MegaGlest/source/glest_game
Mark Vejvoda b4972f6365 - attempt to get international unicode characters working in ingame chat 2011-09-16 17:35:07 +00:00
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ai - final phase of cppcheck verbose fixes (outstanding items should be left alone) 2011-09-01 18:51:43 +00:00
facilities version set to dev again ( v3.5.3-dev) 2011-09-09 20:45:14 +00:00
game - attempt to get international unicode characters working in ingame chat 2011-09-16 17:35:07 +00:00
global - bugfix to support \n in scenario and tutorial lng files 2011-09-16 03:17:49 +00:00
graphics - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
gui - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main - added new commandline option --map-preview=x where x is the mapname (without extension) 2011-09-16 00:34:14 +00:00
menu - added new commandline option --map-preview=x where x is the mapname (without extension) 2011-09-16 00:34:14 +00:00
network - attempt #1 to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect 2011-09-01 21:54:31 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - attempt to fix a segfault in grouped units 2011-09-09 20:30:13 +00:00
types - added some missing translatable strings (thanks again uncle) 2011-09-02 16:18:37 +00:00
world - bugfix for scripted scenario function registerCellTriggerEventForFactionToLocation not working properly 2011-09-13 23:20:26 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00