- nicely formatted out of synch messages (one per line).. all for tomreyn's happiness :)

This commit is contained in:
Mark Vejvoda 2011-01-31 23:36:13 +00:00
parent f373a66c31
commit 325ea2515a
1 changed files with 7 additions and 2 deletions

View File

@ -664,12 +664,17 @@ Command* Commander::buildCommand(const NetworkCommand* networkCommand) const {
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
if(gameNetworkInterface != NULL && gameNetworkInterface->isConnected() == true) {
char szMsg[1024]="";
sprintf(szMsg,"Player detected an error: Unit / Faction mismatch for unitId: %d\nLocal faction index = %d, remote index = %d. Game out of synch.",networkCommand->getUnitId(),unit->getFaction()->getIndex(),networkCommand->getUnitFactionIndex());
sprintf(szMsg,"Player detected an error: Unit / Faction mismatch for unitId: %d",networkCommand->getUnitId());
gameNetworkInterface->sendTextMessage(szMsg,-1, true);
sprintf(szMsg,"Local faction index = %d, remote index = %d. Game out of synch.",unit->getFaction()->getIndex(),networkCommand->getUnitFactionIndex());
gameNetworkInterface->sendTextMessage(szMsg,-1, true);
}
else {
char szMsg[1024]="";
sprintf(szMsg,"Player detected an error: Connection lost, possible Unit / Faction mismatch for unitId: %d\nLocal faction index = %d, remote index = %d. Game out of synch.",networkCommand->getUnitId(),unit->getFaction()->getIndex(),networkCommand->getUnitFactionIndex());
sprintf(szMsg,"Player detected an error: Connection lost, possible Unit / Faction mismatch for unitId: %d",networkCommand->getUnitId());
gameNetworkInterface->sendTextMessage(szMsg,-1, true);
sprintf(szMsg,"Local faction index = %d, remote index = %d. Game out of synch.",unit->getFaction()->getIndex(),networkCommand->getUnitFactionIndex());
gameNetworkInterface->sendTextMessage(szMsg,-1, true);
}