Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Titus Tscharntke
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6f85a6aa4a
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old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
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2013-08-29 22:30:09 +00:00 |
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Mark Vejvoda
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f617866237
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- attempt to see if this handles resource associated units better
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2013-08-10 06:53:16 +00:00 |
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Mark Vejvoda
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97b8979a6c
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added AI logging for resource unit type logic
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2013-08-02 21:46:55 +00:00 |
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Mark Vejvoda
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1247f1e965
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a little refactoring and try to fix some of the AI logic for food producers
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2013-08-02 00:08:16 +00:00 |
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Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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2013-06-23 04:17:25 +00:00 |
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Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
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Mark Vejvoda
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8d36c07a61
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make AI smarter when needing more resources, prefer units that 'give back' resources over producers
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2013-06-20 20:04:19 +00:00 |
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Mark Vejvoda
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54a28b6fb5
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see if this makes the AI produce more food quickly when needed
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2013-06-15 07:29:59 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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8066502f9b
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-08 03:40:04 +00:00 |
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Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
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Mark Vejvoda
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418d4bed0b
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more logs to track out of synch
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2013-05-20 22:54:07 +00:00 |
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Mark Vejvoda
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2f3433688f
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more logs to track out of synch
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2013-05-20 21:52:36 +00:00 |
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Mark Vejvoda
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08e0b0baca
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add more world synch logging and added more mutex thread protection in pathfinder
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2013-05-20 02:51:26 +00:00 |
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Mark Vejvoda
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8fd82a4f7d
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add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder)
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2013-05-19 05:16:21 +00:00 |
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Mark Vejvoda
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24f3a1d6de
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add more synch logging to pathfinder
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2013-05-18 03:11:26 +00:00 |
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Mark Vejvoda
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3c05195436
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add more synch logging to pathfinder
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2013-05-17 22:51:40 +00:00 |
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Mark Vejvoda
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748763f0f1
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code cleanup based on cppcheck results
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2013-05-17 05:21:14 +00:00 |
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Mark Vejvoda
|
c55b9c3ffe
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code cleanup based on cppcheck results
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2013-05-17 05:01:23 +00:00 |
|
Mark Vejvoda
|
8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
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Mark Vejvoda
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8916a86b8c
|
- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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69925fb887
|
- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
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Mark Vejvoda
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b38f6b20a1
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Titus Tscharntke
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4e6e96b125
|
AI scouting switched back to something we had before "THE BUG"
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2013-02-12 21:17:21 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
|
- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
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cfb9b61168
|
- rollback AI so nig can test anarchy bug
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2013-02-06 23:58:49 +00:00 |
|
Titus Tscharntke
|
3ea6a02d95
|
no return in void methods
|
2013-02-05 22:00:50 +00:00 |
|
Mark Vejvoda
|
b2be14ca33
|
- updated the AI's scouting logic
- updated from transifex
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2013-02-05 06:56:59 +00:00 |
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Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
|
d02f91d2e0
|
- bugfix for AI not using correct build spacing
|
2013-02-03 23:29:16 +00:00 |
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Mark Vejvoda
|
d9fac85d21
|
- added more debug logging
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2013-01-27 07:26:35 +00:00 |
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Mark Vejvoda
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7ecc7325ac
|
- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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1a49588a45
|
- added smarts to the AI so it takes note of very active battle locations and scouts there.
|
2013-01-12 01:55:13 +00:00 |
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Mark Vejvoda
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de1f7c53d9
|
- improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables
|
2013-01-12 01:11:53 +00:00 |
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Mark Vejvoda
|
5d2066fdbb
|
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
|
2013-01-10 21:16:28 +00:00 |
|
Mark Vejvoda
|
1f49886755
|
- re-enabled fog of war cache to improve performance
- improve xml file loading speed
|
2013-01-03 17:30:59 +00:00 |
|
Mark Vejvoda
|
ee2ad95164
|
- attempt to improve ai decision performance by having each ai player updates done in a thread
|
2013-01-01 18:55:26 +00:00 |
|
Mark Vejvoda
|
1dbcabf12c
|
- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
|
2012-11-10 19:39:55 +00:00 |
|
Mark Vejvoda
|
ff58a868b3
|
- attempt to bugfix windows using proper printf syntax for data types
|
2012-11-10 06:37:23 +00:00 |
|
Mark Vejvoda
|
5c15a0e9f4
|
- cast to unsigned int for all calls to srand
|
2012-10-30 17:12:04 +00:00 |
|
Mark Vejvoda
|
28d65e8d55
|
- cleanup from last checkin (corrections)
|
2012-10-26 03:08:40 +00:00 |
|
Mark Vejvoda
|
3419127632
|
- proper way to handle size_t objects (cleanup warning on other platforms)
|
2012-10-26 02:42:10 +00:00 |
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Mark Vejvoda
|
011e0263b0
|
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
|
2012-10-19 01:31:20 +00:00 |
|