MegaGlest/source/glest_game
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
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ai - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
global - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
graphics - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
menu - moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility 2010-10-15 17:27:00 +00:00
network - moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility 2010-10-15 17:27:00 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
types - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
world - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00