Commit Graph

1961 Commits

Author SHA1 Message Date
Titus Tscharntke
105e639bd8 Mega also scouts to random ressource places .Only first tech type ressource is used to navigate now (which is typically gold) more improvement needed regarding this aspect ;pathfinder back to 900 2011-06-25 18:14:20 +00:00
Mark Vejvoda
14b6f195e6 - for multiple animations, now can specify a 'preferred' animation based on the units hp using:
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
2011-06-25 15:30:18 +00:00
Mark Vejvoda
86743e2718 - more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected) 2011-06-25 14:18:53 +00:00
Mark Vejvoda
b0f8675a65 - small bugfix for attack-boost check 2011-06-25 09:01:31 +00:00
Mark Vejvoda
c252402e71 - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00
Mark Vejvoda
5dda269151 - bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
2011-06-25 07:31:01 +00:00
Mark Vejvoda
e0860309c0 - added support for multiple animation models for each skill and display a them randomly during game play 2011-06-25 05:23:41 +00:00
Mark Vejvoda
d0d31e4bfe - updated pathfinder to randomize better the pathfinder refresh rate in an attempt to have better performance when we have lots of units 2011-06-24 19:40:47 +00:00
Titus Tscharntke
7344250c5c well formatted change from 2367 again 2011-06-24 16:18:10 +00:00
Titus Tscharntke
1de2d5340d revert to 2366 2011-06-24 16:14:39 +00:00
Titus Tscharntke
cea0cdaa00 automated last messages to irc when leaving lobby ( enter game / trying to open a server / leaving lobby ) 2011-06-23 23:45:46 +00:00
Titus Tscharntke
149e5b15b0 Changes from 2367 without formatting mess 2011-06-23 23:30:49 +00:00
Titus Tscharntke
59136a3d95 revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin 2011-06-23 23:28:39 +00:00
Mark Vejvoda
1ea57853c5 - updated win32 project files with newly added files 2011-06-23 22:05:48 +00:00
Titus Tscharntke
3401673918 forgot to checkin 2011-06-23 21:14:00 +00:00
Titus Tscharntke
8b9d4a662a switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
Titus Tscharntke
e58ddd35b4 fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D ) 2011-06-20 23:51:13 +00:00
Titus Tscharntke
f5418efa8a deeper pathfinding ( lets see how much it effects performance ) 2011-06-20 23:48:59 +00:00
Titus Tscharntke
d246a08a6d switch for rain/snow ; multipliers visible ; server can set his state too 2011-06-20 23:48:22 +00:00
Titus Tscharntke
a282cfe4e6 model cycle needs to be initialized with 0 ( said willvarfar ) 2011-06-14 22:39:31 +00:00
Mark Vejvoda
545abe93d6 - bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner) 2011-06-14 21:35:21 +00:00
Titus Tscharntke
86b926df1a fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it . 2011-06-13 23:43:47 +00:00
Mark Vejvoda
7ad8510894 - don't render hud in 'photo' mode 2011-06-13 23:28:24 +00:00
Mark Vejvoda
f0c636d2ff - render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame 2011-06-12 05:54:54 +00:00
Mark Vejvoda
722261e212 - added new commandline option to override font file 2011-06-12 03:44:50 +00:00
Mark Vejvoda
752dd26bcd - some small font centering adjustments 2011-06-12 01:32:02 +00:00
Mark Vejvoda
1d5dcb4ded - better bullet proofing of reading lng files
- able to run in old font mode for comparison
2011-06-11 10:31:24 +00:00
Mark Vejvoda
f1aa231e4b - bugfixes for font display:
- workaround for a bug in freetype in some cases
  - better handling on different resolutions
  - new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
4aca4af404 - updated patch from willvarfar for animated models in particles 2011-06-11 00:26:26 +00:00
Mark Vejvoda
90fcb0abe7 - added some more error checks in ftgl wrapper class 2011-06-10 22:17:15 +00:00
Mark Vejvoda
cd05b22c50 - ensure datapath has backslash 2011-06-10 21:18:22 +00:00
Mark Vejvoda
b583c45c5e - see if this helps titi's gcc with constructor init issues? 2011-06-10 21:13:31 +00:00
Mark Vejvoda
3efde1d31b - added will's patch for splash particle animation support 2011-06-10 19:44:34 +00:00
Mark Vejvoda
7c43628643 - included patch from willvarfar for animated attack particles (thanks will) 2011-06-10 17:33:09 +00:00
Mark Vejvoda
ba3071c15b - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
Mark Vejvoda
6bb805978c - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
Mark Vejvoda
06999a8f88 - reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Titus Tscharntke
ca75809f2d switch in options to show HUD or not ( if available ) 2011-06-09 22:54:45 +00:00
Mark Vejvoda
36c25f709d - new recall group camera center timeout value can be overriden in glestuserini using:
RecallGroupCenterCameraTimeoutMilliseconds=1500
2011-06-09 22:41:49 +00:00
Mark Vejvoda
d668550942 - exclusive feature for Coldfusionstorm! Press the group key a second time within 1.5 seconds and the camera centers on the group 2011-06-09 22:37:37 +00:00
Mark Vejvoda
6b14c21446 - missed some things in last bugfix 2011-06-09 21:50:54 +00:00
Mark Vejvoda
c9518d727a - bugfix for attacking logic to always listen to what you tell it (commented out recently added logic)
- bugfix for building units and unit is too far away
2011-06-09 21:38:04 +00:00
Mark Vejvoda
001ef20c1b - fixed compile error on win32 builds 2011-06-09 20:20:26 +00:00
Mark Vejvoda
fc3f5bbfa0 - added some logic to 'try' to figure out when to render font test right to left and when not to 2011-06-09 05:54:04 +00:00
Titus Tscharntke
bc2c59a82a just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
Mark Vejvoda
ef0fbc5886 - fixed broken win32 compiling 2011-06-08 08:00:23 +00:00
Mark Vejvoda
f65bfe8710 - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
Mark Vejvoda
bf9702cdca - bugfix for missing include on win32 2011-06-07 03:38:38 +00:00
Mark Vejvoda
875e0c2920 - bugfix for finding fonts in windows 2011-06-07 03:33:32 +00:00
Mark Vejvoda
226e8783c0 - added packaged game fonts
- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
df178e5eb4 - fix broken win32 compile (but no freetype2 support yet) 2011-06-06 22:37:27 +00:00
Mark Vejvoda
c808a5661a - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
Mark Vejvoda
48515d8084 - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00
Mark Vejvoda
9d44f5ad4f - attempt to fix make install for svn dev version 2011-06-02 15:10:28 +00:00
Mark Vejvoda
95755ad832 - update new version # 3.5.3 (possible bugfix release)
- updated some pathfinder settings to see if performance and reaction to attacking is better
2011-06-02 07:09:19 +00:00
Mark Vejvoda
38aa9c94fb - bugfix for units doing a build command where unit is > 1 size
- additional guards for null in miniupnpc calls
2011-06-02 05:05:54 +00:00
Mark Vejvoda
77ad300b14 - fixed spelling mistake 2011-06-01 19:51:42 +00:00
Mark Vejvoda
1803c2ea94 - only show debug when verbose enabled 2011-06-01 19:07:28 +00:00
Mark Vejvoda
f2ccc5b0ca - bugfix for miniupnpc (when using non embedded version there was a null pointer) 2011-06-01 19:06:14 +00:00
Mark Vejvoda
9372369054 - fixed 3.5.2 build issue which incorrectly referenced a deprecated header file from curl 2011-07-09 01:28:59 +00:00
Mark Vejvoda
1dbdc29622 - do not throw error when connection drops on partial socket receive, just log the condition and close gracefully 2011-05-29 23:01:16 +00:00
Mark Vejvoda
d7c3d9e7ad - code hardening for threaded socket destruction handling 2011-05-28 19:22:03 +00:00
Mark Vejvoda
d06b01e4e4 - bugfix to harden the code that looks up line #'s from a stack trace 2011-05-28 18:55:06 +00:00
Mark Vejvoda
4c7a2729d5 - bugfix for windows users 7z extraction 2011-05-27 16:39:01 +00:00
Mark Vejvoda
37f42cedee - bugfix for windows users 7z extraction 2011-05-27 16:02:07 +00:00
Mark Vejvoda
1cf6d523fd - updated cmake system to support using NON EMBEDDED versions of libircclient and miniupnpc for proper build in Debian 2011-05-27 06:37:43 +00:00
Mark Vejvoda
23a26994b5 - updates for better handling with debian 2011-05-26 14:36:43 +00:00
mnaumann
a02110e53b * add credit for russian translation
* add missing translations for german language
* improve convert_faction_xml2html configuration file
2011-05-26 14:15:13 +00:00
Mark Vejvoda
8afb22a603 - added a small addition so windows users can optionally use different font setting in lng files if required 2011-05-25 23:34:25 +00:00
Mark Vejvoda
a5e1d046dd - better character for multi-byte char width use (use a instead of W) 2011-05-25 23:06:37 +00:00
Mark Vejvoda
4c7d522b6b - bugfix for font width calculation 2011-05-25 22:58:30 +00:00
Mark Vejvoda
3eaabb1b41 - some bugfixes discovered while testing in windows, related to files not found checking
- Fixed debug project settings
2011-05-25 22:41:19 +00:00
Mark Vejvoda
4b47c79af5 - attempt to fix tomreyn's segfault when socket is closing 2011-05-25 21:57:01 +00:00
Mark Vejvoda
8f56fc4657 - updates for possible chinese support (but i really doubt this shows the right text) but still a good start 2011-05-25 21:17:15 +00:00
Mark Vejvoda
cc958d266e - updates for possible chinese support (but i really doubt this shows the right text) but stil la good start 2011-05-25 21:11:12 +00:00
Mark Vejvoda
879aaa7fe8 - added russian language (thanks Strannik)
- updated fonts to better handle non ascii languages (russian and ukraine display much better with more native fonts)
2011-05-25 19:03:22 +00:00
Mark Vejvoda
65ee439baf - applied patch from LuckAs for better multi-byte character spacing 2011-05-25 16:51:31 +00:00
Mark Vejvoda
a1d80ae22f - updates in prep for 3.5.2 2011-05-25 16:11:49 +00:00
Mark Vejvoda
49f3518b03 - updating version # in prep for 3.5.2 2011-05-25 14:57:56 +00:00
Mark Vejvoda
7387a469c4 - looks like windows cannot reliably paint in wxwidgets when iconized (but Linux works perfectly) so g3dviewer must take focus duing autoscreenshots in windows OS 2011-05-25 07:21:22 +00:00
Mark Vejvoda
44e25c1e62 - fix retarded win32 bug in wxwidgets when in autoscreenshot mode when windows starts iconized getclientsize() returns garbage 2011-05-25 06:19:07 +00:00
Mark Vejvoda
dd620f7563 - when in autoscreenshot mode tell the viewer to NOT take focus (just for your tomreyn) 2011-05-25 05:52:07 +00:00
Mark Vejvoda
e221011af2 - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00
Mark Vejvoda
1f1c0f34a3 - do not show error type message when checking existence of language values 2011-05-24 03:44:54 +00:00
Mark Vejvoda
e10df0affe - bugfixes for map editor and file extension function 2011-05-24 01:44:48 +00:00
Titus Tscharntke
821e159b05 && not and ..... 2011-05-24 01:07:57 +00:00
Titus Tscharntke
d28b47ffb1 diagonal flipping 2011-05-24 00:58:21 +00:00
Mark Vejvoda
adb7ec4a6a - bugfixes from windows unicode work to compile in Linux 2011-05-23 19:50:17 +00:00
Mark Vejvoda
1085f24c6f - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
Mark Vejvoda
737c577099 - don't close open messagebox on alt-enter 2011-05-20 20:02:26 +00:00
Mark Vejvoda
af3c25850a - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
Mark Vejvoda
5d6ac3aa1d - commented out some debug output 2011-05-18 23:12:49 +00:00
Mark Vejvoda
e28fe7c575 - thought this extra close was required but it is not. 2011-05-18 22:16:34 +00:00
Mark Vejvoda
8e5e54d943 - save main.cpp as utf-8 2011-05-18 22:04:45 +00:00
Mark Vejvoda
2f6f5df388 - bugfix for linux variable named wrong 2011-05-18 21:56:07 +00:00
Mark Vejvoda
60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda
727c7b33d9 - fixed server side detection of dropped socket connection when socket is not reporting a disconnect (we periodically do lag checks) 2011-05-18 21:14:14 +00:00
Mark Vejvoda
d1b4905759 - more fallback code to handle non power of two textures for 3d textures 2011-05-18 19:18:40 +00:00
Mark Vejvoda
ae47b47bc8 - bugfixes to avoid segfault when user has no sound card or openal cannot init
- more fallback handling for non power of two textures
2011-05-18 17:54:46 +00:00
Mark Vejvoda
93767d8ed8 - bugfix for trying socket connect when nic is down
- removed platform mismatch console printf
2011-05-17 00:21:51 +00:00