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Rampoina
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MegaGlest
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d303170b3f
MegaGlest
/
source
/
glest_game
/
graphics
History
Titus Tscharntke
d303170b3f
colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
2013-04-28 10:26:25 +00:00
..
particle_type.cpp
- bugfixes for load / save game for in progress joining
2013-02-19 06:41:56 +00:00
particle_type.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
renderer.cpp
colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
2013-04-28 10:26:25 +00:00
renderer.h
frustRum ->frustum
2013-02-11 22:51:36 +00:00
unit_particle_type.cpp
- bugfixes for load / save game for in progress joining
2013-02-19 06:41:56 +00:00
unit_particle_type.h
- bugfix for validation techtree (resources with particles caused crash on validate)
2012-05-24 07:08:31 +00:00