MegaGlest/source/glest_game
Mark Vejvoda efc6b7ee1d - ensure a good number of AI workers particpate in the repairing of castles 2011-05-01 06:02:49 +00:00
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ai - ensure a good number of AI workers particpate in the repairing of castles 2011-05-01 06:02:49 +00:00
facilities - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
game - added more detail on error message 2011-04-30 06:36:52 +00:00
global - changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show 2011-05-01 03:12:36 +00:00
graphics - revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner) 2011-04-29 23:48:46 +00:00
gui - bugfixes for clicking outside of the map co-ordinates 2011-04-27 22:35:45 +00:00
main - changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show 2011-05-01 03:12:36 +00:00
menu - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
network - some cleanup of networking code 2011-04-30 06:13:23 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction). 2011-05-01 05:36:04 +00:00
types - bugfix on new cellmap pos, need to check first if unit has a cellmap 2011-05-01 05:40:45 +00:00
world - bugfixes for clicking outside of the map co-ordinates 2011-04-27 22:35:45 +00:00
CMakeLists.txt -fix cmake script for mingw, just for completeness. 2011-04-15 01:15:46 +00:00