MegaGlest/source/glest_game
Mark Vejvoda 3ed7d242d9 - added more detail on error message 2011-04-30 06:36:52 +00:00
..
ai - more AI enhancements, now units that harvest AND attack will be more wise when choosing to attack, (think persian) since they need to harvest more than they need to attack when harvester count is very low. 2011-04-29 23:42:16 +00:00
facilities - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
game - added more detail on error message 2011-04-30 06:36:52 +00:00
global - added extra info in error text for language strings 2011-04-26 16:02:34 +00:00
graphics - revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner) 2011-04-29 23:48:46 +00:00
gui - bugfixes for clicking outside of the map co-ordinates 2011-04-27 22:35:45 +00:00
main - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini: 2011-04-28 07:48:19 +00:00
menu - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
network - some cleanup of networking code 2011-04-30 06:13:23 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - changed default displayed command queue text to 3 2011-04-29 04:13:31 +00:00
types - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
world - bugfixes for clicking outside of the map co-ordinates 2011-04-27 22:35:45 +00:00
CMakeLists.txt -fix cmake script for mingw, just for completeness. 2011-04-15 01:15:46 +00:00