MegaGlest/source/glest_game/type_instances
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
..
command.cpp - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
command.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction.cpp - added an extra NULL check to new max unit check 2010-10-11 15:58:10 +00:00
faction.h - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
object.cpp - small improvement for when units and objects are deleted. 2010-09-10 19:44:00 +00:00
object.h - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
resource.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit.cpp - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
unit.h - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00