:26 +00:00
Mark Vejvoda
169234b80f
- added more safety checks in broadcast socket thread
2010-08-26 19:50:18 +00:00
Mark Vejvoda
f3278c3cf3
- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
2010-08-26 19:01:44 +00:00
Mark Vejvoda
4ebd156828
- added new commandline parameter to display the version of SDL used by the program
2010-08-26 16:03:54 +00:00
Mark Vejvoda
c5624d8662
- bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions
2010-08-26 15:00:50 +00:00
Mark Vejvoda
979a6ddb09
- fixed compile issues for tomreyn
2010-08-26 14:48:04 +00:00
Mark Vejvoda
8274ff1efb
- windows compile bugfixes
2010-08-26 05:43:08 +00:00
Mark Vejvoda
db173d0fdd
- bugfixes for network playername inline editing in the lobby during a slot switch
2010-08-26 05:30:17 +00:00
Mark Vejvoda
6fcf4295f1
- updated techree validation output
2010-08-26 04:31:48 +00:00
Mark Vejvoda
58b23f8b91
- added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill
2010-08-26 04:17:09 +00:00
Mark Vejvoda
a64fa69d02
- bugfixes for experimental game data synch check in lobby
...
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda
e5678be10c
- bugfixes for experimental game data synch check in lobby
...
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda
5fb040c9f1
- Fixed bug related to particles not updating smoothly
2010-08-26 01:25:27 +00:00
Mark Vejvoda
5a796444b8
- added a cache for compute fog of war
2010-08-25 23:55:59 +00:00
Mark Vejvoda
0ef23749b8
- allow non visible particles to fade out when its time to do so
2010-08-25 19:46:22 +00:00
Mark Vejvoda
3ee7fc902c
- changed update and camera update fps to original values
2010-08-25 19:21:11 +00:00
Mark Vejvoda
5e20ab5808
- updated to allow dynamic changing of updatefps and camerafps
2010-08-25 18:26:17 +00:00
Mark Vejvoda
014165de69
- explicitly clear the cache.
2010-08-25 16:01:24 +00:00
Mark Vejvoda
49978632c4
- removed one lookup key from new cache as it was not required
2010-08-25 15:55:17 +00:00
Mark Vejvoda
855443d98f
- added a lookup cache for unit updater's frequently called unitOnRange logic
2010-08-25 07:29:35 +00:00
Mark Vejvoda
c9ca56e91b
- small optimization for moving units when source and destintation position are the same
2010-08-25 00:29:56 +00:00
Mark Vejvoda
c781982e57
- increased explorecells cache size
2010-08-24 23:36:23 +00:00
Mark Vejvoda
4ee98e7155
- some changes to the explorecells cache for less memory and better performance.
...
- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda
a48521b503
- added fire particles to the visible check to improve performance
2010-08-24 20:19:30 +00:00
Mark Vejvoda
39daea6d9a
- bugfix for commandline parameters for validate factions
2010-08-24 19:33:10 +00:00
Mark Vejvoda
3828d23670
- attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy
2010-08-24 19:24:37 +00:00
Mark Vejvoda
0e3c0a8d0e
- disabled staggered unit updates
2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac
- attempt to lessen memory footprint of particles and speed up rendering
2010-08-24 01:21:34 +00:00
Mark Vejvoda
1daecc4145
- made staggered faction updates toggle flag
2010-08-23 19:49:00 +00:00
Mark Vejvoda
61a2340e14
- disable faction update staggering
2010-08-23 19:35:55 +00:00
Mark Vejvoda
7442ac7c54
- test to try to get svn rev # in build string
2010-08-23 17:13:19 +00:00
Titus Tscharntke
04ba21f10c
needed ressource display fixed
2010-08-23 17:11:07 +00:00
Mark Vejvoda
c01b43f635
- added another layer of authentication to validate the client is REALLY a mega-glest client
2010-08-23 15:40:43 +00:00
Mark Vejvoda
19892ff11d
- small network optimization to help stabilize frequently called network code
2010-08-23 15:17:36 +00:00
Mark Vejvoda
70817a07d1
- some performance updates to fog of war computation
2010-08-23 15:10:37 +00:00
Mark Vejvoda
284371f206
- some performance updates to fog of war computation
2010-08-23 14:48:33 +00:00
Mark Vejvoda
db47a14940
- attempt to spread out faction world ticks for better performance
2010-08-23 09:53:04 +00:00
Mark Vejvoda
b9b9cc822b
- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
...
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
2010-08-23 07:27:31 +00:00
Mark Vejvoda
6907d7d063
- attempt to fix mouse cyrsor issues
2010-08-23 04:58:52 +00:00
Mark Vejvoda
0509b5d643
- bugfixes for playername change in lobby screen
2010-08-23 04:33:21 +00:00
Titus Tscharntke
401a39c3e1
harvesting units of size>1 should work better ( testing is still needed for this! )
2010-08-22 22:30:17 +00:00
Titus Tscharntke
8e281e2faf
new attribute MaxUnitCount in units and yellow select circle for allies
2010-08-22 21:09:35 +00:00
Mark Vejvoda
acd2359096
- added performance logging to regular pathfinder
2010-08-22 20:13:30 +00:00
Mark Vejvoda
1c5b43ad12
- a few bugfixes to rendering optimizations
2010-08-22 19:49:33 +00:00
Mark Vejvoda
0c0642bd17
- commandline bugfixes for windows
2010-08-22 09:06:26 +00:00
Mark Vejvoda
607132ac80
- bugfix for commandline param validation
2010-08-22 08:54:12 +00:00
Mark Vejvoda
c96dea7c63
- small commandline param cleanup
2010-08-22 08:45:19 +00:00
Mark Vejvoda
0ad20a1a2d
- fixed code for debug asserts
2010-08-22 08:42:43 +00:00
Mark Vejvoda
b3a60f5b69
- updated commandline too show usage when using wrong parameters
2010-08-22 08:40:18 +00:00
Mark Vejvoda
bf5f6b7f33
- experimental support for idenitfying specific game data which is out of synch with the server.
2010-08-22 08:00:05 +00:00
Mark Vejvoda
5338f9c330
- atempt to squeeze some extra rendering performance
2010-08-21 19:15:39 +00:00
Mark Vejvoda
22f57e0684
- atempt to squeeze some extra rendering performance
2010-08-21 19:04:09 +00:00
Mark Vejvoda
cce338a2c6
- atempt to squeeze some extra rendering performance
2010-08-21 18:50:56 +00:00
Mark Vejvoda
0d53ae998d
- changed auto start client and server parameter names
2010-08-21 13:06:59 +00:00
Mark Vejvoda
455876a3c0
- added the ability to change your playername from the game lobbies inline
2010-08-21 13:04:52 +00:00
Mark Vejvoda
6530600516
-- intial work to add network playername inline editing in lobby (partially done for server player so far)
2010-08-21 07:41:26 +00:00
Mark Vejvoda
5a42638060
- added / updated commandline params to auto start or connect to a network game server
2010-08-21 06:47:00 +00:00
Mark Vejvoda
b99d1f7421
- code cleanup of commandline parameters
2010-08-21 06:11:45 +00:00
Mark Vejvoda
b721ce0722
- fixed function call on windows
2010-08-21 03:18:10 +00:00
Mark Vejvoda
80c54b7a21
- added version mismatch check on server to avoid spurious client connection activity
2010-08-21 02:59:21 +00:00
Mark Vejvoda
5537a37b35
- updated commandline param to allow validation on filtered techtrees and factions
2010-08-21 02:13:50 +00:00
Mark Vejvoda
25a7097066
- added new commandline parameters:
...
--help
--validate-factions=x
for full details of all commandline params run --help
2010-08-21 01:54:04 +00:00
Mark Vejvoda
d08c8300f0
- more attempts at stability for network games
2010-08-21 01:52:41 +00:00
Mark Vejvoda
07cbcc0bec
- added a bunch of null terminations to all char buffers in network protocol
2010-08-20 23:53:10 +00:00
Mark Vejvoda
ff7828fa6f
- more NULL checking for safer execution
2010-08-20 22:59:32 +00:00
Mark Vejvoda
d69fbc6925
- more NULL checking for safer execution
...
- added safer mutex guards in custom game menu
2010-08-20 22:42:26 +00:00
Mark Vejvoda
0e82836e01
- more NULL checking for safer execution
2010-08-20 22:17:30 +00:00
Mark Vejvoda
09f7eecf06
- fix a thread synch issue in the custom game menu
2010-08-20 21:06:20 +00:00
Mark Vejvoda
1fa9efc091
- alittle more bullet proofing using NULL pointer checks
2010-08-20 20:51:25 +00:00
Mark Vejvoda
fc31e7713d
- added null pointer check
2010-08-20 20:29:30 +00:00
Mark Vejvoda
a6d33fe569
- attempt to protect a little against spurious network activity
2010-08-20 20:03:06 +00:00
Mark Vejvoda
277362a6c7
- fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump)
2010-08-20 18:06:03 +00:00
Mark Vejvoda
31363fd41b
- bugfix for press screen shot hotkey in windows
2010-08-17 20:58:30 +00:00
Mark Vejvoda
1cb154fafa
- updated version # to 3.3.7-dev
2010-08-17 20:58:13 +00:00
Mark Vejvoda
a8ea5d1055
- bugfix for crash message in windows
2010-08-12 00:39:14 +00:00
Mark Vejvoda
f176cfff11
- updated version # to 3.3.6 in all Linux scripts
2010-08-12 00:08:10 +00:00
Mark Vejvoda
f0bc39abf9
- changed the crash dump file logic to only happen for win32
2010-08-12 00:07:16 +00:00
Mark Vejvoda
34ff4bb2e7
- changed messagebox back to normal color and fixed lua displaytext to NOT fade
2010-08-11 23:07:18 +00:00
Mark Vejvoda
a28a20fd77
- updated messageboxes and lua script messages to use selected font color
2010-08-11 22:31:26 +00:00
Mark Vejvoda
f79d34b4a4
- defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner
2010-08-11 21:55:08 +00:00
Mark Vejvoda
f43fffc083
- added more debug for game end crash
2010-08-10 22:46:08 +00:00
Mark Vejvoda
175137631d
- network and debug text now use selected text color
2010-08-10 21:41:07 +00:00
Mark Vejvoda
3f06f0133c
- fixed placement of debug and network status text
2010-08-10 21:34:27 +00:00
Mark Vejvoda
a2e1b5fd57
- added a code warning comment to avoid memory issues in the future
2010-08-10 05:03:06 +00:00
Mark Vejvoda
17ce7b8c71
- bugfix for ultifd's unit particle cleanup issues causing unknown error during game end
2010-08-10 04:56:35 +00:00
James McCulloch
52c37f0927
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
2010-08-08 13:06:33 +00:00
James McCulloch
3d482ca366
* fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
...
* removed some unused pathfinder stuff, and const-ified some other stuff
* RoutePlanner is used in scenarios (for testing purposes...)
2010-08-08 04:43:24 +00:00
Mark Vejvoda
d280eefcce
- moved placement of network status so you can view both network status and debug info
2010-08-07 22:49:52 +00:00
Mark Vejvoda
bc785bdb6a
- incremented version to beta2 since code changes are NOT backward version compatible
2010-08-07 08:19:01 +00:00
Mark Vejvoda
94e4a85957
- How i love you microsoft... another win32 fix
2010-08-07 06:35:52 +00:00
Mark Vejvoda
2dcbe1473b
- stupid win32 compile fix for sockets
2010-08-07 06:28:00 +00:00
Mark Vejvoda
0f8eb267c6
- attempt to correct network message alignment problem
2010-08-07 06:19:56 +00:00
Mark Vejvoda
cee6b8dfc8
- attempt to help client wait for network packets better
2010-08-07 05:55:18 +00:00
Mark Vejvoda
a5bf684493
- more network fixes to make lag and disconnects more stable
...
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
fe8d3b3130
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
...
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
270fa8fef0
- stupid.. stupid stupid windows fix for png logos
2010-08-06 23:07:08 +00:00
Mark Vejvoda
92c2c4bd18
- bugfix for other linuxes (removed stricmp)
2010-08-06 22:19:48 +00:00
Mark Vejvoda
dfeea6fc0a
- another attempt to fix ultifd's game end issue
2010-08-06 03:55:17 +00:00
Mark Vejvoda
0f231f28e6
- added free software logos
...
- updated the client lobby screen so the chat window does not overlap UI controls
2010-08-05 22:27:26 +00:00
Mark Vejvoda
3cb7a0897d
- added client side settings change without wait for server reply
...
- incremented version to beta1
2010-08-05 10:42:31 +00:00
Mark Vejvoda
7df6d2bc16
- added version string display for network lobbies
2010-08-05 05:58:14 +00:00
Mark Vejvoda
51931d5b18
- fixing crash on client connect screen one more missed item
2010-08-05 00:51:39 +00:00
Mark Vejvoda
1a2f0175a8
- fixing crash on client connect screen
2010-08-05 00:48:46 +00:00
Mark Vejvoda
ac31d06106
- added more error checks in code and defaults for invalid font size values.
...
- re-enabled client side changing of values from connect menu without waiting for server reply.
2010-08-05 00:09:45 +00:00
Mark Vejvoda
4ba4b756c8
- updated client connect screen to display new game options as set from the server
2010-08-04 23:39:12 +00:00
Mark Vejvoda
a7c86fb86b
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
2010-08-04 20:07:39 +00:00
Mark Vejvoda
860b00df44
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
2010-08-04 18:49:11 +00:00
Mark Vejvoda
c63283ffac
- another attempt to fix game end crash for ultifd
2010-08-04 16:56:24 +00:00
Mark Vejvoda
0b6fae7c93
- attempt to work more friendly with open suse
2010-08-03 01:58:43 +00:00
Mark Vejvoda
7fda7a1d1a
- attempt to fix network game end crash (on windows)
2010-08-02 04:18:03 +00:00
Mark Vejvoda
4e8fdc105c
- attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot.
2010-08-02 03:15:11 +00:00
Mark Vejvoda
9d94e56886
- added more techtree validation (show upgrade types that cannot be produced)
2010-07-30 18:20:20 +00:00
Mark Vejvoda
e996dd2b79
- added ability to output errors in XML to console when validating techtrees
2010-07-30 17:20:13 +00:00
Mark Vejvoda
ece4686980
- added more techtree validations (ensure at least one other unit can produce each unit)
2010-07-30 16:28:55 +00:00
Mark Vejvoda
1c219618e4
- added more techtree validations
2010-07-30 14:51:17 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
2605e1c4d7
- added proper constructor to init pointers to NULL in case or early game load problems to avoid a crash
2010-07-30 01:19:31 +00:00
Mark Vejvoda
ed8c08de2f
- fixed a bad memory leak in the pathfinder
2010-07-30 01:05:52 +00:00
Mark Vejvoda
6d3f6dcaf4
- added some logging when quitting a game
...
- another feeble attempt to fix windows game end crashes
2010-07-29 22:08:45 +00:00
Mark Vejvoda
5686e8657c
- fixed special keys to be ignored also in menus when in chat mode
2010-07-29 15:49:06 +00:00
Mark Vejvoda
a8a3275036
- added an earlier attempt to help lagging clients recover when they start to fall behind.
2010-07-29 05:51:50 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
...
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
d8e41495d0
- removal of sse2 compiler flags for better compatibility
...
- added workings for a future flag for interpolation cache
2010-07-28 23:24:56 +00:00
Mark Vejvoda
f0d492371f
- added an attempt to autocreate the userdata folder is it does not exist
2010-07-27 18:56:12 +00:00
Mark Vejvoda
0d41ef7ae7
- Added masterserver files to svn
2010-07-27 15:14:58 +00:00
James McCulloch
e73324d317
* added DebugType debugPathFinder
2010-07-24 11:43:03 +00:00
Mark Vejvoda
1ef403c7b6
- moved output for opengl-info commandline parameter to go BEFORE CRC cache thread
2010-07-21 22:42:06 +00:00
Mark Vejvoda
ff586afd0d
- some final updates to get the new pathfinder working after adding multi-pathing support
2010-07-21 22:05:50 +00:00
Mark Vejvoda
77ee50b681
- some code cleanup related to supporting multiple path finders
2010-07-21 20:40:11 +00:00
Mark Vejvoda
74b6fc8139
- some code cleanup related to supporting multiple path finders
2010-07-21 19:17:45 +00:00
Mark Vejvoda
bca03b0c0c
- initial changes to support multiple path finders
2010-07-21 18:21:40 +00:00
Mark Vejvoda
f45619980f
- updated version # to alpha3
2010-07-19 17:03:43 +00:00
Mark Vejvoda
b15069d71a
- updated version #'s on tools to remove beta text
2010-07-18 05:22:32 +00:00
Mark Vejvoda
bd3cb7f9bb
- map editor bugfixes (proper deletion of arrays and tooltip painting)
...
- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
2010-07-18 05:09:30 +00:00
Mark Vejvoda
add0275120
- now show more info when loading factions (which faction is currently being loaded)
...
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
2010-07-17 20:10:16 +00:00
Mark Vejvoda
2276df63b8
- attempt to speed up file CRC algorithm
2010-07-17 19:41:58 +00:00
Mark Vejvoda
7979c6568e
- attempt to speed up file CRC algorithm
2010-07-17 19:05:56 +00:00
Mark Vejvoda
81af3c7f8c
- more rendering improvements when fps starts to drop to 20 or less
2010-07-17 12:41:05 +00:00
Mark Vejvoda
d58a3d948c
- fast caching of interpolation data
2010-07-17 12:16:02 +00:00
Mark Vejvoda
f8ada85017
- cleanup of some compiler warnings
2010-07-17 07:07:57 +00:00
Mark Vejvoda
3b39c7d5b2
- cleanup of some compiler warnings
2010-07-17 06:59:18 +00:00
Mark Vejvoda
633cb9542d
- cleanup of some compiler warnings
2010-07-17 06:57:57 +00:00
Mark Vejvoda
e9e1a317e4
- cleanup of some compiler warnings
2010-07-17 06:54:04 +00:00
Mark Vejvoda
ed67b16aba
- added ability to completely disable explorecells caching if required
2010-07-17 06:33:40 +00:00
James McCulloch
8579dbb36e
* fix for resource depletion updates to AnnotatedMap and Resource GoalMaps (cell to tile co-ord problem)
2010-07-17 05:13:34 +00:00
Mark Vejvoda
43f4ba71a3
updated impossibleroute text to re-use invalid position text
2010-07-17 01:27:43 +00:00
Mark Vejvoda
354d8b5408
- improvement for explorecells caching
2010-07-17 01:00:31 +00:00
Mark Vejvoda
432343572f
- updated caching for explorecells to be smarter and also remove old items if the cache gets too large (hits a threshold)
2010-07-16 22:17:36 +00:00
Mark Vejvoda
3d62ba1089
- updated caching for explorecells to be smarter and also remove old items if the cache gets too large (hits a threshold)
2010-07-16 22:15:09 +00:00
Mark Vejvoda
a0831666b5
- added a check for linux NIC's to only return those that are both UP and Running
2010-07-16 20:02:44 +00:00
James McCulloch
4393139496
* restore error check that I had commented out while experimenting with sqrt approximations
2010-07-16 17:13:12 +00:00
Mark Vejvoda
e3ad4b7b60
- bugfix to ignore 0.* ip addresses
2010-07-16 17:11:38 +00:00
Mark Vejvoda
a3ec4650c4
- moved pause for lagged clients option to custom game menu
...
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
Mark Vejvoda
9992f9cb79
fixed minor compiler issues in linux for new pathfinder changes
2010-07-16 16:24:55 +00:00
James McCulloch
20165b4566
* path finding into unexplored areas handled more intelligently (and without revealing/exploiting information the player shouldn't have)
2010-07-16 16:08:09 +00:00
Mark Vejvoda
ecc78d24bd
- added a None sound factory
2010-07-16 07:15:29 +00:00
Mark Vejvoda
1e077512d8
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
Mark Vejvoda
0089cc7d31
- updated location of some opengl calls to be more friendly in open suse
2010-07-16 00:42:13 +00:00
Mark Vejvoda
2ada9e7550
- bugfix for multi-unit selection (pressing shift does not unselect previously selected units now)
2010-07-15 19:48:28 +00:00
Mark Vejvoda
1096e81562
- bugfix for mouse click offset issue (had to do with Renderer::perspFarPlane value)
2010-07-15 14:54:19 +00:00
Mark Vejvoda
4582214815
- bugfix for mouse click offset issue (had to do with Renderer::maxLightDist value)
...
- bugfix for holding Ctrl key to queu commands
2010-07-15 07:33:49 +00:00
Mark Vejvoda
206170bc76
- attempted some speed improvements for unit lookup as well as exploreCells
2010-07-14 06:59:55 +00:00
James McCulloch
5f16b486d7
* fix for build command (problems with some cellmaps)
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* fix for repair command (problems if top-left cell of repairee is blocked)
2010-07-14 06:54:43 +00:00
Mark Vejvoda
6e26641799
- a possible fix for the AI. this change will randomize all possible produce, morph and build operations instead of just using the last commandtype found for candidate units
2010-07-13 22:51:27 +00:00
James McCulloch
f18061a7ee
fix build-site and store adjacency maps for potential building rotation
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fix potential annotated map update problem with morphing to a smaller UnitType
2010-07-13 11:05:35 +00:00
James McCulloch
8387ed29dc
* wired up RoutePlanner/Cartographer
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* added DebugRenderer (mostly dysfunctional)
* add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
f86268b53d
- some small changes for new pathfinder code to compile in linux
2010-07-12 06:40:19 +00:00
Mark Vejvoda
d1fa4975de
- added another xerces XML validation flag
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- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
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* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
277230657c
- fixed file encoding for proper credits display
2010-07-11 15:56:00 +00:00
Mark Vejvoda
61b77fe645
- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
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- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
9a6bb4830e
- updated version # for next alpha release
2010-07-10 06:53:55 +00:00
Mark Vejvoda
031bfd2f60
- added LAN IP in custom Menu
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- Updated readme and other text files with more accurate info (thanks Tomreyn)
- Disabled ability to zoom out when game is over if in a network game (creates to much LAG and instability)
2010-07-10 06:14:31 +00:00
Mark Vejvoda
f40dd94b1d
- added error checking and allow the game to continue if we cannot init the sound system
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- persist error messagebox between program states
2010-07-09 22:16:26 +00:00
Mark Vejvoda
eb34eb1fe5
- more bugfixes for ping logic
2010-07-09 18:49:01 +00:00
Mark Vejvoda
af6eb0d1e6
- bugfix for new custom ping msg
2010-07-09 18:02:31 +00:00
Mark Vejvoda
b008594ca8
- missing header for windows compile
2010-07-09 17:46:53 +00:00
Mark Vejvoda
0d7d0e139d
- updated disconnect checking to include a timeout check for our custom ping
2010-07-09 17:12:57 +00:00
Mark Vejvoda
df688c3ede
- some debug comments removed
2010-07-09 15:59:49 +00:00
Mark Vejvoda
3e53b69676
- added client side ping style packet for linux socket disconnect checking
2010-07-09 15:01:49 +00:00
Mark Vejvoda
4ba69753f9
- added extra check on linux for socket disconnect
2010-07-09 05:29:42 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
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- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
ff21d26161
- mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
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- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
39ad29ba3d
- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
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- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
64705aa786
- some optimizations for performance logging
2010-07-06 19:24:36 +00:00
Mark Vejvoda
b0b775dc49
- adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled)
2010-07-06 15:11:10 +00:00
Mark Vejvoda
aecc708942
- attempt to improve rendering speed
2010-07-06 13:26:23 +00:00
Mark Vejvoda
c04b83259e
- attempt to improve rendering speed
2010-07-06 10:11:56 +00:00
Mark Vejvoda
413c492684
- attempt to improve rendering speed
2010-07-06 06:30:49 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
...
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
f3a636ff15
- attempt to fix tomreyn's font issue
2010-07-03 15:45:58 +00:00
Mark Vejvoda
3792a0af23
- added another NULL check
2010-07-03 11:07:37 +00:00
Mark Vejvoda
718d22df95
- updated to fully support customized external port assignments for users firewalls
2010-07-03 10:53:13 +00:00
Mark Vejvoda
009e6f07e5
- added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers.
...
*NOTE: This update add's a new field to the PHP / mysql scripts.
2010-07-03 10:06:31 +00:00
Mark Vejvoda
ae8e8a71f2
- some minor fixes to non standard port display text
2010-07-03 09:14:58 +00:00
Mark Vejvoda
aeae7371e9
- set version to 3.3.5 in preparation for release!
2010-07-03 07:06:49 +00:00
Mark Vejvoda
054817acd0
- added auto-create of user ini files if they don't exist
2010-07-03 07:02:31 +00:00
Mark Vejvoda
66d4fce081
- added missing translation strings to spanish (used bablefish for translations)
...
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda
087c6c87b1
- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
2010-07-03 05:20:03 +00:00
Mark Vejvoda
eda2e84aee
- bugfixes for processing disconnect and game end scenarios. These fixes corrected a bunch of segfaults when client or server disconnect.
2010-07-02 19:57:47 +00:00
Mark Vejvoda
521fb237bf
- bugfix for regression of disconnecting from server on lobby screen
2010-07-02 16:54:28 +00:00
Mark Vejvoda
abb515298d
- updated beta version to 19
2010-07-02 02:54:24 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
...
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
75c50f1052
- fixed CPU usage on windows for map editor
2010-07-01 16:31:06 +00:00
Mark Vejvoda
c85b8baa49
- bugfix for map editor mouse position in windows
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- set windows projects to compile using SSE2 compiler setting
2010-07-01 15:53:07 +00:00
Mark Vejvoda
0f15e9ecf3
- updated version to beta18 (could this be the golden version???)
2010-07-01 06:12:34 +00:00
Mark Vejvoda
391fd1f36d
- bugfixes to properly manage and display various kinds of network error conditions.
2010-07-01 06:11:14 +00:00
Mark Vejvoda
3ea81caf92
updated output type to get proper values
2010-07-01 00:52:11 +00:00
Mark Vejvoda
b0b477aa59
- moved clear outside of loop
2010-07-01 00:31:48 +00:00
Mark Vejvoda
c5cb8dbd18
- bugfixes related to chat message processing and error processing. We now stack up messages and process them in a more safe manner
2010-07-01 00:08:59 +00:00
Mark Vejvoda
0e94ee5476
- added support for alt-enter window toggling in windows OS (by default it is tuned off)
...
to enable set AllowAltEnterFullscreenToggle=true
2010-06-30 19:27:07 +00:00
Mark Vejvoda
217c92e939
- updated warnhing message condition to also check LAG time in addition to lag count
2010-06-30 18:59:28 +00:00
Mark Vejvoda
a064a4a4c8
- just for ultifd, alt-enter no longer touches the mouse pointer
2010-06-30 18:55:58 +00:00
Mark Vejvoda
b0abff0721
- lets show Martiño and company the respect they deserve! Finally fixed the special spanish characters that eclipse was encoding as UTF-8 which messed up the display in about screen, in-game. File is now saved as ISO-8859-1 format to keep proper formatting.
2010-06-30 15:19:46 +00:00
Mark Vejvoda
2555a895c3
- bugfix, only allow changing player info AFTER we get game settings from the server after requesting a change to avoid deadlocks etc.
2010-06-30 14:51:30 +00:00
Mark Vejvoda
b0228ce651
- updated version number for beta17
2010-06-30 13:31:04 +00:00
Mark Vejvoda
1f04fd3106
- added another LAG validation (this is in addition to the excisting ones) a time in seconds LAG. This should be able to deal with disconnected clients better
...
- added more error handling to try to handle different kinds of errors during gameplay
- added new mouse toggle hotkey (toggles between OS and mega-glest mouse) default key is / in glestkeys.ini
2010-06-30 07:03:04 +00:00
Mark Vejvoda
00acd5e150
- updated version to beta16
2010-06-29 14:40:15 +00:00
Mark Vejvoda
340d637ae1
- update for windows mouse pointer in fullscreen mode. Alt-Enter enables mouse pointer so user can scroll off screen.
2010-06-29 07:39:05 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
a7954abc02
- updated version number to beta15
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- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda
94e07e442b
- updated to use streflop
2010-06-28 01:10:23 +00:00
Mark Vejvoda
4e72831919
- updated version to beta14
2010-06-28 00:52:12 +00:00
Mark Vejvoda
9637a708a7
- small code rollback to see if it really affects render performance?
2010-06-28 00:25:12 +00:00
Mark Vejvoda
00860813b2
- bugfixes for LAG checking:
...
- proper disconnect for clients passed MAX lag
- proper lag packet time initialzation for clients sending LAG update info to the server
2010-06-28 00:21:12 +00:00
Mark Vejvoda
1b8f589536
- updated to check for windows 64 bit compiler
2010-06-27 05:10:41 +00:00
Mark Vejvoda
3cf2e48e3d
- updated 64bit macro settings
2010-06-26 23:15:09 +00:00
Mark Vejvoda
b014a8b2d3
- updated version string to display 64bit stamp if compiled by 64 bit compilers
2010-06-26 22:49:59 +00:00
Mark Vejvoda
dd242a6c8b
- bugfix for compiling on fedora
2010-06-26 19:08:34 +00:00
Titus Tscharntke
be272c7323
color correction for team colors in map editor
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4kindoms4kings improved for AI player
persian magician is a bit more stable now ( needed for balancing )
2010-06-26 16:16:33 +00:00
Mark Vejvoda
7b3ba31fe7
- fixed masterserver invalid connection issue and blank error message in custom game menu
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- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
0d5cfdda03
- updates for application icons
2010-06-25 22:54:00 +00:00
Mark Vejvoda
15ee2da57f
- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
2010-06-25 22:04:40 +00:00
Mark Vejvoda
6f2662d50b
changed direct sound file to use our special math wrapper include file
2010-06-25 19:58:19 +00:00
Mark Vejvoda
646e8593f4
- made some small performance updates for rendering and updated beta version number
2010-06-25 05:41:50 +00:00
Mark Vejvoda
848d953bd7
- fixed TOM's game loading screen mouse click problem
2010-06-25 05:05:52 +00:00
Mark Vejvoda
96858fcd31
- bugfixes to properly save and load exact custom game settings (including slot positions)
2010-06-25 04:06:28 +00:00
Mark Vejvoda
9b2b544b84
- fixed mouse cursor position problrm at game startup
2010-06-25 00:45:46 +00:00
Titus Tscharntke
90ba101d7e
Display chat URL in internet menu
2010-06-24 23:29:30 +00:00
Mark Vejvoda
a4686e39d4
- added (commented out) libircclient to mega-glest for future irc connectivity. JAM build files are updated (but also commented out)
2010-06-24 22:51:38 +00:00
Mark Vejvoda
ae7802953c
- bugfixes for usage of 3D viewer (adding and clearing selections)
2010-06-24 17:47:28 +00:00
Mark Vejvoda
54e9f3fffc
- updated version number
2010-06-24 14:46:23 +00:00
Mark Vejvoda
4d1593a503
- added the ability to hold CTRL when adding particle types to add instead of replace
2010-06-24 14:00:20 +00:00
Mark Vejvoda
87a1eee48d
- bugfix for g3d viewer in windows (using correct folder seperator now)
2010-06-24 13:18:11 +00:00
Mark Vejvoda
9c37a8ec6d
- bugfix to use proper autorefresh time in master server menu
2010-06-24 11:30:54 +00:00
Mark Vejvoda
475da10605
- bugfix for end of game crash (end the network interface)
2010-06-24 11:27:21 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
0340d57a8d
- updated beta version number
2010-06-24 04:54:07 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
a842909e7d
- bugfixes so messageboxes show in windows and linux
2010-06-23 22:21:08 +00:00
Mark Vejvoda
4b4136d922
- removed printf statements that corrupted menu painting in linux
2010-06-23 17:52:07 +00:00
Mark Vejvoda
6dbb25a0b3
- another thread update for more smooth handling of masterserver updates
2010-06-23 15:07:31 +00:00
Mark Vejvoda
4d10680748
- updated beta version number
2010-06-23 14:52:11 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Titus Tscharntke
e0b9089eeb
chatmanager is rendered with colored and shadowed console font.
...
Fixed font problems while switching display colors ingame
(+ little fix for last checkin )
2010-06-22 20:53:54 +00:00
Mark Vejvoda
f5a759666e
- updated version number
2010-06-22 15:06:06 +00:00
Mark Vejvoda
a05760d2a4
- threading bugfixes from the client join menu
2010-06-22 15:03:57 +00:00
Mark Vejvoda
6560ba73dc
- changed show cursor code since it was not easily allowing you to cursour out of the SDL window
2010-06-22 14:21:52 +00:00
Mark Vejvoda
f720c43462
- commented out ping thread as it was unused and possibly caused crashing
2010-06-22 14:12:57 +00:00
Mark Vejvoda
bb1034e1e2
- feedble attempt to help people with mouse problems
2010-06-22 13:38:30 +00:00
Mark Vejvoda
622c707c2e
- standardized broadcast socket thread shutdown
2010-06-22 12:18:50 +00:00
Mark Vejvoda
050be3a7fb
- mutex change to make simple thread usage in custom menu more stable
2010-06-22 04:27:22 +00:00
Mark Vejvoda
0a6c382750
- a few more optimizations for rendering and removal of junk
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- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda
626fc57ced
- added version string addition to tell if debug is enabled
2010-06-21 23:45:49 +00:00
Mark Vejvoda
731df7f16e
- changed rendering to be nearly the same as 3.3.4.3
2010-06-21 23:38:53 +00:00
Mark Vejvoda
2d50beecfa
- bugfix for mutex deadlock
2010-06-18 20:04:05 +00:00
Mark Vejvoda
ebe75de00d
updated beta version #
2010-06-18 19:04:15 +00:00
Mark Vejvoda
82f412453e
- bugfix for mutex deadlock
2010-06-18 18:47:20 +00:00
Mark Vejvoda
7fb136890c
- another attempt to have thread stability
2010-06-18 17:21:54 +00:00
Mark Vejvoda
60c6848832
- just let delete shutdown the thread to avoid mutex deadlock
2010-06-18 17:09:42 +00:00
Mark Vejvoda
df7181d435
- removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps!
2010-06-18 04:43:14 +00:00
Mark Vejvoda
4647497cee
- bugfix for proper thread shutdown which caused a number of crashes when navigating menus
2010-06-17 23:24:15 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
2015843d69
- added optional server game pause if client lags
2010-06-17 21:46:36 +00:00
Mark Vejvoda
1b5b663331
- small update to event pump
2010-06-17 08:12:02 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
...
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912
- a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells)
2010-06-16 07:18:06 +00:00
Mark Vejvoda
39acffa2aa
- enable mouse while new game is loading
2010-06-16 06:35:35 +00:00
Mark Vejvoda
94c8a08d04
- bugfix for particles showing when fog of war on but they shouldn't show
2010-06-16 06:25:32 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
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- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
5356a3de23
change of data type to correct type for time lag
2010-06-15 05:44:29 +00:00
Mark Vejvoda
e091460f40
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
2010-06-15 05:36:07 +00:00
Mark Vejvoda
b3b2d098b7
- Fix for IP Address discovery and broadcasting UDP servers
2010-06-14 21:03:23 +00:00
Mark Vejvoda
cdb820a8e8
- fixed a network read problem where there is more data needed before reading large command lists can be processed.
...
- added more error checking
2010-06-14 06:38:24 +00:00
Mark Vejvoda
3ece5b62f7
- updated beta version to 4
2010-06-13 20:50:14 +00:00
Mark Vejvoda
f619aad383
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
Mark Vejvoda
6c28167e5e
- added SDL Pump events during game load to avoid hanging appearance when users click madly in startup
2010-06-13 00:59:56 +00:00
Mark Vejvoda
100e39e6e0
- bugfix so code compiles on older gnuc
2010-06-12 19:49:00 +00:00
Mark Vejvoda
3401d5a43a
- added ESC key to exit from main menu
2010-06-12 19:27:11 +00:00