Mark Vejvoda
|
47aa0050b8
|
- this seems to be stable now and handles lag quite well i think
|
2013-03-02 07:33:01 +00:00 |
|
Mark Vejvoda
|
951cd33ef4
|
- try to get threaded client working without lag
|
2013-03-02 02:35:53 +00:00 |
|
Mark Vejvoda
|
019c7edcc7
|
- try to get threaded client working without lag
|
2013-03-02 02:19:34 +00:00 |
|
Mark Vejvoda
|
503627f02b
|
- try to get threaded client working without lag
|
2013-03-02 01:05:39 +00:00 |
|
Mark Vejvoda
|
6603e08c96
|
- try to get threaded client working without lag
|
2013-03-02 00:53:55 +00:00 |
|
Mark Vejvoda
|
2fc2e51842
|
- attempt to fix lagging clients
|
2013-03-01 23:31:53 +00:00 |
|
Mark Vejvoda
|
74119d0b93
|
- bugfix for in game joins pause / resume
|
2013-03-01 23:05:38 +00:00 |
|
Mark Vejvoda
|
c3feec02ee
|
- increase resume speedup to improve performance
|
2013-03-01 19:54:27 +00:00 |
|
Mark Vejvoda
|
b6cefa3388
|
- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
|
2013-03-01 06:52:33 +00:00 |
|
Mark Vejvoda
|
5aaa023476
|
- bugfix for in game joins pause / resume
|
2013-02-28 01:31:02 +00:00 |
|
Mark Vejvoda
|
e4235cc551
|
- attempt to further stabilize joining in progress games
|
2013-02-27 06:46:42 +00:00 |
|
Mark Vejvoda
|
b0a370900f
|
- attempt to make joining in progress games a bit more reliable and stable
|
2013-02-26 23:31:59 +00:00 |
|
Mark Vejvoda
|
13665d58f1
|
- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
|
2013-02-26 20:48:20 +00:00 |
|
Mark Vejvoda
|
e0bda20f5e
|
- bugfix for slot not re-opening after disconnect when required
|
2013-02-24 00:28:45 +00:00 |
|
Mark Vejvoda
|
c8cdca22fd
|
- some code cleanup and try to improve joining in progress game performance
|
2013-02-19 22:00:15 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
69925fb887
|
- bugfixes for joining network games
|
2013-02-19 04:53:24 +00:00 |
|
Mark Vejvoda
|
54c026bb3e
|
- bugfixes for in game joining
|
2013-02-17 07:15:01 +00:00 |
|
Mark Vejvoda
|
85b1365e7e
|
- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
|
2013-02-16 20:02:22 +00:00 |
|
Mark Vejvoda
|
45dc4c0e5d
|
- updates to join in progress game, and now allow for switching slots
|
2013-02-16 19:11:36 +00:00 |
|
Mark Vejvoda
|
b38f6b20a1
|
- updates to join in progress game, and now allow for switching slots
|
2013-02-16 10:07:36 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Mark Vejvoda
|
93773839fd
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:52:44 +00:00 |
|
Mark Vejvoda
|
5fd8b121a9
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:43:30 +00:00 |
|
Titus Tscharntke
|
a3635376cf
|
no more trouble with middle mouse button camera view
|
2013-02-09 23:20:40 +00:00 |
|
Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Titus Tscharntke
|
11cd3b4a17
|
now you can increase the speed step by step up to "FastSpeedLoops"
|
2013-01-31 12:36:51 +00:00 |
|
Titus Tscharntke
|
c5dd29f4ff
|
new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
|
2013-01-27 22:10:24 +00:00 |
|
Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
|
2013-01-25 02:55:28 +00:00 |
|
Mark Vejvoda
|
cc89b6ba65
|
- add selection type to debug view ingame
|
2013-01-24 00:14:29 +00:00 |
|
Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
|
Mark Vejvoda
|
7b99501697
|
- added a new skill to toggle fog of war for any command.
|
2013-01-11 18:18:58 +00:00 |
|
Mark Vejvoda
|
5d2066fdbb
|
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
|
2013-01-10 21:16:28 +00:00 |
|
Mark Vejvoda
|
1f49886755
|
- re-enabled fog of war cache to improve performance
- improve xml file loading speed
|
2013-01-03 17:30:59 +00:00 |
|
Mark Vejvoda
|
ee2ad95164
|
- attempt to improve ai decision performance by having each ai player updates done in a thread
|
2013-01-01 18:55:26 +00:00 |
|
Mark Vejvoda
|
56dc004119
|
- added fribidi for opensuse and fedora
- allow loading saved games on older versions if version are compatible
|
2012-12-29 21:31:54 +00:00 |
|
Mark Vejvoda
|
6b32c747b5
|
- fix end game stats if your team won it shows you as a winner.
|
2012-11-20 02:26:51 +00:00 |
|
Mark Vejvoda
|
ff58a868b3
|
- attempt to bugfix windows using proper printf syntax for data types
|
2012-11-10 06:37:23 +00:00 |
|
Mark Vejvoda
|
81989f5947
|
- bugfix if user clicks around while game loading
- cleanup from last checkin (corrections)
|
2012-10-26 04:35:14 +00:00 |
|
Mark Vejvoda
|
3419127632
|
- proper way to handle size_t objects (cleanup warning on other platforms)
|
2012-10-26 02:42:10 +00:00 |
|
Mark Vejvoda
|
4598299caf
|
- added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work)
|
2012-10-22 05:08:52 +00:00 |
|
Mark Vejvoda
|
011e0263b0
|
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
|
2012-10-19 01:31:20 +00:00 |
|
Mark Vejvoda
|
e86cb3aeff
|
- more code cleanup based on suggestions from cppcheck
|
2012-10-18 08:16:47 +00:00 |
|
Mark Vejvoda
|
c898371d6c
|
- added a few new items to the save/load game logic
|
2012-10-17 22:57:04 +00:00 |
|
Mark Vejvoda
|
505206059b
|
- added new lua method for Muwuum:
void giveStopCommand(int unitId)
bool selectUnit(int unitId)
void unselectUnit(int unitId)
void addUnitToGroupSelection(int unitId,int groupIndex)
void recallGroupSelection(int groupIndex)
void removeUnitFromGroupSelection(int unitId,int group)
void setAttackWarningsEnabled(bool enabled)
bool getAttackWarningsEnabled()
|
2012-10-17 20:15:50 +00:00 |
|
Mark Vejvoda
|
9634ba58d4
|
- fixed faction previews for linked factions
|
2012-10-16 19:07:50 +00:00 |
|
Mark Vejvoda
|
6fdd71cb9e
|
- bugfix for lua usage of system generated cell flashing
|
2012-10-15 20:39:54 +00:00 |
|
Mark Vejvoda
|
e63e634e1e
|
- added a bit more lua and updated capture enemy flag
|
2012-10-13 07:33:33 +00:00 |
|