Commit Graph

3749 Commits

Author SHA1 Message Date
Titus Tscharntke
ea92fce58d little bugfix for last checkin 2013-10-23 20:33:00 +00:00
Titus Tscharntke
5c419a2713 Extended console is rendered with dark background 2013-10-23 20:23:21 +00:00
Mark Vejvoda
d2f2b26739 bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now. 2013-10-21 06:30:25 +00:00
Mark Vejvoda
a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda
a4a32fc4fe - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
Mark Vejvoda
4bc1e1b5bc fixed crc file loading on windows 2013-10-19 07:48:03 +00:00
Mark Vejvoda
5f97f0cb57 - updated arm based network protocol to include new network crc in game values 2013-10-19 03:11:25 +00:00
Mark Vejvoda
5f8ccd5115 tracking down oos 2013-10-18 18:16:09 +00:00
Mark Vejvoda
9224a7e242 - attempt to fix crc file bug 2013-10-18 15:47:17 +00:00
Mark Vejvoda
23552eb1a7 - bugfix for particles CRC calculation for oos 2013-10-18 04:55:29 +00:00
Mark Vejvoda
5f3568ddd1 - add cache key and filename to cache files for info purposes 2013-10-18 03:49:45 +00:00
Mark Vejvoda
83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda
23963e537d - do not print out crc log info if disabled 2013-10-17 03:30:18 +00:00
Mark Vejvoda
a830fa168a - bugfix for cliffs 2013-10-17 03:11:39 +00:00
Mark Vejvoda
fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda
37a53c114a - attempt to detect oos by adding more crc and log info 2013-10-14 02:35:42 +00:00
Tom Reynolds
769c1ced91 Master server:
· modified svn properties for *.js
· Add ABOUT text to README file
2013-10-13 02:27:56 +00:00
Tom Reynolds
95caf75847 Master server:
* more white labeling
* installation instructions added
* updated database scheme
* javascript refresh on HTML server list (thanks Omega!)
* desktop notifications on HTML server list (thanks Omega!)
2013-10-13 01:44:27 +00:00
Tom Reynolds
c12f5ded3f minimal bugfix for masterserver code 2013-10-12 23:55:32 +00:00
Mark Vejvoda
e31192db9f - added support for morph command type to use:
<replace-storage value="true" />
2013-10-11 02:15:49 +00:00
Mark Vejvoda
8e2da49b84 - added another item to crc check to try to track out of synch 2013-10-10 04:06:49 +00:00
Mark Vejvoda
42912e0b74 - applied patch to allow tilesets to not force random object placement 2013-10-08 04:36:21 +00:00
Mark Vejvoda
c1305bdd1b - add more crc log info for oos 2013-10-06 06:59:15 +00:00
Mark Vejvoda
ebcbaafc0d re-enable some hitpoint tracking for crc checks 2013-10-03 20:04:55 +00:00
Mark Vejvoda
ada8810666 added support for properly named attack-strength tag (and keep support for old name) 2013-10-03 14:51:26 +00:00
Mark Vejvoda
f45987d59a fix windows build 2013-10-03 14:04:15 +00:00
Mark Vejvoda
53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
312c2db483 fixed windows build 2013-10-03 00:45:51 +00:00
Mark Vejvoda
9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Titus Tscharntke
0eeb526e27 it should show the y coordinates too ;-) 2013-10-02 23:48:16 +00:00
Titus Tscharntke
b38e7cb054 and one more "int" which should be "float" ( at the moment ) 2013-10-02 22:31:04 +00:00
Titus Tscharntke
d2f0591bfa patch from titi_son showing the map coordinates in the map editor 2013-10-02 22:26:06 +00:00
Titus Tscharntke
a83eb9baba size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases. 2013-10-02 22:19:17 +00:00
Mark Vejvoda
dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda
ee6eadb0d8 print warning if techtree is missing factions 2013-09-30 22:12:35 +00:00
Mark Vejvoda
de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda
dc944b2a79 - attempt to fix additional oos issues 2013-09-28 16:54:32 +00:00
Mark Vejvoda
8b8267400a - attempt to fix additional oos issues 2013-09-28 16:53:20 +00:00
Mark Vejvoda
939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda
111523f60b - corrected game shutdown to do quit logic only once 2013-09-28 06:40:26 +00:00
Mark Vejvoda
9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda
91b7803270 - attempt to fix additional oos issues 2013-09-28 03:10:37 +00:00
Mark Vejvoda
4a8f88e864 - attempt to fix additional oos issues 2013-09-27 16:15:36 +00:00
Mark Vejvoda
6b59cb0bcc - attempt to fix additional oos issues 2013-09-27 04:45:53 +00:00
Mark Vejvoda
63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda
a73cf8470b attempt to fix attack particle calculation for oos issue 2013-09-26 19:36:24 +00:00
Mark Vejvoda
37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda
11471243ea - implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
2013-09-24 19:35:35 +00:00
Mark Vejvoda
c9b3284aeb bugfix for particle cleanup 2013-09-24 04:29:53 +00:00
Mark Vejvoda
875eb95790 bugfix for particle cleanup 2013-09-24 03:44:15 +00:00
Mark Vejvoda
f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda
3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Titus Tscharntke
440ec7dd7e shadow intensity with better performance 2013-09-22 13:55:20 +00:00
Titus Tscharntke
416ccaae4b Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
2013-09-22 00:51:47 +00:00
Mark Vejvoda
836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda
792ab1b7bc attempt to fix oos related to random number generation 2013-09-21 19:18:06 +00:00
Mark Vejvoda
1633a80b69 - additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
2013-09-21 06:06:48 +00:00
Mark Vejvoda
fd1e5f893a try to use double instead of float for timed unit particles 2013-09-21 00:32:17 +00:00
Mark Vejvoda
123a329baf separate problematic code to see where the segfault happens 2013-09-21 00:11:34 +00:00
Mark Vejvoda
30913d9ae1 - see if this regular game crc checking every 20th frame is ok for performance 2013-09-21 00:02:36 +00:00
Titus Tscharntke
3de7740120 copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
2013-09-19 22:04:18 +00:00
Mark Vejvoda
3126a10966 - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
Mark Vejvoda
b83e7dae90 added null checks 2013-09-19 17:32:36 +00:00
Mark Vejvoda
bbe7042b2d fixed loading scenario to read lua number as a float 2013-09-19 07:12:48 +00:00
Mark Vejvoda
f344aac3f8 - load-scenarios now alsways takes physical folder name of the scenario 2013-09-19 06:56:50 +00:00
Mark Vejvoda
ab413f1d0c small code cleanup from cppcheck 2013-09-19 06:32:47 +00:00
Mark Vejvoda
970de758e4 - bugfix for network CRC comparison so we don't lose frames 2013-09-19 01:35:08 +00:00
Mark Vejvoda
d4a6645a4d - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
Mark Vejvoda
3a5c99bca5 small code cleanup to see if this corrects any memory issues 2013-09-18 22:44:04 +00:00
Mark Vejvoda
8a50dbd671 - on reload game check ini setting for crc network checks 2013-09-18 21:43:25 +00:00
Mark Vejvoda
aa66e4b5e9 - updates to cmake script to detect inclusion of libvlc (and spelling mistake fix) 2013-09-18 19:03:12 +00:00
Mark Vejvoda
60028086e2 see if this fixes crc bug 2013-09-18 18:49:57 +00:00
Mark Vejvoda
538a676006 - attempt bugfix for floating point issue causing oos 2013-09-18 00:46:30 +00:00
Mark Vejvoda
013ed35c8b added more debug info to unit crc logs 2013-09-17 23:52:27 +00:00
Mark Vejvoda
b716cea3e7 update server crc log count 2013-09-17 16:36:05 +00:00
Mark Vejvoda
1d16d57c74 lowered the log max size limit for crc logging 2013-09-17 03:06:01 +00:00
Mark Vejvoda
fefb9b6148 - hide the removing crc log print to console 2013-09-17 03:03:16 +00:00
Mark Vejvoda
d7abf70920 - updated crc log for units to exclude floating point rotation info 2013-09-17 01:32:25 +00:00
Mark Vejvoda
d22c10ccda - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
Titus Tscharntke
3f7d608955 version set to dev again ( data does not fit anymore ) 2013-09-15 21:39:22 +00:00
Titus Tscharntke
a5834ddf57 I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0 2013-09-14 23:56:26 +00:00
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Titus Tscharntke
6f85a6aa4a old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true 2013-08-29 22:30:09 +00:00
Mark Vejvoda
f617866237 - attempt to see if this handles resource associated units better 2013-08-10 06:53:16 +00:00
Mark Vejvoda
5ea417b2bd added a fallback to use glib API if we cannot find the users home folder 2013-08-09 18:03:29 +00:00
Mark Vejvoda
cd0a8933cd attempt some speed improvements for logging 2013-08-09 04:55:35 +00:00
Mark Vejvoda
97b8979a6c added AI logging for resource unit type logic 2013-08-02 21:46:55 +00:00
Mark Vejvoda
1247f1e965 a little refactoring and try to fix some of the AI logic for food producers 2013-08-02 00:08:16 +00:00
Mark Vejvoda
c60c96a22f enable fontconfig in cmake build 2013-08-01 22:24:00 +00:00
Mark Vejvoda
f9c991edda add a guard for null texture and warning on console 2013-08-01 22:22:21 +00:00
Tom Reynolds
65b93aa8c2 Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
2013-07-12 10:28:59 +00:00
Mark Vejvoda
0c26460f34 - updated version to 3.8.0.-beta1 in preparation for beta1 2013-06-26 04:57:17 +00:00
Titus Tscharntke
5747a36394 smaller button with clicksound for "next hint" 2013-06-25 22:44:57 +00:00
Titus Tscharntke
5a25c094db unblock button always visible ( if a network game ) 2013-06-25 20:39:15 +00:00
Mark Vejvoda
a689dd58a4 force crc refresh for both client and server when mismatched 2013-06-24 23:36:03 +00:00
Mark Vejvoda
88ed55ca8e remove uuid from debug view 2013-06-24 00:29:32 +00:00
Mark Vejvoda
15582c046f allow headless admin to change techtree translation setting 2013-06-23 05:37:47 +00:00
Mark Vejvoda
c88c631010 bugfix to force server to refresh CRC if client has different CRC 2013-06-23 05:23:02 +00:00