Commit Graph

1398 Commits

Author SHA1 Message Date
Mark Vejvoda
efc6b7ee1d - ensure a good number of AI workers particpate in the repairing of castles 2011-05-01 06:02:49 +00:00
Mark Vejvoda
9def99c8f5 - bugfix on new cellmap pos, need to check first if unit has a cellmap 2011-05-01 05:40:45 +00:00
Mark Vejvoda
f71f83d2b8 - bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction). 2011-05-01 05:36:04 +00:00
Mark Vejvoda
ae9d20a6cf - bugfix for new AI repair logic to properly detect damaged castle type units 2011-05-01 03:23:15 +00:00
Mark Vejvoda
700e768b0f - changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show
- added ini support on linux so it by default looks for glest.ini and glestkeys.ini in /usr/share/megaglest and /usr/local/share/megaglest first
2011-05-01 03:12:36 +00:00
Mark Vejvoda
5ef1313296 - only show queued # in text if queued commandcount > 1 2011-05-01 02:31:36 +00:00
Mark Vejvoda
3ed7d242d9 - added more detail on error message 2011-04-30 06:36:52 +00:00
Mark Vejvoda
af1928f98e - some cleanup of networking code 2011-04-30 06:13:23 +00:00
Mark Vejvoda
5d743f38db - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
Mark Vejvoda
030058e3fc - revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner) 2011-04-29 23:48:46 +00:00
Mark Vejvoda
c979ea1254 - more AI enhancements, now units that harvest AND attack will be more wise when choosing to attack, (think persian) since they need to harvest more than they need to attack when harvester count is very low.
- AI Units now place higher priority on repairing 'castle' style units when looking for something to repair.
2011-04-29 23:42:16 +00:00
Mark Vejvoda
d297a68b36 - bugfix for AI players to ensure the unit they want to repair has another unit that is able to repair it before trying to repair a damaged unit so the AI doesn't waste time. 2011-04-29 05:37:35 +00:00
Mark Vejvoda
d266bbb55c - changed default displayed command queue text to 3 2011-04-29 04:13:31 +00:00
Mark Vejvoda
15489b066f - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda
c747a7c037 make queued commandcount configurable 2011-04-28 00:16:26 +00:00
Mark Vejvoda
4a20646d37 - revert 2d mouse renderer to 3.4 2011-04-27 23:37:57 +00:00
Mark Vejvoda
508be10d15 - show crc message prompt if either allow data synch flags are enabled 2011-04-27 22:51:44 +00:00
Mark Vejvoda
0abca7fb7a - bugfixes for clicking outside of the map co-ordinates
- show up to 5 descriptions for queued items when producing
2011-04-27 22:35:45 +00:00
Mark Vejvoda
dd9b984a82 - in observer mode, show queued work for all factions
- when showing queues, now also show up to a max of 4 details for the first 4 items in the queue
2011-04-27 05:58:08 +00:00
Mark Vejvoda
89de9f4c8b - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
Mark Vejvoda
8d3a53235a - better error message on null resource 2011-04-26 22:11:18 +00:00
Mark Vejvoda
47ef05ceed - attempt to improve pathfinder performance and lengthen max nodes to 900 2011-04-26 21:51:18 +00:00
Mark Vejvoda
4d2422bb57 - added extra info in error text for language strings 2011-04-26 16:02:34 +00:00
Mark Vejvoda
cb113514e1 - limit current resource amounts to max storage allowed at game start 2011-04-25 06:39:40 +00:00
Mark Vejvoda
e8897552de - attempt to fix some of the crashes when clicking multiple things 2011-04-24 06:10:30 +00:00
Mark Vejvoda
1f3d97dbe1 - fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards) 2011-04-24 05:39:13 +00:00
Mark Vejvoda
68a906ab2a - fix crc check so it does not add special faction names (like random, etc) 2011-04-24 04:31:39 +00:00
Mark Vejvoda
ac83b1a898 - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
Mark Vejvoda
fa82d1712a - updated version to 3.5.1-dev 2011-04-22 00:31:10 +00:00
Mark Vejvoda
16ea7881ab - no longer allow killing self or team to update your skill levels 2011-04-20 16:46:47 +00:00
Mark Vejvoda
b180581bf8 - bugfix for disabling hotkeys when in menu's and editing text in a field 2011-04-20 16:25:16 +00:00
Mark Vejvoda
257689ba07 - moved return button and progress bar to try to avoid console message overlap 2011-04-20 05:48:33 +00:00
Mark Vejvoda
a12e9787e1 - moved progress bar beside return button 2011-04-20 05:24:11 +00:00
Mark Vejvoda
98a3c5e699 - bugfix for mod menu segfault when user clicks like mad 2011-04-20 05:04:43 +00:00
Mark Vejvoda
6967f23a92 - if error during reload saved settings, restore original settings (to avoid corrupted game settings not matching the UI). Discovered after renaming romans_beta to romans and faction not found when restoring saved settings 2011-04-19 22:53:37 +00:00
Mark Vejvoda
d4cff9786a - bugfix for displaying units with light sources in view of the camera 2011-04-19 18:30:44 +00:00
Mark Vejvoda
497c513576 - updated version# to 3.5.0 release (may have last minute changes while testing installers etc. 2011-04-19 03:50:49 +00:00
Mark Vejvoda
c0ad16d3d5 - disable screenshot console text in options menu 2011-04-19 03:26:42 +00:00
Mark Vejvoda
f0fededd56 - trim crc message in connected client menu to 110 chars max per line 2011-04-19 00:02:23 +00:00
Mark Vejvoda
8c5a758f8d - attempt to force crc refresh for server user if there is an invalid crc value in the cache somehow 2011-04-18 23:48:37 +00:00
Mark Vejvoda
c8a6404ecf - screen resolutions sorted now in options menu 2011-04-18 23:31:33 +00:00
Mark Vejvoda
c2eca9bb05 - added better way to show some common resolutions in the options menu
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
2011-04-18 22:05:41 +00:00
Mark Vejvoda
c366d108e8 - see if this fixes some peoples screenshot problems 2011-04-18 20:20:16 +00:00
Mark Vejvoda
c4d32ae0d2 - bugfix for users toggling back from Linux tty session 2011-04-18 19:48:05 +00:00
Mark Vejvoda
016771ed81 - adjust camera angle for more properly unit visibility calc
- more accurate unit titles when debugging
2011-04-18 16:51:30 +00:00
Mark Vejvoda
1b68053397 - attempt disabling threaded faction pathfinder precache 2011-04-18 06:51:10 +00:00
Mark Vejvoda
4bce94fbbb - make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
2011-04-18 06:42:25 +00:00
Mark Vejvoda
0a0ee9113c - found a rare case where cancelling an upgrade with multiple upgrades happening and a unit dies causes a crash 2011-04-18 05:34:31 +00:00
Mark Vejvoda
762a612e33 - better error message on error 2011-04-18 04:28:25 +00:00
Mark Vejvoda
3617603fde - try to lower max pathfinder nodes to see if it makes smoother game play 2011-04-18 04:07:39 +00:00