This website requires JavaScript.
Explore
Help
Register
Sign In
Rampoina
/
MegaGlest
Watch
1
Star
0
Fork
0
You've already forked MegaGlest
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
ee2ad95164
MegaGlest
/
source
/
glest_game
/
ai
History
Mark Vejvoda
ee2ad95164
- attempt to improve ai decision performance by having each ai player updates done in a thread
2013-01-01 18:55:26 +00:00
..
ai_interface.cpp
- attempt to improve ai decision performance by having each ai player updates done in a thread
2013-01-01 18:55:26 +00:00
ai_interface.h
- attempt to improve ai decision performance by having each ai player updates done in a thread
2013-01-01 18:55:26 +00:00
ai_rule.cpp
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
ai_rule.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
ai.cpp
- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
2012-11-10 19:39:55 +00:00
ai.h
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
path_finder.cpp
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
path_finder.h
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00