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MegaGlest
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de1f7c53d9
MegaGlest
/
source
/
glest_game
/
ai
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Mark Vejvoda
de1f7c53d9
- improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables
2013-01-12 01:11:53 +00:00
..
ai_interface.cpp
- improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables
2013-01-12 01:11:53 +00:00
ai_interface.h
- improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables
2013-01-12 01:11:53 +00:00
ai_rule.cpp
- improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables
2013-01-12 01:11:53 +00:00
ai_rule.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
ai.cpp
- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
2012-11-10 19:39:55 +00:00
ai.h
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
path_finder.cpp
- re-enabled fog of war cache to improve performance
2013-01-03 17:30:59 +00:00
path_finder.h
- re-enabled fog of war cache to improve performance
2013-01-03 17:30:59 +00:00