![]() triggeredCellEventUnitId() showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos) 1. The first one can be called in a cell trigger event and tell you which unit triggered the event 2. The second flashes a position in the minimap |
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particle_type.cpp | ||
particle_type.h | ||
renderer.cpp | ||
renderer.h | ||
unit_particle_type.cpp | ||
unit_particle_type.h |