- fixed observers to be able to see queued commands of all other players
- updated authors for tilesets that we replaced sounds for - updated source code release archive building script with improvements from svenstaro - added commondata folder to data and install scripts
This commit is contained in:
parent
e34e70a0c8
commit
9c992ed353
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@ -32,6 +32,7 @@ find glest.ini \( -name "*" \) -exec cp -p "{}" $RELEASEDIR/glest_linux.ini ';'
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find glestkeys.ini \( -name "*" \) -exec cp -p --parents "{}" $RELEASEDIR ';'
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find configuration.xml \( -name "*" \) -exec cp -p --parents "{}" $RELEASEDIR ';'
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find commondata/ \( -name "*" \) -not \( -name .svn -prune \) -not \( -name "*~" -prune \) -not \( -name "*.bak" -prune \) -exec cp -p --parents "{}" $RELEASEDIR ';'
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find data/ \( -name "*" \) -not \( -name .svn -prune \) -not \( -name "*~" -prune \) -not \( -name "*.bak" -prune \) -exec cp -p --parents "{}" $RELEASEDIR ';'
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find docs/ \( -name "*" \) -not \( -name .svn -prune \) -not \( -name "*~" -prune \) -not \( -name "*.bak" -prune \) -exec cp -p --parents "{}" $RELEASEDIR ';'
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find maps/ \( -name "*" \) -not \( -name .svn -prune \) -not \( -name "*~" -prune \) -not \( -name "*.bak" -prune \) -exec cp -p --parents "{}" $RELEASEDIR ';'
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@ -1,50 +1,39 @@
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#!/bin/bash
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VERSION=`./mg-version.sh --version`
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VERSION=$(./mg-version.sh --version)
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RELEASENAME=megaglest-source
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#RELEASEDIR="`pwd`/release/$RELEASENAME-$VERSION"
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RELEASEDIR="`pwd`/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
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PACKAGE="$RELEASENAME-$VERSION.tar.xz"
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CURRENTDIR="$(dirname $(readlink -f $0))"
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RELEASEDIR="$CURRENTDIR/release/$RELEASENAME-$VERSION/megaglest-$VERSION"
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SOURCEDIR="$CURRENTDIR/../../source/"
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echo "Creating source package in $RELEASEDIR"
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rm -rf $RELEASEDIR
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mkdir -p $RELEASEDIR
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mkdir -p $RELEASEDIR/source
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# copy sources
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pushd "`pwd`/../../source"
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find glest_game/ \( -name "*.cpp" -o -name "*.h" -o -name "*.c" -o -name "CMake*" \) -exec cp -p --parents "{}" $RELEASEDIR/source ';'
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find shared_lib/ \( -name "*.cpp" -o -name "*.h" -o -name "*.c" -o -name "CMake*" \) -exec cp -p --parents "{}" $RELEASEDIR/source ';'
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find glest_map_editor/ \( -name "*.cpp" -o -name "*.h" -o -name "*.xpm" -o -name "*.c" -o -name "CMake*" \) -exec cp -p --parents "{}" $RELEASEDIR/source ';'
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find g3d_viewer/ \( -name "*.cpp" -o -name "*.h" -o -name "*.c" -o -name "CMake*" \) -exec cp -p --parents "{}" $RELEASEDIR/source ';'
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find configurator/ \( -name "*.cpp" -o -name "*.h" -o -name "*.c" -o -name "CMake*" \) -exec cp -p --parents "{}" $RELEASEDIR/source ';'
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find masterserver/ \( -name "*.php" -o -name "*.sql" -o -name "CMake*" \) -exec cp -p --parents "{}" $RELEASEDIR/source ';'
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find tools/ \( -name "*.cpp" -o -name "*.h" -o -name "*.c" -o -name "*.pl" -o -name "*.sh" -o -name "*.css" -o -name "*.html" -o -name "*.ini" -o -name "*.ico" -o -name "*.txt" -o -name "*.dtd" -o -name "*.png" -o -name "*.py" -o -name "README" -o -name "INSTALL" -o -name "COPYING" -o -name "CMake*" \) -exec cp -p --parents "{}" $RELEASEDIR/source ';'
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[[ -d "$RELEASEDIR" ]] && rm -rf "$RELEASEDIR"
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mkdir -p "$RELEASEDIR"
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pushd "../"
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find mk/cmake/ \( -name "*.cmake" \) -exec cp -p --parents "{}" $RELEASEDIR ';'
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find mk/macosx/ \( -name "*.txt" -o -name "*.plist" -o -name "*.icns" -o -name "PkgInfo" \) -exec cp -p --parents "{}" $RELEASEDIR ';'
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popd
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svn export --force "$SOURCEDIR" "$RELEASEDIR/source"
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popd
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#cp -r "$CURRENTDIR/../cmake/" "$RELEASEDIR"
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#cp -r "$CURRENTDIR/../macosx/" "$RELEASEDIR"
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#cp -r "$CURRENTDIR/../../docs" $RELEASEDIR
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#cp "$CURRENTDIR/"*.ini $RELEASEDIR
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#cp "$CURRENTDIR/glest.ico" $RELEASEDIR
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#cp "$CURRENTDIR/megaglest.png" $RELEASEDIR
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#cp "$CURRENTDIR/megaglest.desktop" $RELEASEDIR
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#cp "$CURRENTDIR/start_megaglest"* $RELEASEDIR
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#cp "$CURRENTDIR/../../CMake"* $RELEASEDIR
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mkdir -p "$RELEASEDIR/mk/cmake/"
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svn export --force "$CURRENTDIR/../cmake/" "$RELEASEDIR/mk/cmake/"
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mkdir -p "$RELEASEDIR/mk/macosx/"
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svn export --force "$CURRENTDIR/../macosx/" "$RELEASEDIR/mk/macosx/"
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svn export --force "$CURRENTDIR/../../docs" $RELEASEDIR
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cp "$CURRENTDIR/"*.ini $RELEASEDIR
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cp "$CURRENTDIR/glest.ico" $RELEASEDIR
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cp "$CURRENTDIR/megaglest.png" $RELEASEDIR
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cp "$CURRENTDIR/megaglest.desktop" $RELEASEDIR
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cp "$CURRENTDIR/start_megaglest"* $RELEASEDIR
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cp "$CURRENTDIR/../../CMake"* $RELEASEDIR
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cp -p ../../docs/*.txt $RELEASEDIR
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cp -p glest.ini $RELEASEDIR
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cp -p glestkeys.ini $RELEASEDIR
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cp -p servers.ini $RELEASEDIR
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cp -p glest.ico $RELEASEDIR
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cp -p megaglest.png $RELEASEDIR
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cp -p megaglest.desktop $RELEASEDIR
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cp -p start_megaglest $RELEASEDIR
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cp -p start_megaglest_configurator $RELEASEDIR
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cp -p start_megaglest_mapeditor $RELEASEDIR
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cp -p start_megaglest_g3dviewer $RELEASEDIR
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cp -p ../../CMake* $RELEASEDIR
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pushd release
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PACKAGE="$RELEASENAME-$VERSION.tar.bz2"
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echo "creating $PACKAGE"
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rm "$PACKAGE"
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tar -c --bzip2 -f "$PACKAGE" "$RELEASENAME-$VERSION"
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#7za a "$RELEASENAME-$VERSION.7z" "$RELEASENAME-$VERSION"
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popd
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echo "Creating $PACKAGE"
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tar cJf "release/$PACKAGE" -C "$CURRENTDIR/release/" "$RELEASENAME-$VERSION"
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@ -201,6 +201,7 @@ Section "${APNAME} (required)"
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File "..\..\..\source\tools\glexemel\g3d_logo.png"
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SetOutPath $INSTDIR
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File /r /x .svn /x mydata "..\..\..\data\glest_game\commondata"
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File /r /x .svn /x mydata "..\..\..\data\glest_game\data"
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File /r /x .svn /x mydata "..\..\..\data\glest_game\docs"
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File /r /x .svn /x mydata "..\..\..\data\glest_game\maps"
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@ -278,6 +279,7 @@ Section "Uninstall"
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Delete $INSTDIR\xerces-c_3_0.dll
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Delete $INSTDIR\*.log
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Delete $INSTDIR\commondata\*.*
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Delete $INSTDIR\data\*.*
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Delete $INSTDIR\docs\*.*
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Delete $INSTDIR\maps\*.*
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@ -287,6 +289,7 @@ Section "Uninstall"
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Delete $INSTDIR\tilesets\*.*
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Delete $INSTDIR\tutorials\*.*
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RMDir /r $INSTDIR\commondata
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RMDir /r $INSTDIR\data
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RMDir /r $INSTDIR\docs
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RMDir /r $INSTDIR\maps
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@ -120,7 +120,7 @@ void Gui::init(Game *game){
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this->console= game->getConsole();
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this->world= game->getWorld();
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this->game=game;
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selection.init(this, world->getThisFactionIndex());
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selection.init(this, world->getThisFactionIndex(), world->getThisTeamIndex());
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}
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void Gui::end(){
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@ -609,15 +609,17 @@ void Gui::mouseDownDisplayUnitBuild(int posDisplay){
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}
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string Gui::computeDefaultInfoString(){
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string Gui::computeDefaultInfoString() {
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Lang &lang= Lang::getInstance();
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string result="";
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//printf("\n\n\n\n********* selection.isCommandable() [%d] selection.isUniform() [%d]\n\n",selection.isCommandable(),selection.isUniform());
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if(selection.isCommandable() && selection.isUniform()){
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// default is the description extension
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result=selection.getFrontUnit()->getDescExtension();
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if(selection.isUniform()) {
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if(selection.isObserver() || selection.isCommandable()) {
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// default is the description extension
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result = selection.getFrontUnit()->getDescExtension();
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}
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}
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return result;
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}
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@ -26,8 +26,9 @@ namespace Glest{ namespace Game{
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// class Selection
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// =====================================================
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void Selection::init(Gui *gui, int factionIndex){
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void Selection::init(Gui *gui, int factionIndex, int teamIndex) {
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this->factionIndex= factionIndex;
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this->teamIndex = teamIndex;
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this->gui= gui;
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}
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clear();
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}
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void Selection::select(Unit *unit){
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void Selection::select(Unit *unit) {
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//check size
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//if(selectedUnits.size() >= maxUnits){
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if(selectedUnits.size() >= Config::getInstance().getInt("MaxUnitSelectCount",intToStr(maxUnits).c_str())) {
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}
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//check if already selected
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for(int i=0; i<selectedUnits.size(); ++i){
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if(selectedUnits[i]==unit){
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for(int i=0; i < selectedUnits.size(); ++i) {
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if(selectedUnits[i ]== unit) {
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return;
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}
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}
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//check if dead
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if(unit->isDead()){
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if(unit->isDead()) {
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return;
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}
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//check if multisel
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if(!unit->getType()->getMultiSelect() && !isEmpty()){
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if(!unit->getType()->getMultiSelect() && !isEmpty()) {
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return;
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}
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return true;
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}
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bool Selection::isEnemy() const{
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bool Selection::isEnemy() const {
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return selectedUnits.size() == 1 &&
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(selectedUnits.front()->getFactionIndex() != factionIndex ||
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factionIndex == (GameConstants::maxPlayers -1 + fpt_Observer));
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selectedUnits.front()->getFactionIndex() != factionIndex;
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}
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bool Selection::isCommandable() const{
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bool Selection::isObserver() const {
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return selectedUnits.size() == 1 &&
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(teamIndex == (GameConstants::maxPlayers -1 + fpt_Observer));
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}
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bool Selection::isCommandable() const {
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//printf("\n\n\n\n********* selection.isCommandable() ---> isEmpty() [%d] isEnemy() [%d] selectedUnits.size() [%d]\n\n",isEmpty(),isEnemy(),(int)selectedUnits.size());
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return
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!isEmpty() &&
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!isEnemy() &&
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@ -39,12 +39,13 @@ public:
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private:
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int factionIndex;
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int teamIndex;
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UnitContainer selectedUnits;
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UnitContainer groups[maxGroups];
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Gui *gui;
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public:
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void init(Gui *gui, int factionIndex);
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void init(Gui *gui, int factionIndex, int teamIndex);
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virtual ~Selection();
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void select(Unit *unit);
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bool isEmpty() const {return selectedUnits.empty();}
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bool isUniform() const;
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bool isEnemy() const;
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bool isObserver() const;
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//bool isComandable() const;
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bool isCommandable() const;
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bool isCancelable() const;
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