This website requires JavaScript.
Explore
Help
Register
Sign In
Rampoina
/
MegaGlest
Watch
1
Star
0
Fork
0
You've already forked MegaGlest
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
011e0263b0
MegaGlest
/
source
/
glest_game
/
ai
History
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
..
ai_interface.cpp
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
ai_interface.h
- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
2012-03-27 03:23:03 +00:00
ai_rule.cpp
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
ai_rule.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
ai.cpp
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
ai.h
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
path_finder.cpp
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
path_finder.h
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00