MegaGlest/source/glest_game
Mark Vejvoda 3617603fde - try to lower max pathfinder nodes to see if it makes smoother game play 2011-04-18 04:07:39 +00:00
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ai - try to lower max pathfinder nodes to see if it makes smoother game play 2011-04-18 04:07:39 +00:00
facilities - mod description now word wraps on \n 2011-04-16 18:53:57 +00:00
game - removed useless items in debug view 2011-04-13 18:45:27 +00:00
global - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
graphics - mod description now word wraps on \n 2011-04-16 18:53:57 +00:00
gui - removed some debug statements to see if it will improve debug logging performance 2011-04-11 00:11:52 +00:00
main - added console object to base menustate and added a way to disable console output when taking a screenshot (on be default). To Disable: 2011-04-15 01:05:36 +00:00
menu - try to end crc faction messages with period. 2011-04-18 03:00:15 +00:00
network - inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby 2011-04-13 04:04:08 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - bugfix, units can now heal self if they are capable of healing own unit type 2011-04-17 06:25:08 +00:00
types - removed some debug statements to see if it will improve debug logging performance 2011-04-11 00:11:52 +00:00
world - bugfix to show the right harvested resource when switching to another resource (based on silnarm's pointer in the forums) 2011-04-17 05:29:25 +00:00
CMakeLists.txt -fix cmake script for mingw, just for completeness. 2011-04-15 01:15:46 +00:00