MegaGlest/source/glest_game
Mark Vejvoda 38aa9c94fb - bugfix for units doing a build command where unit is > 1 size
- additional guards for null in miniupnpc calls
2011-06-02 05:05:54 +00:00
..
ai - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00
facilities - updating version # in prep for 3.5.2 2011-05-25 14:57:56 +00:00
game - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
global - added russian language (thanks Strannik) 2011-05-25 19:03:22 +00:00
graphics - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
gui - fixed observers to be able to see queued commands of all other players 2011-05-06 08:44:50 +00:00
main - bugfix to harden the code that looks up line #'s from a stack trace 2011-05-28 18:55:06 +00:00
menu - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
types - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
world - bugfix for units doing a build command where unit is > 1 size 2011-06-02 05:05:54 +00:00
CMakeLists.txt - updates for better handling with debian 2011-05-26 14:36:43 +00:00