- attempt to get international unicode characters working in ingame chat

This commit is contained in:
Mark Vejvoda 2011-09-16 17:35:07 +00:00
parent 2e9ca4c0f5
commit b4972f6365
3 changed files with 132 additions and 6 deletions

View File

@ -186,13 +186,34 @@ void ChatManager::keyPress(SDL_KeyboardEvent c) {
if(editEnabled && text.size() < maxTextLenght) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,c.keysym.sym,c.keysym.sym);
//space is the first meaningful code
SDLKey key = extractKeyPressed(c);
// SDLKey key = extractKeyPressed(c);
// if(isAllowedInputTextKey(key)) {
wchar_t key = extractKeyPressedUnicode(c);
if(isAllowedInputTextKey(key)) {
char szCharText[20]="";
sprintf(szCharText,"%c",key);
char *utfStr = String::ConvertToUTF8(&szCharText[0]);
text += utfStr;
delete [] utfStr;
//char szCharText[20]="";
//sprintf(szCharText,"%lc",key);
//char *utfStr = String::ConvertToUTF8(&szCharText[0]);
//text += utfStr;
//wchar_t wc = 0x1234;
char buf[4] = {0};
if (key < 0x80) {
buf[0] = key;
}
else if (key < 0x800) {
buf[0] = (0xC0 | key >> 6);
buf[1] = (0x80 | key & 0x3F);
}
else {
buf[0] = (0xE0 | key >> 12);
buf[1] = (0x80 | key >> 6 & 0x3F);
buf[2] = (0x80 | key & 0x3F);
}
text += buf;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d] szCharText [%s]\n",__FILE__,__FUNCTION__,__LINE__, key,text.c_str());
//delete [] utfStr;
}
}
}

View File

@ -199,6 +199,9 @@ bool isKeyPressed(SDLKey compareKey, SDL_KeyboardEvent input, bool modifiersAllo
SDLKey extractKeyPressed(SDL_KeyboardEvent input);
bool isAllowedInputTextKey(SDLKey key);
wchar_t extractKeyPressedUnicode(SDL_KeyboardEvent input);
bool isAllowedInputTextKey(wchar_t &key);
}}//end namespace
#endif

View File

@ -767,6 +767,44 @@ bool isKeyPressed(SDLKey compareKey, SDL_KeyboardEvent input,bool modifiersAllow
return result;
}
wchar_t extractKeyPressedUnicode(SDL_KeyboardEvent input) {
wchar_t c = SDLK_UNKNOWN;
//if(input.keysym.unicode > 0 && input.keysym.unicode < 0x80) {
if(input.keysym.unicode > 0) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] input.keysym.unicode = %d input.keysym.mod = %d\n",__FILE__,__FUNCTION__,__LINE__,input.keysym.unicode,input.keysym.mod);
c = input.keysym.unicode;
// if(c <= SDLK_UNKNOWN || c >= SDLK_LAST) {
// c = SDLKey(c & 0xFF);
// }
//c = toupper(c);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] #1 (c & 0xFF) [%d] c = [%lc]\n",__FILE__,__FUNCTION__,__LINE__,(c & 0xFF),c);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] #1 (c & 0xFF) [%d] c = [%lc]\n",__FILE__,__FUNCTION__,__LINE__,(c & 0xFF),c);
}
if(c == SDLK_UNKNOWN) {
c = input.keysym.sym;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %u] c = [%d][%lc]\n",__FILE__,__FUNCTION__,__LINE__,c);
//c = (SDLKey)(c & 0xFF);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] returning key [%d]\n",__FILE__,__FUNCTION__,__LINE__,c);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] returning key [%d]\n",__FILE__,__FUNCTION__,__LINE__,c);
string pressKeyName = SDL_GetKeyName((SDLKey)c);
string inputKeyName = SDL_GetKeyName(input.keysym.sym);
//printf ("PRESS pressed key [%d - %s] input.keysym.sym [%d] input.keysym.unicode [%d] mod = %d\n",
// c,pressKeyName.c_str(),input.keysym.sym,input.keysym.unicode,input.keysym.mod);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] pressed key [%d - %s]\n",__FILE__,__FUNCTION__,__LINE__,c,pressKeyName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] pressed key [%d - %s]\n",__FILE__,__FUNCTION__,__LINE__,c,pressKeyName.c_str());
return c;
}
SDLKey extractKeyPressed(SDL_KeyboardEvent input) {
SDLKey c = SDLK_UNKNOWN;
//if(input.keysym.unicode > 0 && input.keysym.unicode < 0x80) {
@ -774,6 +812,10 @@ SDLKey extractKeyPressed(SDL_KeyboardEvent input) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] input.keysym.unicode = %d input.keysym.mod = %d\n",__FILE__,__FUNCTION__,__LINE__,input.keysym.unicode,input.keysym.mod);
c = (SDLKey)input.keysym.unicode;
// if(c <= SDLK_UNKNOWN || c >= SDLK_LAST) {
// c = SDLKey(c & 0xFF);
// }
//c = toupper(c);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] #1 (c & 0xFF) [%d]\n",__FILE__,__FUNCTION__,__LINE__,(c & 0xFF));
@ -801,6 +843,66 @@ SDLKey extractKeyPressed(SDL_KeyboardEvent input) {
return c;
}
bool isAllowedInputTextKey(wchar_t &key) {
bool result = (
key != SDLK_DELETE &&
key != SDLK_BACKSPACE &&
key != SDLK_TAB &&
key != SDLK_CLEAR &&
key != SDLK_RETURN &&
key != SDLK_PAUSE &&
key != SDLK_UP &&
key != SDLK_DOWN &&
key != SDLK_RIGHT &&
key != SDLK_LEFT &&
key != SDLK_INSERT &&
key != SDLK_HOME &&
key != SDLK_END &&
key != SDLK_PAGEUP &&
key != SDLK_PAGEDOWN &&
key != SDLK_F1 &&
key != SDLK_F2 &&
key != SDLK_F3 &&
key != SDLK_F4 &&
key != SDLK_F5 &&
key != SDLK_F6 &&
key != SDLK_F7 &&
key != SDLK_F8 &&
key != SDLK_F9 &&
key != SDLK_F10 &&
key != SDLK_F11 &&
key != SDLK_F12 &&
key != SDLK_F13 &&
key != SDLK_F14 &&
key != SDLK_F15 &&
key != SDLK_NUMLOCK &&
key != SDLK_CAPSLOCK &&
key != SDLK_SCROLLOCK &&
key != SDLK_RSHIFT &&
key != SDLK_LSHIFT &&
key != SDLK_RCTRL &&
key != SDLK_LCTRL &&
key != SDLK_RALT &&
key != SDLK_LALT &&
key != SDLK_RMETA &&
key != SDLK_LMETA &&
key != SDLK_LSUPER &&
key != SDLK_RSUPER &&
key != SDLK_MODE &&
key != SDLK_HELP &&
key != SDLK_PRINT &&
key != SDLK_SYSREQ &&
key != SDLK_BREAK &&
key != SDLK_MENU &&
key != SDLK_POWER);
string inputKeyName = SDL_GetKeyName((SDLKey)key);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] pressed key [%d - %s] result = %d\n",__FILE__,__FUNCTION__,__LINE__,key,inputKeyName.c_str(),result);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] pressed key [%d - %s] result = %d\n",__FILE__,__FUNCTION__,__LINE__,key,inputKeyName.c_str(),result);
return result;
}
bool isAllowedInputTextKey(SDLKey key) {
bool result = (
key != SDLK_DELETE &&