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Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
docs data license info moved to the data and readmes updated / new german lang file 2010-07-01 23:37:18 +00:00
mk - updated data diff script version # for 3.3.7.2 release 2010-10-16 17:14:33 +00:00
source - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
CMakeLists.txt - added GeoVah's initila Mac osX support (via cmake) 2010-09-16 15:15:42 +00:00

docs/readme.txt

Mega-Glest source code v3.2.x - Copyright (C) 2009-2010 Titus Tscharntke (info@titusgames.de) and Mark Vejvoda (mark_vejvoda@hotmail.com.

Glest source code v3.2.x - Copyright (C) 2002-2009 Martiño Figueroa (www.glest.org - contact_game@glest.org).

You can redistribute this code and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

For compilation instructions or any other info please visit the developer board at http://www.glest.org