Commit Graph

2196 Commits

Author SHA1 Message Date
Titus Tscharntke d217777f85 player end stats should show only players as laevers who left while game was running. ( feature not finished yet ) 2012-07-18 23:52:44 +00:00
Mark Vejvoda bec8df9feb - made another debug statement only show in verbose mode 2012-07-18 16:01:19 +00:00
Mark Vejvoda 63fb9bd2cf - removed debug stacktrace in ObjectParticleSystemType 2012-07-18 14:31:56 +00:00
Mark Vejvoda 9583307022 - cleanup of debug code 2012-07-18 01:01:24 +00:00
Mark Vejvoda 32bda64045 - added more error checking in scenarios 2012-07-18 00:54:47 +00:00
Mark Vejvoda 6c211970e3 - added more error checking in scenarios 2012-07-18 00:50:14 +00:00
Mark Vejvoda 9fb1f06d5e - added more error checking in scenarios 2012-07-18 00:43:46 +00:00
Mark Vejvoda 2b0e9e40d3 - added more error checking in scenarios 2012-07-18 00:35:39 +00:00
Mark Vejvoda e4cec7319e - added more error checking in scenarios 2012-07-18 00:21:39 +00:00
Mark Vejvoda de2e889a4f - added more error checking in scenarios 2012-07-18 00:15:39 +00:00
Mark Vejvoda 9a54f30e86 - added more error checking in scenarios 2012-07-18 00:12:42 +00:00
Mark Vejvoda 4d97c80561 - added more error checking in scenarios 2012-07-18 00:04:24 +00:00
Mark Vejvoda 9f0546c008 - set correct exit codes (for tomreyn)
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke 25a4b83b83 sonar ping only for teammates 2012-07-17 21:29:39 +00:00
Titus Tscharntke d382fa46fd fix for wrong CRCs in Mod menu 2012-07-16 23:03:56 +00:00
Tom Reynolds 3519725216 Change phpVersionParam to ?version=0.1 2012-07-16 00:08:41 +00:00
Titus Tscharntke 0cc9f0e115 fixing the CRCs on the masterserver ( work in progress ) 2012-07-15 23:01:48 +00:00
Titus Tscharntke 69f4294950 playing a sound for quick highlight pointer(marker) 2012-07-15 21:01:56 +00:00
Titus Tscharntke e311c439f6 sound is no more switched on when switching factions ( not a 100% fix but I think good enough ) 2012-07-15 19:45:55 +00:00
Titus Tscharntke 46cc1f18aa no more camera (drag)move while giving commands via minimap. Only move camera if click started in minimap. 2012-07-15 09:50:44 +00:00
Titus Tscharntke d10d5fc770 hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
Titus Tscharntke 0043511e0a less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting 2012-07-13 23:19:53 +00:00
Titus Tscharntke 73919c860d New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" ) 2012-07-13 21:50:34 +00:00
Mark Vejvoda 1de23b6f1a - allow for left button click in minimap and move mouse will move the camera 2012-07-13 02:03:15 +00:00
Mark Vejvoda 109401b2e8 - always ensure headless server has an open slot in the lobby 2012-07-11 22:41:31 +00:00
Mark Vejvoda be61ed89da - bugfix to have consistent info sent to masterserver when in game or in lobby 2012-07-11 05:12:10 +00:00
Mark Vejvoda 703afaa5de - forget trying to render for now when in connection phase, Cold getting crashes 2012-07-10 20:39:21 +00:00
Mark Vejvoda 2c6cd02f32 - attempt a very simple fix for Cold's connection delay 2012-07-10 20:26:41 +00:00
Mark Vejvoda a97f8ead7e - added headless min player required message
- remove configurator from linux installer
- bugfix for headless stats connected player counts
2012-07-10 13:49:49 +00:00
Mark Vejvoda 6cfe9cadbb - attempt to fix corrupt connection stats sent to masterserver using a mutex in the lobby and when headless server reset counts to 0 when calculating 2012-07-10 02:43:54 +00:00
Mark Vejvoda 57a988ae56 - fixed out of synch on player disconnect 2012-07-10 02:12:07 +00:00
Titus Tscharntke 36ef593c56 \n after hint 2012-07-10 00:33:45 +00:00
Mark Vejvoda 490ba7e824 - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
Mark Vejvoda 4202989014 - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
Mark Vejvoda 330070a632 - more logging to track down cold's issue 2012-07-06 23:18:30 +00:00
Mark Vejvoda ada5f2cdce - more logging to track down cold's issue 2012-07-06 23:06:00 +00:00
Mark Vejvoda eee0d0ab2e - more logging to track down cold's issue 2012-07-06 21:28:54 +00:00
Mark Vejvoda 6f9f2d8f01 - allow admin user to switch slots when they are in an unassigned slot 2012-07-06 18:57:19 +00:00
Mark Vejvoda 27b5d40bf8 - commandline override options now stored in a different buffer so that they will not be saved in ini files 2012-07-06 16:29:49 +00:00
Mark Vejvoda b898017da9 - bugfix for server network listening to port and allow forcing ip address to bind to:
ServerAdminBindAddress=127.0.0.1
is hard coded as the default
2012-07-06 14:41:23 +00:00
Titus Tscharntke 9875fa1dad missing clear() caused crash ... 2012-07-06 00:16:48 +00:00
Titus Tscharntke e302efcd4e hopefully better commanding of headless servers 2012-07-05 22:03:15 +00:00
Mark Vejvoda d9e2a64bb3 *NOTE: This is not backwards compatible with previous builds
- disable the alpha fog of war cache as it takes too much RAM (not sure if it really improves performance that much)
- inline some common functions for speed
2012-07-03 19:31:52 +00:00
Mark Vejvoda 51d56926cc - return to previous menu when tutorials / scenarios are empty 2012-07-03 00:26:27 +00:00
Mark Vejvoda a8af70cee1 - when disabling backtrace ensure console output only shows direct errors without backtrace 2012-07-03 00:19:23 +00:00
Mark Vejvoda 3ec510fa17 - fixed admin mode in menu's so switching to a map with less slots than admin user keep the same admin user active 2012-06-30 19:31:52 +00:00
Mark Vejvoda 76606fbdbe - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
Mark Vejvoda 04442af2e9 - more alpha on building ghosting 2012-06-24 02:09:13 +00:00
Mark Vejvoda b08e04fa70 - flash the remote admin player# in lobby to indicate they are the admin user 2012-06-22 14:30:48 +00:00
Mark Vejvoda 0f5cb29919 - build silhouette now uses team colour and you see all team players building placement
- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00