MegaGlest/source/glest_game/game
Mark Vejvoda b4972f6365 - attempt to get international unicode characters working in ingame chat 2011-09-16 17:35:07 +00:00
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chat_manager.cpp - attempt to get international unicode characters working in ingame chat 2011-09-16 17:35:07 +00:00
chat_manager.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
commander.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
commander.h - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
console.cpp - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
console.h - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
game.cpp - added new commandline option --map-preview=x where x is the mapname (without extension) 2011-09-16 00:34:14 +00:00
game.h extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
game_camera.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
game_camera.h - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
game_constants.h - attempt #1 to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect 2011-09-01 21:54:31 +00:00
game_settings.h - bugfixes for lobby UI when map changes and player index is invalid 2011-09-02 00:08:35 +00:00
script_manager.cpp - bugfix for scripted scenario function registerCellTriggerEventForUnitToLocation not working properly 2011-09-13 23:25:13 +00:00
script_manager.h - attempt to change scenario timer to use world frames 2011-07-16 03:58:52 +00:00
stats.cpp - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
stats.h end game stats with better PlayingTime, tomreyns endgame color problem (maybe) fixed ,updated german lang file 2011-04-09 23:25:18 +00:00