Commit Graph

604 Commits

Author SHA1 Message Date
James McCulloch 8387ed29dc * wired up RoutePlanner/Cartographer
* added DebugRenderer (mostly dysfunctional)
 * add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda f86268b53d - some small changes for new pathfinder code to compile in linux 2010-07-12 06:40:19 +00:00
Mark Vejvoda d1fa4975de - added another xerces XML validation flag
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
James McCulloch bdd4f306f4 * added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
 * compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda 277230657c - fixed file encoding for proper credits display 2010-07-11 15:56:00 +00:00
Mark Vejvoda 61b77fe645 - added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda 472abf62f2 - updates for all lng files in updater for proper output path 2010-07-10 07:09:21 +00:00
Mark Vejvoda 18d25eac0f - updated installer to give the option for the user to launch the game or not 2010-07-10 06:59:33 +00:00
Mark Vejvoda 9a6bb4830e - updated version # for next alpha release 2010-07-10 06:53:55 +00:00
Mark Vejvoda cf124e65b6 - Added minor version updater for windows users 2010-07-10 06:52:51 +00:00
Mark Vejvoda 031bfd2f60 - added LAN IP in custom Menu
- Updated readme and other text files with more accurate info (thanks Tomreyn)
- Disabled ability to zoom out when game is over if in a network game (creates to much LAG and instability)
2010-07-10 06:14:31 +00:00
Mark Vejvoda f40dd94b1d - added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
2010-07-09 22:16:26 +00:00
Mark Vejvoda eb34eb1fe5 - more bugfixes for ping logic 2010-07-09 18:49:01 +00:00
Mark Vejvoda af6eb0d1e6 - bugfix for new custom ping msg 2010-07-09 18:02:31 +00:00
Mark Vejvoda b008594ca8 - missing header for windows compile 2010-07-09 17:46:53 +00:00
Mark Vejvoda 0d7d0e139d - updated disconnect checking to include a timeout check for our custom ping 2010-07-09 17:12:57 +00:00
Mark Vejvoda df688c3ede - some debug comments removed 2010-07-09 15:59:49 +00:00
Mark Vejvoda 3e53b69676 - added client side ping style packet for linux socket disconnect checking 2010-07-09 15:01:49 +00:00
Mark Vejvoda 4ba69753f9 - added extra check on linux for socket disconnect 2010-07-09 05:29:42 +00:00
Mark Vejvoda ab655162cb - added more bug fixes related to network disconnects.
- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda ff21d26161 - mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda 39ad29ba3d - attempt to improve rendering speed by rolling back render code to be more like 3.3.4
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda 64705aa786 - some optimizations for performance logging 2010-07-06 19:24:36 +00:00
Mark Vejvoda b0b775dc49 - adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled) 2010-07-06 15:11:10 +00:00
Mark Vejvoda aecc708942 - attempt to improve rendering speed 2010-07-06 13:26:23 +00:00
Mark Vejvoda c04b83259e - attempt to improve rendering speed 2010-07-06 10:11:56 +00:00
Mark Vejvoda 413c492684 - attempt to improve rendering speed 2010-07-06 06:30:49 +00:00
Mark Vejvoda 8478ab80b3 - bugfixes for malformed debug statements
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda 35cf6204d6 - updated script for 3.3.5 release 2010-07-04 04:39:53 +00:00
Mark Vejvoda 23394a8d21 - removed redundant dsound.dll as the file is not used and is a debug version anyways 2010-07-04 02:15:30 +00:00
Mark Vejvoda 035ea8f00a - last minute changes for a better mega-glestfirst impression:
- updated linux instaler image
  - changed default network username to bewbie
  - updated main startup screen logo to actually say Mega-Glest
2010-07-03 23:28:06 +00:00
Mark Vejvoda d9e1bc8869 - updated defaults in ini files to point to new masterserver 2010-07-03 20:20:00 +00:00
Mark Vejvoda f3a636ff15 - attempt to fix tomreyn's font issue 2010-07-03 15:45:58 +00:00
Mark Vejvoda 3792a0af23 - added another NULL check 2010-07-03 11:07:37 +00:00
Mark Vejvoda 4ed55a12c9 - updated linux glest.ini with updated defaults 2010-07-03 11:05:38 +00:00
Mark Vejvoda 718d22df95 - updated to fully support customized external port assignments for users firewalls 2010-07-03 10:53:13 +00:00
Mark Vejvoda 009e6f07e5 - added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers.
*NOTE: This update add's a new field to the PHP / mysql scripts.
2010-07-03 10:06:31 +00:00
Mark Vejvoda ae8e8a71f2 - some minor fixes to non standard port display text 2010-07-03 09:14:58 +00:00
Mark Vejvoda 3b01eca7d7 - removed files that get created automatically when missing (no need to be in svn) 2010-07-03 07:20:54 +00:00
Mark Vejvoda aeae7371e9 - set version to 3.3.5 in preparation for release! 2010-07-03 07:06:49 +00:00
Mark Vejvoda 054817acd0 - added auto-create of user ini files if they don't exist 2010-07-03 07:02:31 +00:00
Mark Vejvoda cacb5321e6 - updated startup script 2010-07-03 06:53:42 +00:00
Mark Vejvoda 66d4fce081 - added missing translation strings to spanish (used bablefish for translations)
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda 087c6c87b1 - added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue) 2010-07-03 05:20:03 +00:00
Mark Vejvoda eda2e84aee - bugfixes for processing disconnect and game end scenarios. These fixes corrected a bunch of segfaults when client or server disconnect. 2010-07-02 19:57:47 +00:00
Mark Vejvoda 521fb237bf - bugfix for regression of disconnecting from server on lobby screen 2010-07-02 16:54:28 +00:00
Mark Vejvoda abb515298d - updated beta version to 19 2010-07-02 02:54:24 +00:00
Mark Vejvoda aa0db2c0f0 - network code bugfixes.
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Titus Tscharntke 12cd2e02d6 data license info moved to the data and readmes updated / new german lang file 2010-07-01 23:37:18 +00:00
Titus Tscharntke 49480c3a9a moved to data/glest_game/docs 2010-07-01 23:29:18 +00:00