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main_menu.cpp
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- phase 1 of cppcheck verbose fixes
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2011-08-31 23:10:43 +00:00 |
main_menu.h
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- added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now
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2011-07-01 02:50:20 +00:00 |
menu_background.cpp
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- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
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2011-05-06 22:12:16 +00:00 |
menu_background.h
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
menu_state_about.cpp
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- phase 1 of cppcheck verbose fixes
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2011-08-31 23:10:43 +00:00 |
menu_state_about.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_connected_game.cpp
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bugfix for index value used when switching maps for player in invalid index
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2011-09-02 00:20:10 +00:00 |
menu_state_connected_game.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_custom_game.cpp
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- added new commandline option --map-preview=x where x is the mapname (without extension)
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2011-09-16 00:34:14 +00:00 |
menu_state_custom_game.h
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- added new commandline option --map-preview=x where x is the mapname (without extension)
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2011-09-16 00:34:14 +00:00 |
menu_state_graphic_info.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_graphic_info.h
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- added internal info to video info page
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2011-07-09 01:52:47 +00:00 |
menu_state_join_game.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_join_game.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_keysetup.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_keysetup.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_masterserver.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_masterserver.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_mods.cpp
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Preview images are cleared when selecting local only mods
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2011-09-09 19:02:08 +00:00 |
menu_state_mods.h
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Preview images are cleared when selecting local only mods
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2011-09-09 19:02:08 +00:00 |
menu_state_new_game.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_new_game.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_options.cpp
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next fix for mod menu / player names can only be a restrictive ascii subset again .
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2011-09-09 00:14:28 +00:00 |
menu_state_options.h
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MouseMoveScrollsWorld in ingame options. lang file entry is still missing for "MouseScrollsWorld"
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2011-08-31 20:10:43 +00:00 |
menu_state_root.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_root.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_scenario.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_scenario.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
server_line.cpp
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- changed Internet and Game lobby to display svn rev# instead of compile date/time
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2011-04-30 01:05:53 +00:00 |
server_line.h
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status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless )
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2011-02-15 00:24:31 +00:00 |