MegaGlest/source/glest_game/world
Mark Vejvoda 38aa9c94fb - bugfix for units doing a build command where unit is > 1 size
- additional guards for null in miniupnpc calls
2011-06-02 05:05:54 +00:00
..
map.cpp - bugfix for units doing a build command where unit is > 1 size 2011-06-02 05:05:54 +00:00
map.h Stuff from pabs (debian games) round #1 2011-05-03 07:58:59 +00:00
minimap.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
minimap.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
scenario.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
surface_atlas.cpp - added more error details when some errors are generated 2011-03-22 17:55:11 +00:00
surface_atlas.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
tileset.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
time_flow.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
time_flow.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit_updater.cpp - step #1 towards a working make install via cmake 2011-05-03 18:25:35 +00:00
unit_updater.h - more AI enhancements to better handle repair and build positions 2011-05-01 07:24:37 +00:00
water_effects.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
water_effects.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world.cpp - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00
world.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00