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MegaGlest
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89de9f4c8b
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
89de9f4c8b
- fixed to handle duplicate resources in unit requirement costs without crashing
2011-04-26 22:28:37 +00:00
..
ai
- attempt to improve pathfinder performance and lengthen max nodes to 900
2011-04-26 21:51:18 +00:00
facilities
- updated version to 3.5.1-dev
2011-04-22 00:31:10 +00:00
game
- adjust camera angle for more properly unit visibility calc
2011-04-18 16:51:30 +00:00
global
- added extra info in error text for language strings
2011-04-26 16:02:34 +00:00
graphics
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
2011-04-24 05:39:13 +00:00
gui
- removed some debug statements to see if it will improve debug logging performance
2011-04-11 00:11:52 +00:00
main
- attempt to improve pathfinder performance and lengthen max nodes to 900
2011-04-26 21:51:18 +00:00
menu
- attempt to fix some of the crashes when clicking multiple things
2011-04-24 06:10:30 +00:00
network
- attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better.
2011-04-24 04:22:19 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
- fixed to handle duplicate resources in unit requirement costs without crashing
2011-04-26 22:28:37 +00:00
types
- fixed to handle duplicate resources in unit requirement costs without crashing
2011-04-26 22:28:37 +00:00
world
- attempt to improve pathfinder performance and lengthen max nodes to 900
2011-04-26 21:51:18 +00:00
CMakeLists.txt
-fix cmake script for mingw, just for completeness.
2011-04-15 01:15:46 +00:00