Commit Graph

3890 Commits

Author SHA1 Message Date
Mark Vejvoda a17fcdb5b4 bugfixes for thread shutdown 2013-05-17 00:40:54 +00:00
Mark Vejvoda 910bb8bc56 - attempt to have more clean shutdown of threads on game exit 2013-05-17 00:08:26 +00:00
Tom Reynolds 4bc007f239 Whoopsie, now with better CPU detection and fallback 2013-05-15 05:30:51 +00:00
Mark Vejvoda febbf5012c attempt to fix delay of irc client 2013-05-15 04:49:57 +00:00
Tom Reynolds a6e6ab8f53 Use 'nproc' command instead of /proc/cpuinfo (doesn't work on armv5tel) to determine # of cores (lscpu can be another option) 2013-05-15 04:00:36 +00:00
Tom Reynolds c10bb9f10e fix typo in setupBuildDeps.sh and make it report architecture in case of errors 2013-05-15 03:18:31 +00:00
Mark Vejvoda dbd26de28f attempt to fix crash of irc client on exit 2013-05-15 00:45:34 +00:00
Tom Reynolds 280a00dc35 * Proper localization for Titi's "newbie" warning
* Fix typo in Linux build script
2013-05-05 12:06:31 +00:00
Mark Vejvoda 2771069c16 added extra null check on main application close to hopefully fix windows crash 2013-05-05 06:14:22 +00:00
Mark Vejvoda c34169d19d bugfix, do not reset selected factions if there is only 1 techtree 2013-05-05 05:35:12 +00:00
Mark Vejvoda 0f7f2ae287 lineup ui for pause for lag 2013-05-04 06:09:00 +00:00
Mark Vejvoda 5370729ce1 bugfix to close irc client down quickly when exiting application. 2013-05-03 23:11:57 +00:00
Mark Vejvoda 1b344808ff added more unit tests and did some refactoring of xml parser code 2013-05-03 20:18:01 +00:00
Tom Reynolds e43b9c3176 W32: Make NSIS created data folder shortcut work as expected - thanks 'case' / jmh @ landoleet 2013-05-03 18:51:49 +00:00
Mark Vejvoda 348993853f bugfix for crc checking when data is toggled and user downloads somethign different 2013-05-03 06:25:38 +00:00
Mark Vejvoda dc27d02972 bugfix to not crash when loading corrupt scenarios 2013-05-03 06:03:54 +00:00
Titus Tscharntke 775b351bc2 more space in options menues ( gfx menu will follow later ) 2013-05-02 22:35:54 +00:00
Titus Tscharntke 325f33a155 Selection via cellmap turned out not to be good -> revert 2013-05-02 20:52:23 +00:00
Tom Reynolds 32a197e2ab build dependencies installer support for Ubuntu 13.04 - tested and works 2013-05-02 00:14:19 +00:00
Mark Vejvoda c141ee978d fixed vc++ build to support zip files 2013-05-01 21:49:00 +00:00
Mark Vejvoda a2f27cda8e fixed vc++ build to support zip files 2013-05-01 21:22:15 +00:00
Mark Vejvoda 7534feb971 forgot to add an include 2013-05-01 21:01:57 +00:00
Mark Vejvoda c30d78ff74 saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
Mark Vejvoda 480c77949c bugfix for crc checking after download of missing content and server changes to different data then the data downloaded 2013-05-01 04:57:41 +00:00
Mark Vejvoda 3163b3887a fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way 2013-05-01 01:20:29 +00:00
Mark Vejvoda 3f15947448 fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way 2013-05-01 01:13:17 +00:00
Mark Vejvoda 587377c03f fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way 2013-05-01 01:01:50 +00:00
Mark Vejvoda ec8d98f3c9 bugfix, restore human playername when reloading last game settings 2013-05-01 00:44:29 +00:00
Tom Reynolds 02d942e0cf minimalistic error testing for CI build script 2013-04-30 19:54:51 +00:00
Mark Vejvoda ab6793d25b - added unit tests to vc++ build (requires updated windows_deps from sourceforge.net) 2013-04-30 07:03:03 +00:00
Mark Vejvoda c19065ebd0 bugfix for rain particles when loading keyboard setup in game (and memory cleanup) 2013-04-30 06:17:30 +00:00
Mark Vejvoda 65266ca41e - added cppunit into build system and started writing some unit tests (requires new dependency cppunit) 2013-04-30 01:27:14 +00:00
Titus Tscharntke db921c3fb7 attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
Mark Vejvoda 45a1fcdf4e bugfix for purgeunused to not delete language files for techtrees 2013-04-29 05:51:41 +00:00
Mark Vejvoda 68f587e3ae updated with echo comment to indicate how to get perf working in ubuntu 2013-04-29 02:43:11 +00:00
Titus Tscharntke d303170b3f colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking. 2013-04-28 10:26:25 +00:00
Titus Tscharntke 6849d432bf colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now) 2013-04-27 17:38:35 +00:00
Titus Tscharntke 8ba869c4b7 fixed double click selection for colorpicking 2013-04-26 15:25:15 +00:00
Titus Tscharntke 77ca62240e and colorpicking is faster again 2013-04-25 23:46:55 +00:00
Titus Tscharntke 9d3c99d6d0 Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed ) 2013-04-25 23:12:34 +00:00
Titus Tscharntke c8b6a9f410 fixed colorpicking selection for units in front of trees ( flying units above forests for example ) 2013-04-24 23:06:11 +00:00
Titus Tscharntke b5aeb02d22 return button returned to wrong menu 2013-04-21 23:41:06 +00:00
Titus Tscharntke 1233f57542 lets hope I did the right thing to fix windows compile .... 2013-04-21 21:09:46 +00:00
Titus Tscharntke 1884fc5653 new options menu(s) 2013-04-21 17:04:36 +00:00
Titus Tscharntke 883cfbbd27 Default for twoFrameAnimation smoothing is false. 2013-04-17 00:56:04 +00:00
Titus Tscharntke 88e2756ac2 new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
2013-04-17 00:12:54 +00:00
Tom Reynolds a2bb80401c * improved translations for french, japanese, polish
* new language: persian (farsi)
2013-04-16 02:31:43 +00:00
Titus Tscharntke a7b1f95ee4 g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00
Titus Tscharntke 59f6688dad uuh , I had some == = problems ... 2013-04-09 23:15:48 +00:00
Titus Tscharntke 519ad0fbeb Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead. 2013-04-08 22:01:38 +00:00