Commit Graph

2677 Commits

Author SHA1 Message Date
Mark Vejvoda
329bb58b04 - a few code cleanup items while doing some testing in VC++ 2010 2012-04-17 19:42:53 +00:00
Mark Vejvoda
aa831dbb61 - inlined a few more functions 2012-04-17 15:25:31 +00:00
Mark Vejvoda
6e7d4aeec5 - speed up some heavily used functions 2012-04-17 07:51:45 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
ae91368a99 - memory leak checker fixed a few issues 2012-04-16 16:57:10 +00:00
Mark Vejvoda
1403a3fe44 - fixed a memory leak and fixed a segfault in a thread class 2012-04-16 15:46:22 +00:00
Mark Vejvoda
a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Titus Tscharntke
f612707849 "PleaseWait"-message while calculating all CRCs in mod menu. 2012-04-16 00:15:11 +00:00
Titus Tscharntke
fe59fe8703 Bugfix: particles are also colored with daylight effect if they are created. ( if isDaylightAffected is set ) 2012-04-15 22:38:41 +00:00
Mark Vejvoda
5cfb7e85d5 - Added stack traces to win32 build when we detect an error 2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Titus Tscharntke
ed201fa5d3 "save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ ) 2012-04-13 23:13:02 +00:00
Mark Vejvoda
7f0b439d5d - some initial work for pathfinder changes (nothing enabled yet)
- added savegame info for network games to start thinking about how to allow players to reconnect to a network game.
2012-04-13 20:20:40 +00:00
Mark Vejvoda
c83cfc6e03 - bugfix to save server ip's in join menu 2012-04-13 19:37:52 +00:00
Mark Vejvoda
9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
76c3fa1949 - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
Mark Vejvoda
80e1e45ba8 - bugfix for over-riding irc channel and server 2012-04-12 06:03:21 +00:00
Titus Tscharntke
f495a41a05 Extra option for menu rain effect ( needs update in language files german/english done ) 2012-04-11 22:19:50 +00:00
Mark Vejvoda
cd5bce3b91 - removed configurator from cmake file
- applied libircclient patch from forums 'the Chakra project'
2012-04-11 18:58:38 +00:00
Mark Vejvoda
22f43f4267 - added new lua method for setting the direct position of a unit (can be used for teleporting):
setUnitPosition(int unitId, Vec2i pos)
2012-04-11 05:41:40 +00:00
Mark Vejvoda
7328875160 - bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug 2012-04-11 05:18:00 +00:00
Mark Vejvoda
ac015c8819 - fixed hp and ep regeneration so they can use negative values. 2012-04-11 04:48:36 +00:00
Mark Vejvoda
a72fc4e341 - removed configurator from the build and installation, it is deprecated 2012-04-10 02:12:16 +00:00
Mark Vejvoda
2ab041813f - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
Mark Vejvoda
83d2474ded - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
Titus Tscharntke
4aae520da6 Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
Mark Vejvoda
c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
Titus Tscharntke
6c12bfbec8 Improved resource object selection implementation which allows highlight effects now too.
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Mark Vejvoda
6e66963664 - added validate-tileset 2012-04-03 19:35:22 +00:00
Titus Tscharntke
1df365d697 I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer. 2012-04-03 00:32:52 +00:00
Titus Tscharntke
8c6dde365b mouse pointer shows multi click command state 2012-04-02 23:37:03 +00:00
Titus Tscharntke
42b289fe1e cursor work in progress ... ( for tomreyn and me to test ) 2012-04-02 22:17:10 +00:00
Mark Vejvoda
a23a9396c2 - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
Mark Vejvoda
d16396db0a - more save / loadgame bugfixes 2012-04-02 15:17:31 +00:00
Mark Vejvoda
5b5d753341 - bugfixes for save / load game bugs reported 2012-04-02 15:02:44 +00:00
Mark Vejvoda
f80e440713 - added a bunch of new commandline commands to display lists of different kinds of installed game data:
--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda
0254f8a507 - added ability for 'air' and 'land' to be internationalized in the lng files:
FieldAir=Air
FieldLand=Land
- next step is to make a way for tilesets to have lng files (like scenarios)
2012-04-02 02:07:32 +00:00
Mark Vejvoda
fce4d55dd5 - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
Titus Tscharntke
7f0aaebf50 XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
Titus Tscharntke
874b1a5049 In non network games the game is paused automatically if a menu/message is raised. I am not sure if I should do this for scenario messages too? 2012-04-01 18:23:26 +00:00
Mark Vejvoda
3d386936dc - updated loading games to translate tutorials and scenario paths 2012-03-31 20:58:33 +00:00
Mark Vejvoda
74910ea0b2 - bugfix for loading saved scenario 2012-03-31 20:33:56 +00:00
Mark Vejvoda
152e83399d - added a new lua method isUnitAlive(unitId) 2012-03-31 20:17:19 +00:00
Titus Tscharntke
0c16882d0a fix for "The last wave"-problem in amazon(light) scenario 2012-03-31 20:02:49 +00:00
Mark Vejvoda
2f885406e0 - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
Titus Tscharntke
45ff24dbd7 new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit. 2012-03-31 10:14:42 +00:00
Mark Vejvoda
31f0c18653 - better error handling in menus 2012-03-31 08:28:42 +00:00
Mark Vejvoda
c73244ca92 - fixed bug for network scenarios where first slot is not human (closed network slots) 2012-03-31 06:05:20 +00:00
Mark Vejvoda
030582c1ef - added a new EnumParser class to convert enum to string and vice versa
- factions can now customize some more of the AI behavior
2012-03-31 05:54:24 +00:00
Mark Vejvoda
53d0204cb9 - bugfix network messages 2012-03-31 00:52:43 +00:00
Titus Tscharntke
d8ba2443cf new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00
Mark Vejvoda
bb44cfdb7b - cleaned up some constants in prep for allowing override of more things in the AI 2012-03-30 21:56:15 +00:00
Mark Vejvoda
fa31fed5bd - updated to add isGameOver 2012-03-30 14:48:54 +00:00
Mark Vejvoda
c02c90427b - added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
Mark Vejvoda
45b92f4316 - allow for a scenario based faction to be 'neutral' by specifying a team # of 9
- added some new lua methods:
networkShowMessageForFaction(text,header,int factionIndex)
networkShowMessageForTeam(text,header,teamIndex)
2012-03-30 05:53:33 +00:00
Mark Vejvoda
af5c38b4c4 - fixed save / load of fire particle when unit is burning 2012-03-30 03:20:33 +00:00
Mark Vejvoda
f7423608ce - bugfix for lua strings 2012-03-30 01:48:41 +00:00
Mark Vejvoda
435e06db20 - attempt to bugfix lua save/load games, added a new section for scenario files called:
<global>
</global>
Where global vars (but more importantly declared functions) should be declared
- updated amazones scenario to move globals into the global section
2012-03-29 22:30:58 +00:00
Titus Tscharntke
7cdf6eedd3 Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
Mark Vejvoda
f3df72bb14 - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
c13e0ef788 - better error handling logic on crashes
- translate scenario to correct file on players system
2012-03-29 00:43:03 +00:00
Mark Vejvoda
433f4e84ce - a few more fixes found using cppcheck 2012-03-28 06:34:34 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
6bff5c0687 - try to improve error handling a bit for more accurate stack trace and less chance of garbage info 2012-03-27 22:44:16 +00:00
Mark Vejvoda
bf3fbf5e71 - ensure that new check for ignore resource morph does not result in an invalid command type pointer. 2012-03-27 20:13:08 +00:00
Mark Vejvoda
12fdf262da - bugfix for passing commandtype 2012-03-27 19:53:43 +00:00
Mark Vejvoda
8a2b90895d - auto stop efficient timer event after it is triggered 2012-03-27 19:28:16 +00:00
Mark Vejvoda
d25fc14244 - added some new 'predictable' random number generation for use in lua scripts 2012-03-27 07:05:07 +00:00
Mark Vejvoda
5cc39e7c53 - added a new type of lua script timer for efficient checking of elapsed time 2012-03-27 06:42:55 +00:00
Mark Vejvoda
63af39e034 - hide map objects and their particles if not in current frustrum view 2012-03-27 06:09:30 +00:00
Mark Vejvoda
9e1001fac7 - headless server will only give network status info to the locahost now and not on any other ip (for security purposes) 2012-03-27 05:39:02 +00:00
Mark Vejvoda
c0f3658faa - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
- added ability to morph and indicate the morph command should ignore resource costs, add this to the command type:
<ignore-resource-requirements value="true" />
2012-03-27 03:23:03 +00:00
Mark Vejvoda
163271203d - tilesets now support animated models:
<model path="models/copter_sit.g3d" anim-speed="190"/>
2012-03-26 23:24:29 +00:00
Mark Vejvoda
4d8fdca765 - changed order of port override to properly work with port status 2012-03-26 07:02:54 +00:00
Mark Vejvoda
d6619a9cd3 - added new ability to specify the game status listen port 2012-03-26 06:59:08 +00:00
Mark Vejvoda
4f1bee5aea - attempt to save and load scenario info in saved games 2012-03-26 06:48:58 +00:00
Mark Vejvoda
98351fedba - bugfix when morphing, do a level check to see if the morphed unit should have its level updated based on current kills 2012-03-25 20:38:05 +00:00
Mark Vejvoda
d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
bc3cc07aba - corrected multiple model processing based on hp
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
Mark Vejvoda
b14431385f - attempt to make accepting socket connections and dealing with certain connection problems more stable 2012-03-24 01:09:55 +00:00
Mark Vejvoda
8f98dbe566 - attempt to add code to NOT allow new connections on a slot that is no longer an open slot 2012-03-20 20:31:41 +00:00
Mark Vejvoda
1b8e1af25b - cleanup of console and button placement in load game menu 2012-03-20 15:01:18 +00:00
Mark Vejvoda
92b135d103 - fix delete loaded game bug when nothing selected after having a game selected 2012-03-20 14:36:34 +00:00
Mark Vejvoda
d502e95d9f - bugfix for saving / loading cell info, fixes the resource explored bug 2012-03-20 07:14:50 +00:00
Mark Vejvoda
fc6da7f924 - added a status message while replaying commands 2012-03-20 05:58:24 +00:00
Mark Vejvoda
05c35aa9f4 - a little cleanup for command replay 2012-03-20 05:23:32 +00:00
Mark Vejvoda
a7e45eb354 - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
Mark Vejvoda
b481fbcbb5 - proper save and restore for particles 2012-03-19 21:35:54 +00:00
Mark Vejvoda
c8df9dba1c - disable newline in chat mode 2012-03-19 05:51:35 +00:00
Mark Vejvoda
ecbd2fe06d - fix terrain loading 2012-03-18 06:59:43 +00:00
Titus Tscharntke
d738dddab6 particles are no longer saved ( just particle systems ) because they made the savegame huge. 2012-03-17 22:26:50 +00:00
Mark Vejvoda
6571281a48 - proper restore of meeting point 2012-03-17 22:08:04 +00:00
Titus Tscharntke
26b9cc73be the buttons for savegames are sorted now ( newest savegame is on top ) 2012-03-17 21:54:22 +00:00
Mark Vejvoda
5d6b73517f - fixed crash in AI on close 2012-03-17 21:29:03 +00:00
Mark Vejvoda
62254685d5 - fixed saved / load game to restore terrain 2012-03-17 20:59:03 +00:00
Mark Vejvoda
e6028a0555 - allow logging of AI behavior to logfiles using: AiLog=10
(this produces a logfile for each AI player called aix.log where x is the ai player #)
- changed some AI behavior so that AI player can use overidable min static resource count from faction xml
- changed some AI behavior so that AI player is more smart about producing resource producers and resources.
2012-03-17 19:22:03 +00:00
Titus Tscharntke
91dce63aac savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00