Mark Vejvoda
|
646d11f143
|
- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
|
2013-02-12 21:51:25 +00:00 |
|
Titus Tscharntke
|
4e6e96b125
|
AI scouting switched back to something we had before "THE BUG"
|
2013-02-12 21:17:21 +00:00 |
|
Mark Vejvoda
|
aca17684a7
|
- attempt to see if this fixes drawing of starting points for some bad video drivers
|
2013-02-12 20:47:46 +00:00 |
|
Mark Vejvoda
|
589962868b
|
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
|
2013-02-12 08:44:12 +00:00 |
|
Mark Vejvoda
|
a71c3d239f
|
- added unit auto repair a buidling if the meeting point is on that building
|
2013-02-12 03:41:59 +00:00 |
|
Mark Vejvoda
|
c0fe242504
|
- allow for translated names to be shown for tutorials and scenarios in selection menu
|
2013-02-12 02:10:00 +00:00 |
|
Mark Vejvoda
|
93773839fd
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:52:44 +00:00 |
|
Mark Vejvoda
|
5fd8b121a9
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:43:30 +00:00 |
|
Titus Tscharntke
|
41671ac997
|
frustRum ->frustum
|
2013-02-11 22:51:36 +00:00 |
|
Titus Tscharntke
|
a3635376cf
|
no more trouble with middle mouse button camera view
|
2013-02-09 23:20:40 +00:00 |
|
Mark Vejvoda
|
7dae926cf2
|
- do not show errors on console for scenarios without a description
|
2013-02-09 17:18:34 +00:00 |
|
Mark Vejvoda
|
af100408ed
|
- correct vc++ build so that we properly parse the version info for automated builds
|
2013-02-09 08:01:06 +00:00 |
|
Mark Vejvoda
|
50e64e9564
|
- scenario description patch applied from Muwuum
|
2013-02-09 07:17:10 +00:00 |
|
Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
|
Titus Tscharntke
|
f06f86904c
|
recall group select again
|
2013-02-08 23:54:50 +00:00 |
|
Mark Vejvoda
|
8e97a7598d
|
- update cmake so some game tools respect output folder setting
|
2013-02-08 18:21:49 +00:00 |
|
Mark Vejvoda
|
86a7ca2b6f
|
- bugfix for older upnpc versions
|
2013-02-08 17:51:53 +00:00 |
|
Titus Tscharntke
|
06a1fad2fc
|
fix for more picky gcc 4.7.2 compiler
|
2013-02-08 17:42:44 +00:00 |
|
Mark Vejvoda
|
da611f8a1f
|
- add a few more safety's in the code to avoid memory issues
|
2013-02-08 07:56:46 +00:00 |
|
Mark Vejvoda
|
74d7841c4d
|
- add a few more safety's in the code to avoid memory issues
|
2013-02-08 07:54:12 +00:00 |
|
Mark Vejvoda
|
941b00b9bb
|
- remove 8 bit color as a selectable options in UI
|
2013-02-07 01:41:52 +00:00 |
|
Mark Vejvoda
|
cfb9b61168
|
- rollback AI so nig can test anarchy bug
|
2013-02-06 23:58:49 +00:00 |
|
Mark Vejvoda
|
25f2b92892
|
- update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x
|
2013-02-06 23:00:25 +00:00 |
|
Titus Tscharntke
|
3ea6a02d95
|
no return in void methods
|
2013-02-05 22:00:50 +00:00 |
|
Mark Vejvoda
|
b2be14ca33
|
- updated the AI's scouting logic
- updated from transifex
|
2013-02-05 06:56:59 +00:00 |
|
Mark Vejvoda
|
bf468a39e1
|
-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
|
2013-02-05 02:35:09 +00:00 |
|
Mark Vejvoda
|
adc62b7df8
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-05 00:01:40 +00:00 |
|
Mark Vejvoda
|
196d1240f1
|
- attempt to fix the crash in game originally reported by nig
|
2013-02-04 23:47:54 +00:00 |
|
Mark Vejvoda
|
f4b026b41f
|
- bugfix on linux
|
2013-02-04 08:36:03 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
d02f91d2e0
|
- bugfix for AI not using correct build spacing
|
2013-02-03 23:29:16 +00:00 |
|
Mark Vejvoda
|
c913825650
|
- trying to fix bug in sound player
|
2013-02-02 06:29:26 +00:00 |
|
Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
|
Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Mark Vejvoda
|
d808b4ecc4
|
- added Unit selection type label
- updated unhandled exception logic in linux
|
2013-02-01 05:52:00 +00:00 |
|
Mark Vejvoda
|
3ccdd1a0c7
|
- updated windows exception handler to catch all error types
|
2013-02-01 05:26:07 +00:00 |
|
Mark Vejvoda
|
71d5f24828
|
- added support for google-breakpad in linux
|
2013-02-01 02:27:01 +00:00 |
|
Mark Vejvoda
|
bf71461d78
|
- see if this fixes loading issue on windows
|
2013-02-01 00:30:32 +00:00 |
|
Mark Vejvoda
|
864ef8acec
|
- see if this fixes loading issue on windows
|
2013-01-31 23:59:05 +00:00 |
|
Mark Vejvoda
|
ea03747ace
|
- updated to add initial support for google-breakpad exception handling
|
2013-01-31 20:17:52 +00:00 |
|
Titus Tscharntke
|
11cd3b4a17
|
now you can increase the speed step by step up to "FastSpeedLoops"
|
2013-01-31 12:36:51 +00:00 |
|
Titus Tscharntke
|
d0a4d40526
|
no comment ...
|
2013-01-31 11:33:49 +00:00 |
|
Mark Vejvoda
|
fe942809e6
|
- fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit
|
2013-01-30 06:08:14 +00:00 |
|
Mark Vejvoda
|
6acf5e9e67
|
- attempt to fix ftpclient error on shutdown shown by nig
|
2013-01-29 00:10:27 +00:00 |
|
Titus Tscharntke
|
d6c5c2ac0e
|
non transparent faction preview
|
2013-01-27 22:10:59 +00:00 |
|
Titus Tscharntke
|
c5dd29f4ff
|
new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
|
2013-01-27 22:10:24 +00:00 |
|
Titus Tscharntke
|
3f175b8a6a
|
render loading screen with shadowed text
|
2013-01-27 20:18:14 +00:00 |
|
Mark Vejvoda
|
d9fac85d21
|
- added more debug logging
|
2013-01-27 07:26:35 +00:00 |
|
Mark Vejvoda
|
bd2bb98e3f
|
- bugfix g3d viewer to render textures
|
2013-01-25 15:23:45 +00:00 |
|
Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
|
2013-01-25 02:55:28 +00:00 |
|
Mark Vejvoda
|
743efc0822
|
- fixed null pointer discovered by titi
|
2013-01-24 23:10:25 +00:00 |
|
Titus Tscharntke
|
8399ed2c6a
|
bugfix for selectType in options
|
2013-01-24 22:52:34 +00:00 |
|
Mark Vejvoda
|
a15bdecbf3
|
- a few safety changes for network communication
- small tweaks for unit selection
|
2013-01-24 21:09:40 +00:00 |
|
Titus Tscharntke
|
d2ee2cfdc8
|
FrustumPicking in ingame options
|
2013-01-24 20:02:14 +00:00 |
|
Mark Vejvoda
|
87b39a3cb5
|
- fix unit selection
|
2013-01-24 15:52:11 +00:00 |
|
Mark Vejvoda
|
bf7445903d
|
- cleanup some color pick code
|
2013-01-24 00:42:06 +00:00 |
|
Titus Tscharntke
|
4cc9240996
|
selection type in options
|
2013-01-24 00:29:20 +00:00 |
|
Mark Vejvoda
|
cc89b6ba65
|
- add selection type to debug view ingame
|
2013-01-24 00:14:29 +00:00 |
|
Mark Vejvoda
|
d7d83f7c5e
|
- attempt to speed up color picking
|
2013-01-23 23:20:54 +00:00 |
|
Mark Vejvoda
|
86eac7451b
|
- attempt to speed up color picking
|
2013-01-23 22:34:22 +00:00 |
|
Mark Vejvoda
|
69568f5b1a
|
- attempt to speed up color picking
|
2013-01-23 21:53:02 +00:00 |
|
Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
|
Mark Vejvoda
|
8134da2f12
|
- attempt to see if this fixes units that do not attack when right clicking enemy
|
2013-01-23 19:53:12 +00:00 |
|
Mark Vejvoda
|
7ecc7325ac
|
- trying to trace nig's crash (more debug info and safer code)
|
2013-01-23 14:51:28 +00:00 |
|
Mark Vejvoda
|
141f7eaa48
|
- cleanup some warnings in VC++
- more consistent project settings in vc++
|
2013-01-23 06:53:55 +00:00 |
|
Mark Vejvoda
|
e7e5ac8987
|
- only render live units when picking selected units
|
2013-01-23 06:26:26 +00:00 |
|
Mark Vejvoda
|
7146a20976
|
- attempt to fix / improve performance of color picking
|
2013-01-22 04:30:06 +00:00 |
|
Mark Vejvoda
|
7eaf0dcffc
|
- rollback last change
|
2013-01-18 04:01:43 +00:00 |
|
Mark Vejvoda
|
790400938d
|
- test to see if we get better info on windows for unknown errors
|
2013-01-18 01:12:32 +00:00 |
|
Mark Vejvoda
|
51a0b50bc2
|
- applied changes from Muwuum for full translatable game experience
|
2013-01-16 21:16:59 +00:00 |
|
Mark Vejvoda
|
11392c69c9
|
- see if this speeds up color picking
|
2013-01-16 18:23:29 +00:00 |
|
Mark Vejvoda
|
ccb402d42e
|
- fix build on windows
|
2013-01-16 17:51:31 +00:00 |
|
Mark Vejvoda
|
06a135301b
|
- set color pciking as the default selection type. Possible ini entries are:
EnableSelectBufPicking=true
EnableColorPicking=true
EnableFrustumPicking=true
|
2013-01-16 17:13:51 +00:00 |
|
Mark Vejvoda
|
ce7982dc91
|
- see if this speeds up color picking
|
2013-01-16 16:58:28 +00:00 |
|
Mark Vejvoda
|
d7eeaa4d8d
|
- see if this speeds up color picking
|
2013-01-16 01:46:31 +00:00 |
|
Tom Reynolds
|
ef279c0ce1
|
Update to Linux system report utility
|
2013-01-15 20:51:28 +00:00 |
|
Mark Vejvoda
|
0b087a9e84
|
- updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
|
2013-01-15 20:13:18 +00:00 |
|
Mark Vejvoda
|
1e6364051b
|
- updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
|
2013-01-15 17:26:55 +00:00 |
|
Mark Vejvoda
|
21f674abd9
|
- see if this fixes color picking
|
2013-01-15 03:34:01 +00:00 |
|
Mark Vejvoda
|
ceedef5200
|
- see if this fixes color picking
|
2013-01-15 03:18:26 +00:00 |
|
Mark Vejvoda
|
17a599ced3
|
- see if this fixes color picking
|
2013-01-15 00:52:00 +00:00 |
|
Mark Vejvoda
|
6f0c700acf
|
- see if this fixes color picking
|
2013-01-15 00:38:45 +00:00 |
|
Mark Vejvoda
|
4d0811f0ec
|
- update debug stats to remove unused items
- disable interpolation when doing unit or resource selection
|
2013-01-12 07:36:14 +00:00 |
|
Mark Vejvoda
|
90ad8581d7
|
- bug fixes for new thread manager when in game lobby
|
2013-01-12 04:40:44 +00:00 |
|
Mark Vejvoda
|
1a49588a45
|
- added smarts to the AI so it takes note of very active battle locations and scouts there.
|
2013-01-12 01:55:13 +00:00 |
|
Mark Vejvoda
|
de1f7c53d9
|
- improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables
|
2013-01-12 01:11:53 +00:00 |
|
Mark Vejvoda
|
9c14ee0aec
|
- on game start close non authenticated players who are connected
|
2013-01-12 00:09:25 +00:00 |
|
Mark Vejvoda
|
0f34a886c6
|
- headless admin cannot start unless min authenticated players are connected
|
2013-01-11 23:48:57 +00:00 |
|
Mark Vejvoda
|
3df1df6155
|
- attempt to get better stack traces on windows
|
2013-01-11 22:51:47 +00:00 |
|
Mark Vejvoda
|
2a927cd0b8
|
- try to improve error handling on windows for better stack traces
|
2013-01-11 22:00:10 +00:00 |
|
Mark Vejvoda
|
10f4c1ded4
|
- try to improve error handling on windows for better stack traces
|
2013-01-11 20:34:24 +00:00 |
|
Mark Vejvoda
|
69a15d4544
|
- added a new skill to toggle fog of war for any command.
|
2013-01-11 18:40:47 +00:00 |
|
Mark Vejvoda
|
4ea22920bf
|
- added a new skill to toggle fog of war for any command.
|
2013-01-11 18:26:30 +00:00 |
|
Mark Vejvoda
|
7b99501697
|
- added a new skill to toggle fog of war for any command.
|
2013-01-11 18:18:58 +00:00 |
|
Mark Vejvoda
|
563bd8ac57
|
- client disconnect handling improvement
|
2013-01-11 04:32:52 +00:00 |
|
Mark Vejvoda
|
4401bcbd3f
|
- client disconnect handling improvement
|
2013-01-10 21:30:38 +00:00 |
|
Mark Vejvoda
|
5d2066fdbb
|
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
|
2013-01-10 21:16:28 +00:00 |
|
Mark Vejvoda
|
ef069abdc8
|
- attempt to get mac build further
|
2013-01-10 07:32:54 +00:00 |
|
Mark Vejvoda
|
5d545f6588
|
- attempt to get mac build further
|
2013-01-10 06:19:07 +00:00 |
|
Mark Vejvoda
|
66bc98c106
|
- bugfix for nig's client disconnect error
|
2013-01-09 23:34:37 +00:00 |
|