Commit Graph

1609 Commits

Author SHA1 Message Date
Mark Vejvoda 34e95f5cd5 - streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this? 2011-02-11 19:16:06 +00:00
Mark Vejvoda cab252c220 - more expansion of the maximum distance the pathfinder will calculate, this is required for proper play with cliffs 2011-02-11 16:43:57 +00:00
Mark Vejvoda 41907b7728 - increase pathfinders range for better results with cliffs 2011-02-11 07:51:29 +00:00
Mark Vejvoda b5e4eb53d8 - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
Mark Vejvoda 2d0912ae19 - attempt to fix some network performance issues 2011-02-11 05:36:01 +00:00
Mark Vejvoda 7cae047f15 - added more code guards around morph validation
- some render debug info
2011-02-11 04:48:17 +00:00
Mark Vejvoda 2d76d348c7 - bugfix to put priority on attacking units first 2011-02-10 22:54:49 +00:00
Mark Vejvoda 39e4d62133 - attempted bugfix for click like mad morph causing out of synch 2011-02-10 21:02:07 +00:00
Titus Tscharntke 91abdd3ed4 camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
Mark Vejvoda 12dcc54c5a - more conversions to vertex arrays 2011-02-09 08:04:21 +00:00
Mark Vejvoda bcc82a381d - again M$ compiler madness, absolute insanity, its why I love gcc and hate vc 2011-02-09 01:42:58 +00:00
Mark Vejvoda 49d7f5f036 - more rendering speed improvements (conversion of main portions of minimap to vertex arrays) 2011-02-09 01:27:41 +00:00
Mark Vejvoda d0e050dde3 - M$ torments me day and night with their foolishness 2011-02-08 23:05:45 +00:00
Titus Tscharntke e20162a3c4 cleaned up the cliff coding; hopefully really no more flickering now 2011-02-08 20:59:34 +00:00
Mark Vejvoda 5623866779 - better handling of map preview for different resolutions 2011-02-08 20:17:16 +00:00
Mark Vejvoda 17e2a87890 - fixed one type of freeze in the custom menu
- some small opengl changes
2011-02-08 18:23:41 +00:00
mnaumann 41027bb1b8 - new upstream version of convert_faction_xml2html 2011-02-08 17:59:40 +00:00
Mark Vejvoda 1ee25a2c91 - bugfixes to get win32 working with fbo's 2011-02-08 16:34:19 +00:00
Mark Vejvoda a2b9ca9e18 - some smaller rendering improvements to surface render 2011-02-08 07:35:37 +00:00
Mark Vejvoda 01de8700ec - stupid win32 hacks to allow opengl extensions for FBOs 2011-02-08 07:33:28 +00:00
Mark Vejvoda 86baa04a3b - added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects 2011-02-08 05:54:05 +00:00
Mark Vejvoda dd75518af0 -small bugfix for titi's map support for cliffs.. all seems to work fine now 2011-02-08 04:52:01 +00:00
Mark Vejvoda c856aa2c44 - fixed models that flicker when intersecting with other polygons (also known as z-fighting) 2011-02-08 04:50:57 +00:00
Titus Tscharntke e03b029bea Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! ) 2011-02-08 03:50:59 +00:00
Titus Tscharntke e856d5e4f0 MuwuMs changes ( spawn attack and more ) 2011-02-06 18:33:49 +00:00
Mark Vejvoda c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Titus Tscharntke 0380bcdb5d revert accidently checked in things .... 2011-02-06 01:48:41 +00:00
Titus Tscharntke f2caf186f9 step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f 2011-02-06 01:36:55 +00:00
Mark Vejvoda ef3aaacbc2 - reverted back to original surface rendering due to memory issues that need to be looked at eventually 2011-02-06 00:46:40 +00:00
Mark Vejvoda 6052ee6cc7 - bugfix to clear surface data cache on game exit (lest we overfill system RAM) 2011-02-05 05:50:42 +00:00
Mark Vejvoda 25f1cdaae6 - updated surface rendering to improve performance (currently VBO's disabled for surface rendering because they somehow seem to give worse performance) 2011-02-05 05:07:05 +00:00
Titus Tscharntke dc1033875a fix for status message not shown when inprogress 2011-02-05 00:32:31 +00:00
Mark Vejvoda 1574e05fcd - surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects) 2011-02-04 23:27:55 +00:00
Mark Vejvoda 6ec92f2127 - attempt to add more randomness to pathfinding and faster AI decsions 2011-02-04 06:34:32 +00:00
Mark Vejvoda ab9d2f1bf2 - some small cleanup in vbo code 2011-02-04 02:26:55 +00:00
Mark Vejvoda dab57fcb34 - attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments) 2011-02-04 01:24:26 +00:00
mnaumann 2dc0d97f55 - make masterserver wait for 3 seconds before spawning connectivity test 2011-02-04 00:02:59 +00:00
Mark Vejvoda 2e4c911711 - updated Linux installer to add uninstall icon in the menu and proper value for progress bar for install. Also mention the MG version # in the menu so users can have multiple versions of MG instaleld in different folders and see in the Menu which icon refers to which version 2011-02-03 23:18:21 +00:00
Mark Vejvoda 5fd1bbe855 - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
Mark Vejvoda 2498d44cd3 - updated AI code for special empty cellmap units, so AI does not look for them (since they already cannot attack them) 2011-02-03 19:19:27 +00:00
Mark Vejvoda ba2b155f6f - updated cmake and source release script to package up some missing source files and added a new CMAKE optional parameter so people can compile the source release without SVN rev stamp because it is not an svn repo. Run cmake like this:
cmake -DWANT_SVN_STAMP=OFF ../
2011-02-02 20:12:45 +00:00
Mark Vejvoda b810bb2883 - bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer 2011-02-01 20:10:18 +00:00
Mark Vejvoda 84ff07e4d7 - chop the Linux installer down to 224 MB 2011-02-01 15:50:17 +00:00
Mark Vejvoda 4900fe2789 - updated source code packer to include files that were previously missing 2011-02-01 00:15:00 +00:00
Mark Vejvoda 145b71970e - set version to 3.4.0 in prep for release 2011-01-31 23:50:06 +00:00
Mark Vejvoda 325ea2515a - nicely formatted out of synch messages (one per line).. all for tomreyn's happiness :) 2011-01-31 23:36:13 +00:00
Mark Vejvoda f373a66c31 - fixed win32 build from last checkin 2011-01-31 23:17:42 +00:00
Mark Vejvoda 0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
Mark Vejvoda b8075eaf01 - added code to rename duplicate maps and show a warning at game start 2011-01-31 21:59:28 +00:00
Mark Vejvoda 25da3ea34a - updated another readme in case its used somehow? 2011-01-31 18:58:11 +00:00