MegaGlest/source/glest_game/ai
Mark Vejvoda d02f91d2e0 - bugfix for AI not using correct build spacing 2013-02-03 23:29:16 +00:00
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ai.cpp - bugfix for AI not using correct build spacing 2013-02-03 23:29:16 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai_interface.cpp - added more debug logging 2013-01-27 07:26:35 +00:00
ai_interface.h - added more debug logging 2013-01-27 07:26:35 +00:00
ai_rule.cpp - improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables 2013-01-12 01:11:53 +00:00
ai_rule.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
path_finder.cpp - re-enabled fog of war cache to improve performance 2013-01-03 17:30:59 +00:00
path_finder.h - re-enabled fog of war cache to improve performance 2013-01-03 17:30:59 +00:00