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MegaGlest
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56774bc087
MegaGlest
/
source
/
glest_game
/
ai
History
Mark Vejvoda
56774bc087
make server slots continuously read data on sockets during game
2013-06-04 00:31:41 +00:00
..
ai_interface.cpp
make server slots continuously read data on sockets during game
2013-06-04 00:31:41 +00:00
ai_interface.h
code cleanup based on cppcheck results
2013-05-17 05:21:14 +00:00
ai_rule.cpp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
ai_rule.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
ai.cpp
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
ai.h
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
path_finder.cpp
comment out some world synch logging
2013-05-25 18:22:36 +00:00
path_finder.h
code cleanup based on cppcheck results
2013-05-17 05:21:14 +00:00