Mark Vejvoda
87b39a3cb5
- fix unit selection
2013-01-24 15:52:11 +00:00
Mark Vejvoda
d7d83f7c5e
- attempt to speed up color picking
2013-01-23 23:20:54 +00:00
Mark Vejvoda
69568f5b1a
- attempt to speed up color picking
2013-01-23 21:53:02 +00:00
Mark Vejvoda
93438d42f4
- attempt to see if this fixes units that do not attack when right clicking enemy
...
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
7ecc7325ac
- trying to trace nig's crash (more debug info and safer code)
2013-01-23 14:51:28 +00:00
Mark Vejvoda
141f7eaa48
- cleanup some warnings in VC++
...
- more consistent project settings in vc++
2013-01-23 06:53:55 +00:00
Mark Vejvoda
e7e5ac8987
- only render live units when picking selected units
2013-01-23 06:26:26 +00:00
Mark Vejvoda
7146a20976
- attempt to fix / improve performance of color picking
2013-01-22 04:30:06 +00:00
Mark Vejvoda
11392c69c9
- see if this speeds up color picking
2013-01-16 18:23:29 +00:00
Mark Vejvoda
ccb402d42e
- fix build on windows
2013-01-16 17:51:31 +00:00
Mark Vejvoda
06a135301b
- set color pciking as the default selection type. Possible ini entries are:
...
EnableSelectBufPicking=true
EnableColorPicking=true
EnableFrustumPicking=true
2013-01-16 17:13:51 +00:00
Mark Vejvoda
ce7982dc91
- see if this speeds up color picking
2013-01-16 16:58:28 +00:00
Mark Vejvoda
21f674abd9
- see if this fixes color picking
2013-01-15 03:34:01 +00:00
Mark Vejvoda
ceedef5200
- see if this fixes color picking
2013-01-15 03:18:26 +00:00
Mark Vejvoda
4d0811f0ec
- update debug stats to remove unused items
...
- disable interpolation when doing unit or resource selection
2013-01-12 07:36:14 +00:00
Mark Vejvoda
ee2ad95164
- attempt to improve ai decision performance by having each ai player updates done in a thread
2013-01-01 18:55:26 +00:00
Mark Vejvoda
3773736212
- bugfix for headless admin to get message in his own language (if possible)
2012-11-15 14:45:22 +00:00
Mark Vejvoda
11fdaf899b
- attempt to see if this fixes tomreyn's selectbuf problems
2012-11-15 07:28:48 +00:00
Mark Vejvoda
490c538086
- bugfix from tomreyn's stacktrace for resource selection
2012-11-14 23:42:12 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Titus Tscharntke
a43ebdb69e
changed way of showing the quick marker in the minimap ( x + mouseclick )
2012-11-10 00:01:44 +00:00
Mark Vejvoda
cc8b983b99
- stop internet lobby chat from overflowing into other UI elements
2012-11-09 18:09:32 +00:00
Mark Vejvoda
b178b1d1e9
- fixed messagebox word wrap with lua messages
2012-11-08 23:54:43 +00:00
Mark Vejvoda
16b85dbe79
- added another patch from cygal (he's on fire people!) to word wrap messagebox text
...
- remove newlines from english text where appropriate
2012-11-07 21:24:44 +00:00
Titus Tscharntke
6880b06152
fix to prevent selecting units and resources ( like trees) at once
2012-11-06 22:29:13 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
8b1000cbfb
- don't save the transifex password to the ini (but still allow the user to enter the value manually in the ini)
2012-10-22 22:06:30 +00:00
Mark Vejvoda
ba0bf98b9e
- hide password until editing
...
- move transifex ui items to the right
2012-10-22 19:38:28 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
e63e634e1e
- added a bit more lua and updated capture enemy flag
2012-10-13 07:33:33 +00:00
Mark Vejvoda
0180aa6bba
- added new lua functions:
...
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)
1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Mark Vejvoda
c5ac0cc8e3
- fix min player for headless game message
2012-10-06 17:50:27 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
732f5260a1
- corrected default progress bar height (since its often chopping off font)
2012-09-27 06:12:53 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
e0bf4df646
- cppcheck round #2 cleanup
2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
c50469acd7
- limit users to a max of 5 cell markers and use team color when placed
2012-09-21 00:54:22 +00:00
Mark Vejvoda
d4edad893c
- changed cell mark / unmark icons
2012-09-20 04:53:58 +00:00
Mark Vejvoda
6ea34ea46c
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
2012-09-20 04:10:34 +00:00
Titus Tscharntke
5373c9cf6b
only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing.
2012-09-11 22:50:59 +00:00
Titus Tscharntke
6bd5e236de
a bit slower animation for morphing effect
2012-09-11 22:29:54 +00:00
Titus Tscharntke
75dfebade5
does this morph effect look better? Morph to/from air/land is also supported now
2012-09-11 22:16:44 +00:00
Titus Tscharntke
75032c3287
reserve unit place while morphing. (first try)
2012-09-11 21:16:24 +00:00
Titus Tscharntke
2bdc487cce
fix for "non-selectable" feature, its tested and works now!
2012-09-01 18:38:01 +00:00
Mark Vejvoda
7d3a5ae43e
- make everyone happy regarding the clock:
...
InGameClock=true
InGameLocalClock=true
2012-08-16 21:15:31 +00:00
Mark Vejvoda
d58ea5f57c
- added titles and local time as well
2012-08-16 06:31:02 +00:00
Mark Vejvoda
648c3e190a
- added patch from Taoki for showing time of game day under minimap (thanks)
2012-08-15 14:37:27 +00:00
Mark Vejvoda
e2fcf9ed94
- bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them.
2012-08-13 21:46:27 +00:00