Mark Vejvoda
d99a8236ae
- added the ability to synch unit particles with model animation using start-time and end-time attributes
2011-08-27 06:52:17 +00:00
Titus Tscharntke
cc5dbd467e
maxUnitCount respected by spawn attack
2011-07-06 22:35:35 +00:00
Mark Vejvoda
82ccc21d5e
- fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair
2011-06-30 04:45:17 +00:00
Mark Vejvoda
c252402e71
- initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested.
2011-06-25 08:53:53 +00:00
Titus Tscharntke
149e5b15b0
Changes from 2367 without formatting mess
2011-06-23 23:30:49 +00:00
Titus Tscharntke
59136a3d95
revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin
2011-06-23 23:28:39 +00:00
Titus Tscharntke
e58ddd35b4
fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D )
2011-06-20 23:51:13 +00:00
Mark Vejvoda
6b14c21446
- missed some things in last bugfix
2011-06-09 21:50:54 +00:00
Mark Vejvoda
c9518d727a
- bugfix for attacking logic to always listen to what you tell it (commented out recently added logic)
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- bugfix for building units and unit is too far away
2011-06-09 21:38:04 +00:00
Mark Vejvoda
95755ad832
- update new version # 3.5.3 (possible bugfix release)
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- updated some pathfinder settings to see if performance and reaction to attacking is better
2011-06-02 07:09:19 +00:00
Mark Vejvoda
e4f0e8bfbf
- step #1 towards a working make install via cmake
2011-05-03 18:25:35 +00:00
Mark Vejvoda
cd4ef0eaf7
- proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
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- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
5d1f75ebe6
- bugfix for enemy cell segfault for AI players
2011-05-01 15:22:58 +00:00
Mark Vejvoda
070b8b76e6
- more AI enhancements to better handle repair and build positions
2011-05-01 07:24:37 +00:00
Mark Vejvoda
16ea7881ab
- no longer allow killing self or team to update your skill levels
2011-04-20 16:46:47 +00:00
Mark Vejvoda
e5fa7d45c3
- bugfix to show the right harvested resource when switching to another resource (based on silnarm's pointer in the forums)
2011-04-17 05:29:25 +00:00
Mark Vejvoda
0fce64897e
- added a few more things to end game stats as requested by ultifd
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(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
2011-04-05 06:32:23 +00:00
Mark Vejvoda
cd952fcda0
- updated world synch debug calls to only log outside of faction pre-calculated pathfinding
2011-04-03 02:42:45 +00:00
Titus Tscharntke
4719686440
enemy targeting changed a bit again
2011-03-29 22:12:55 +00:00
Mark Vejvoda
2c2b629cf9
- revert to old harvest selection
2011-03-29 19:01:15 +00:00
Mark Vejvoda
c58f338d1b
- clear pathfinder precache for units when they die to free memory sooner
2011-03-29 10:01:01 +00:00
Mark Vejvoda
614d0c25db
- attempt to improve harvesting a bit
2011-03-29 04:57:36 +00:00
Mark Vejvoda
b6e9a7aca5
- attempt to correct units that harvest a resource far away when they could take a better approach and harvest the resource closer. (needs testing)
2011-03-29 01:45:10 +00:00
Mark Vejvoda
1fc330ace3
- bugfix (And removal) for stop command and animation stopping when upgrading
2011-03-28 23:47:22 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
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- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
68f1ec06b5
- fix for harvesting workers to reset to original harvest location each time they deliver resources
2011-03-25 20:51:14 +00:00
Mark Vejvoda
47a81f8b44
- performance improvements for units using the stop command when units are idle
2011-03-24 21:55:39 +00:00
Mark Vejvoda
ffe957c9a6
- added a way to disable water sounds: DisableWaterSounds=true
2011-03-23 04:41:38 +00:00
Mark Vejvoda
6f523bb96a
- small bit of code cleanup in unit_updater
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- added alarmcount to debug view
2011-03-23 02:45:42 +00:00
Mark Vejvoda
41fc6f661e
- rollback last change for testing
2011-03-23 01:17:38 +00:00
Mark Vejvoda
8a9505e1e8
- added conditional check to only issue a stop command to units if they are not already stopped
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- memory cleanup on unit errors
- mutex for checksum class
2011-03-23 00:49:21 +00:00
Mark Vejvoda
505abbd1ec
- observers now hear sounds from units of all team units in visible quad
2011-03-18 21:23:34 +00:00
Mark Vejvoda
07f56669b7
- attempt to see if threaded pathfinding will work and if it improves performance
2011-03-18 03:53:06 +00:00
Titus Tscharntke
6b31149754
Revert last change because this is not done now and I accidently checked it in.
2011-03-17 00:43:46 +00:00
Titus Tscharntke
c54174061f
particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
2011-03-13 23:16:07 +00:00
Mark Vejvoda
77fb1b6d15
- bugfix for building units at edges of maps
2011-02-22 23:59:21 +00:00
Mark Vejvoda
8d8ed75990
- bugfix for building units at edges of maps
2011-02-22 22:25:03 +00:00
Mark Vejvoda
bd29260fef
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
Mark Vejvoda
7a5de218b7
- chasing down out of synch
2011-02-16 04:43:27 +00:00
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
Mark Vejvoda
2357e2cfd1
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
Titus Tscharntke
a214fa87f5
clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
2011-02-13 21:04:30 +00:00
Titus Tscharntke
62a2b7cc94
bugfix for target selection
2011-02-13 16:46:32 +00:00
Mark Vejvoda
91a56e7805
- another segfault bugfix for spawned attacks
2011-02-12 21:47:31 +00:00
Mark Vejvoda
b5e4eb53d8
- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
2011-02-11 07:39:58 +00:00
Mark Vejvoda
2d76d348c7
- bugfix to put priority on attacking units first
2011-02-10 22:54:49 +00:00
Titus Tscharntke
e856d5e4f0
MuwuMs changes ( spawn attack and more )
2011-02-06 18:33:49 +00:00
Titus Tscharntke
d7a65ed18e
fix for updateAttackStopped and command queuing;
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switching tilesets react with delay like switching maps;
new/updated maps;
reverted egypt mining slave model;
many loading screens for scenarios
2011-01-30 23:01:55 +00:00
Mark Vejvoda
ab7cf4d22b
- a cup of tea for m0llemeister (bugfix for observers to see attack particles)
2011-01-27 22:10:44 +00:00