MegaGlest/source/glest_game/network
Mark Vejvoda 0a2c929fea - attempt #1 to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect 2011-09-01 21:54:31 +00:00
..
client_interface.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
client_interface.h - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
connection_slot.cpp - attempt #1 to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect 2011-09-01 21:54:31 +00:00
connection_slot.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
masterserver_info.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
network_interface.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_interface.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_manager.cpp - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
network_manager.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_message.cpp - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
network_message.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_types.cpp - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
network_types.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
server_interface.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
server_interface.h - fixed server side detection of dropped socket connection when socket is not reporting a disconnect (we periodically do lag checks) 2011-05-18 21:14:14 +00:00