Titus Tscharntke
105e639bd8
Mega also scouts to random ressource places .Only first tech type ressource is used to navigate now (which is typically gold) more improvement needed regarding this aspect ;pathfinder back to 900
2011-06-25 18:14:20 +00:00
Mark Vejvoda
14b6f195e6
- for multiple animations, now can specify a 'preferred' animation based on the units hp using:
...
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
2011-06-25 15:30:18 +00:00
Mark Vejvoda
86743e2718
- more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected)
2011-06-25 14:18:53 +00:00
Mark Vejvoda
b0f8675a65
- small bugfix for attack-boost check
2011-06-25 09:01:31 +00:00
Mark Vejvoda
c252402e71
- initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested.
2011-06-25 08:53:53 +00:00
Mark Vejvoda
5dda269151
- bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
...
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
2011-06-25 07:31:01 +00:00
Mark Vejvoda
e0860309c0
- added support for multiple animation models for each skill and display a them randomly during game play
2011-06-25 05:23:41 +00:00
Mark Vejvoda
d0d31e4bfe
- updated pathfinder to randomize better the pathfinder refresh rate in an attempt to have better performance when we have lots of units
2011-06-24 19:40:47 +00:00
Titus Tscharntke
7344250c5c
well formatted change from 2367 again
2011-06-24 16:18:10 +00:00
Titus Tscharntke
1de2d5340d
revert to 2366
2011-06-24 16:14:39 +00:00
Titus Tscharntke
cea0cdaa00
automated last messages to irc when leaving lobby ( enter game / trying to open a server / leaving lobby )
2011-06-23 23:45:46 +00:00
Titus Tscharntke
149e5b15b0
Changes from 2367 without formatting mess
2011-06-23 23:30:49 +00:00
Titus Tscharntke
59136a3d95
revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin
2011-06-23 23:28:39 +00:00
Mark Vejvoda
1ea57853c5
- updated win32 project files with newly added files
2011-06-23 22:05:48 +00:00
Titus Tscharntke
3401673918
forgot to checkin
2011-06-23 21:14:00 +00:00
Titus Tscharntke
8b9d4a662a
switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects
2011-06-22 20:26:39 +00:00
Titus Tscharntke
e58ddd35b4
fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D )
2011-06-20 23:51:13 +00:00
Titus Tscharntke
f5418efa8a
deeper pathfinding ( lets see how much it effects performance )
2011-06-20 23:48:59 +00:00
Titus Tscharntke
d246a08a6d
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
Titus Tscharntke
a282cfe4e6
model cycle needs to be initialized with 0 ( said willvarfar )
2011-06-14 22:39:31 +00:00
Mark Vejvoda
545abe93d6
- bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner)
2011-06-14 21:35:21 +00:00
Titus Tscharntke
86b926df1a
fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it .
2011-06-13 23:43:47 +00:00
Mark Vejvoda
7ad8510894
- don't render hud in 'photo' mode
2011-06-13 23:28:24 +00:00
Mark Vejvoda
f0c636d2ff
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00
Mark Vejvoda
722261e212
- added new commandline option to override font file
2011-06-12 03:44:50 +00:00
Mark Vejvoda
752dd26bcd
- some small font centering adjustments
2011-06-12 01:32:02 +00:00
Mark Vejvoda
1d5dcb4ded
- better bullet proofing of reading lng files
...
- able to run in old font mode for comparison
2011-06-11 10:31:24 +00:00
Mark Vejvoda
f1aa231e4b
- bugfixes for font display:
...
- workaround for a bug in freetype in some cases
- better handling on different resolutions
- new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
4aca4af404
- updated patch from willvarfar for animated models in particles
2011-06-11 00:26:26 +00:00
Mark Vejvoda
90fcb0abe7
- added some more error checks in ftgl wrapper class
2011-06-10 22:17:15 +00:00
Mark Vejvoda
cd05b22c50
- ensure datapath has backslash
2011-06-10 21:18:22 +00:00
Mark Vejvoda
b583c45c5e
- see if this helps titi's gcc with constructor init issues?
2011-06-10 21:13:31 +00:00
Mark Vejvoda
3efde1d31b
- added will's patch for splash particle animation support
2011-06-10 19:44:34 +00:00
Mark Vejvoda
7c43628643
- included patch from willvarfar for animated attack particles (thanks will)
2011-06-10 17:33:09 +00:00
Mark Vejvoda
ba3071c15b
- bugfix for group key camera movement (respect different group keys being pressed)
2011-06-10 16:59:19 +00:00
Mark Vejvoda
6bb805978c
- better quality font rendering and performance still good.
2011-06-10 04:34:58 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
...
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Titus Tscharntke
ca75809f2d
switch in options to show HUD or not ( if available )
2011-06-09 22:54:45 +00:00
Mark Vejvoda
36c25f709d
- new recall group camera center timeout value can be overriden in glestuserini using:
...
RecallGroupCenterCameraTimeoutMilliseconds=1500
2011-06-09 22:41:49 +00:00
Mark Vejvoda
d668550942
- exclusive feature for Coldfusionstorm! Press the group key a second time within 1.5 seconds and the camera centers on the group
2011-06-09 22:37:37 +00:00
Mark Vejvoda
6b14c21446
- missed some things in last bugfix
2011-06-09 21:50:54 +00:00
Mark Vejvoda
c9518d727a
- bugfix for attacking logic to always listen to what you tell it (commented out recently added logic)
...
- bugfix for building units and unit is too far away
2011-06-09 21:38:04 +00:00
Mark Vejvoda
001ef20c1b
- fixed compile error on win32 builds
2011-06-09 20:20:26 +00:00
Mark Vejvoda
fc3f5bbfa0
- added some logic to 'try' to figure out when to render font test right to left and when not to
2011-06-09 05:54:04 +00:00
Titus Tscharntke
bc2c59a82a
just put a hud.png in a faction dir and you got a HUD overlay
2011-06-09 00:59:03 +00:00
Mark Vejvoda
ef0fbc5886
- fixed broken win32 compiling
2011-06-08 08:00:23 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
bf9702cdca
- bugfix for missing include on win32
2011-06-07 03:38:38 +00:00
Mark Vejvoda
875e0c2920
- bugfix for finding fonts in windows
2011-06-07 03:33:32 +00:00
Mark Vejvoda
226e8783c0
- added packaged game fonts
...
- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
df178e5eb4
- fix broken win32 compile (but no freetype2 support yet)
2011-06-06 22:37:27 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
48515d8084
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00
Mark Vejvoda
9d44f5ad4f
- attempt to fix make install for svn dev version
2011-06-02 15:10:28 +00:00
Mark Vejvoda
95755ad832
- update new version # 3.5.3 (possible bugfix release)
...
- updated some pathfinder settings to see if performance and reaction to attacking is better
2011-06-02 07:09:19 +00:00
Mark Vejvoda
38aa9c94fb
- bugfix for units doing a build command where unit is > 1 size
...
- additional guards for null in miniupnpc calls
2011-06-02 05:05:54 +00:00
Mark Vejvoda
77ad300b14
- fixed spelling mistake
2011-06-01 19:51:42 +00:00
Mark Vejvoda
1803c2ea94
- only show debug when verbose enabled
2011-06-01 19:07:28 +00:00
Mark Vejvoda
f2ccc5b0ca
- bugfix for miniupnpc (when using non embedded version there was a null pointer)
2011-06-01 19:06:14 +00:00
Mark Vejvoda
9372369054
- fixed 3.5.2 build issue which incorrectly referenced a deprecated header file from curl
2011-07-09 01:28:59 +00:00
Mark Vejvoda
1dbdc29622
- do not throw error when connection drops on partial socket receive, just log the condition and close gracefully
2011-05-29 23:01:16 +00:00
Mark Vejvoda
d7c3d9e7ad
- code hardening for threaded socket destruction handling
2011-05-28 19:22:03 +00:00
Mark Vejvoda
d06b01e4e4
- bugfix to harden the code that looks up line #'s from a stack trace
2011-05-28 18:55:06 +00:00
Mark Vejvoda
4c7a2729d5
- bugfix for windows users 7z extraction
2011-05-27 16:39:01 +00:00
Mark Vejvoda
37f42cedee
- bugfix for windows users 7z extraction
2011-05-27 16:02:07 +00:00
Mark Vejvoda
1cf6d523fd
- updated cmake system to support using NON EMBEDDED versions of libircclient and miniupnpc for proper build in Debian
2011-05-27 06:37:43 +00:00
Mark Vejvoda
23a26994b5
- updates for better handling with debian
2011-05-26 14:36:43 +00:00
mnaumann
a02110e53b
* add credit for russian translation
...
* add missing translations for german language
* improve convert_faction_xml2html configuration file
2011-05-26 14:15:13 +00:00
Mark Vejvoda
8afb22a603
- added a small addition so windows users can optionally use different font setting in lng files if required
2011-05-25 23:34:25 +00:00
Mark Vejvoda
a5e1d046dd
- better character for multi-byte char width use (use a instead of W)
2011-05-25 23:06:37 +00:00
Mark Vejvoda
4c7d522b6b
- bugfix for font width calculation
2011-05-25 22:58:30 +00:00
Mark Vejvoda
3eaabb1b41
- some bugfixes discovered while testing in windows, related to files not found checking
...
- Fixed debug project settings
2011-05-25 22:41:19 +00:00
Mark Vejvoda
4b47c79af5
- attempt to fix tomreyn's segfault when socket is closing
2011-05-25 21:57:01 +00:00
Mark Vejvoda
8f56fc4657
- updates for possible chinese support (but i really doubt this shows the right text) but still a good start
2011-05-25 21:17:15 +00:00
Mark Vejvoda
cc958d266e
- updates for possible chinese support (but i really doubt this shows the right text) but stil la good start
2011-05-25 21:11:12 +00:00
Mark Vejvoda
879aaa7fe8
- added russian language (thanks Strannik)
...
- updated fonts to better handle non ascii languages (russian and ukraine display much better with more native fonts)
2011-05-25 19:03:22 +00:00
Mark Vejvoda
65ee439baf
- applied patch from LuckAs for better multi-byte character spacing
2011-05-25 16:51:31 +00:00
Mark Vejvoda
a1d80ae22f
- updates in prep for 3.5.2
2011-05-25 16:11:49 +00:00
Mark Vejvoda
49f3518b03
- updating version # in prep for 3.5.2
2011-05-25 14:57:56 +00:00
Mark Vejvoda
7387a469c4
- looks like windows cannot reliably paint in wxwidgets when iconized (but Linux works perfectly) so g3dviewer must take focus duing autoscreenshots in windows OS
2011-05-25 07:21:22 +00:00
Mark Vejvoda
44e25c1e62
- fix retarded win32 bug in wxwidgets when in autoscreenshot mode when windows starts iconized getclientsize() returns garbage
2011-05-25 06:19:07 +00:00
Mark Vejvoda
dd620f7563
- when in autoscreenshot mode tell the viewer to NOT take focus (just for your tomreyn)
2011-05-25 05:52:07 +00:00
Mark Vejvoda
e221011af2
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
Mark Vejvoda
1f1c0f34a3
- do not show error type message when checking existence of language values
2011-05-24 03:44:54 +00:00
Mark Vejvoda
e10df0affe
- bugfixes for map editor and file extension function
2011-05-24 01:44:48 +00:00
Titus Tscharntke
821e159b05
&& not and .....
2011-05-24 01:07:57 +00:00
Titus Tscharntke
d28b47ffb1
diagonal flipping
2011-05-24 00:58:21 +00:00
Mark Vejvoda
adb7ec4a6a
- bugfixes from windows unicode work to compile in Linux
2011-05-23 19:50:17 +00:00
Mark Vejvoda
1085f24c6f
- more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths)
2011-05-23 19:23:00 +00:00
Mark Vejvoda
737c577099
- don't close open messagebox on alt-enter
2011-05-20 20:02:26 +00:00
Mark Vejvoda
af3c25850a
- added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors.
2011-05-20 19:44:33 +00:00
Mark Vejvoda
5d6ac3aa1d
- commented out some debug output
2011-05-18 23:12:49 +00:00
Mark Vejvoda
e28fe7c575
- thought this extra close was required but it is not.
2011-05-18 22:16:34 +00:00
Mark Vejvoda
8e5e54d943
- save main.cpp as utf-8
2011-05-18 22:04:45 +00:00
Mark Vejvoda
2f6f5df388
- bugfix for linux variable named wrong
2011-05-18 21:56:07 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
727c7b33d9
- fixed server side detection of dropped socket connection when socket is not reporting a disconnect (we periodically do lag checks)
2011-05-18 21:14:14 +00:00
Mark Vejvoda
d1b4905759
- more fallback code to handle non power of two textures for 3d textures
2011-05-18 19:18:40 +00:00
Mark Vejvoda
ae47b47bc8
- bugfixes to avoid segfault when user has no sound card or openal cannot init
...
- more fallback handling for non power of two textures
2011-05-18 17:54:46 +00:00
Mark Vejvoda
93767d8ed8
- bugfix for trying socket connect when nic is down
...
- removed platform mismatch console printf
2011-05-17 00:21:51 +00:00