Commit Graph

384 Commits

Author SHA1 Message Date
Mark Vejvoda f6dafcde3c - added stats on console for headless server when game exits 2011-12-02 17:27:13 +00:00
Mark Vejvoda d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda 7cf9c189b2 - disallow non compressed tileset downloads when client IP not on same subnet as host
- bugfix for LAN server broadcasting
- bugfix for empty message on player disconnect (now properly shows that player switched to AI mode)
2011-11-29 05:07:18 +00:00
Mark Vejvoda c16cdad134 - more complete fix for debug render placement 2011-11-28 07:05:00 +00:00
Mark Vejvoda cfe01253b9 fixed ambient sounds when rain is disabled. 2011-11-28 06:38:07 +00:00
Mark Vejvoda 1658306b59 - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
Mark Vejvoda 4e882796a1 - a bold attempt to push the socket read threads to read continuously to see if this is:
a) stable without causing out of synch
b) not too hard on the CPU
2011-11-25 17:01:35 +00:00
Mark Vejvoda 2a8c712b1a - more socket performance changes
- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda c6b7d3991e - attempt to fix network game play 'stuttering'
- bugfix for ip address gathering
- added tab autocomplete in chat windows for playernames
2011-11-24 23:15:21 +00:00
Mark Vejvoda 3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda f626ebbe45 - attempt to fix lua code to properly get unit's killer:
lastDeadUnitKillerName
lastDeadUnitKiller
2011-11-18 15:43:05 +00:00
Mark Vejvoda d29293d3cf - added new lua method lastDeadUnitCauseOfDeath, possible int values are:
None = 0
	Attacked = 1
	AttackBoost = 2
	StarvedResource = 3
	StarvedRegeneration = 4
2011-11-16 21:43:19 +00:00
Mark Vejvoda 2d367bd26e - added new lua functions from Muwum:
new events:
    unitAttacked
   unitAttacking
 
   methods:
   lastAttackedUnitName()
   lastAttackedUnit()
   lastAttackingUnitName()
   lastAttackingUnit()
   giveKills(unit,amount)
2011-11-16 21:38:12 +00:00
Mark Vejvoda b2adc16ca6 - added Muwums lua function 2011-11-15 17:39:49 +00:00
Mark Vejvoda 41ae17757b - just for you james! Fixed about screen text alignment
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Titus Tscharntke cbdde66999 we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
Mark Vejvoda 22c8881902 - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
Mark Vejvoda 4930ec109d added a new lua method from Muwuum 2011-11-03 18:24:02 +00:00
Mark Vejvoda 5b0c3accfc changed lua method to camelcase 2011-11-03 17:04:49 +00:00
Mark Vejvoda 30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda 33549e2b0b no longer show resource info in debug stats in game 2011-10-26 05:10:36 +00:00
Mark Vejvoda c045f06f44 allow pause hotkey for network games 2011-10-26 04:13:14 +00:00
Mark Vejvoda 50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda 2cecb2c3a0 fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection. 2011-10-23 00:55:34 +00:00
Mark Vejvoda 6863876359 bugfixes from transition to battle end and back to menu 2011-10-22 19:45:05 +00:00
Mark Vejvoda 5ee20018d8 d new way to manage the sound fade for game start/stop via optional ini: GameStartStopFadeSoundMilliseconds=3500 2011-10-21 22:42:59 +00:00
Mark Vejvoda c305af8063 bugfixes when going from one scenario to another (sound fades ok now) 2011-10-21 20:57:42 +00:00
Mark Vejvoda 0a2a6794f3 cannot fade when transitioning scenarios until we change how sound files are used. 2011-10-21 20:06:18 +00:00
Mark Vejvoda 14736ddfb7 now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
Titus Tscharntke c151f538b1 3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu 2011-10-18 22:00:59 +00:00
Mark Vejvoda 26afb589a3 - code cleanup (removing / commenting uneeded items) 2011-10-17 20:56:11 +00:00
Mark Vejvoda 4f7559783c support backspace for multi-byte characters in chat mode 2011-10-15 09:27:55 +00:00
Mark Vejvoda b88d51c3c6 - bugfix to not say teammode when not in game 2011-10-12 03:07:00 +00:00
Mark Vejvoda c1eedabf84 - added current mouse xy in cell coords to debug stats 2011-10-07 03:48:07 +00:00
Mark Vejvoda 762699ef88 - bugfixes for passing from one scenario into another when keeping faction state 2011-10-07 03:25:17 +00:00
Mark Vejvoda a7cfcc1d99 - added special placement code when carrying over units from one scenario to another 2011-10-06 22:19:58 +00:00
Mark Vejvoda b126768d9c - updated scenario lua function to allow carry over of factions or not 2011-10-06 20:44:55 +00:00
Mark Vejvoda 2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda e036d820d2 - bugfix, observer cannot join teams, and players cannot join an observers team 2011-10-05 16:02:26 +00:00
Mark Vejvoda 517222a91a - bugfix for special commands (switch team and pause network game) when initiating players is observer 2011-10-05 15:56:08 +00:00
Mark Vejvoda 5a7a37a678 - bugfix 3dlists when showing keyboard menu in game (water was showing wrong) 2011-10-05 03:42:29 +00:00
Mark Vejvoda 22e28c323f - cleanup popup menu sizing so it looks more clean 2011-10-04 00:50:43 +00:00
Mark Vejvoda bc5c32deb1 - initial attempt to add 'pause game' for network games. The following apply:
- only the server (or headless admin) can pause/resume a network game.
- to pause/resume press ESC in game and select the pause/resume button to toggle the state.
- chatting works while the game is paused. If clients want the game paused they should ask this in the chat window
2011-10-03 20:48:09 +00:00
Mark Vejvoda d719e8e318 - in game popup menu now also allows viewing/changing keyboard setup
- now display (team) when chat text is intended only for team members
2011-10-03 00:36:28 +00:00
Mark Vejvoda 2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda 26d0b71bd5 - turn off mouse and keyboard in headless mode 2011-09-26 04:26:44 +00:00
Mark Vejvoda da57a589ba - more progress on masterserver, now the masterserver does not take a slot! 2011-09-24 21:07:15 +00:00
Mark Vejvoda f0b795377b - when masterserver game is over go right back to custom game lobby 2011-09-24 20:22:47 +00:00
Mark Vejvoda 4df997d0ca - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode
The first client that connects to the server is the administrator and is able to change most settings and launch the game. Still lots of work to do but this is a start.
2011-09-24 07:46:56 +00:00
Mark Vejvoda 4d31968966 - bugfix for team switching vote calculation 2011-09-23 19:31:47 +00:00