Commit Graph

1212 Commits

Author SHA1 Message Date
Mark Vejvoda 6a99e2db8e - another attempt to guard socket thread access so avoid menu hang problems 2010-12-18 19:52:47 +00:00
Titus Tscharntke 7305391b6d Unit commanding via minimap 2010-12-18 17:18:36 +00:00
Titus Tscharntke 24a0eb31d8 about screen names fixed again ... 2010-12-18 00:37:59 +00:00
Titus Tscharntke 3d277e00e5 but this time its fixed ! 2010-12-17 23:23:45 +00:00
Mark Vejvoda fd0875639e - attempt to fix menu hangs, don't believe we need any sleeps in this class 2010-12-17 21:39:31 +00:00
Titus Tscharntke cf573a56e0 forgot to comment something 2010-12-17 21:36:34 +00:00
Titus Tscharntke 6ed3a3af53 build date removed from internet menu ( space needed for "IN PROGRESS Message" !);
CMake now defaults to RelWithDebInfo
2010-12-17 20:55:46 +00:00
Mark Vejvoda b148507411 - set anti-alias setting so it works if enabled 2010-12-17 02:53:52 +00:00
Mark Vejvoda 0c325baeb0 - added a missing include folder for win32 build and fixed compiler flag for special build type 2010-12-17 02:52:10 +00:00
Mark Vejvoda 486f84ecbf - checked in cross tool chain file 2010-12-17 02:19:46 +00:00
mnaumann 596eb685e9 Corrections to linux build script, thanks cygal 2010-12-16 10:52:34 +00:00
Mark Vejvoda 158acea0b5 - attempt to fix problem with hanging sleep 2010-12-14 00:00:56 +00:00
Mark Vejvoda 8d6e33d4ba - added some extra guards in Network manager (throw exception if things are in a bad state) 2010-12-13 23:39:24 +00:00
Mark Vejvoda 5e410f3066 - bugfix for turning off fog of war on network games when players are dead. Now we DO NOT turn off fog of war until ALL of the players units are dead. 2010-12-13 23:24:03 +00:00
Mark Vejvoda 90fe87098c - added a wait time of 10 seconds max for some thread loops 2010-12-13 23:13:25 +00:00
Titus Tscharntke 75541aec3b Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
Mark Vejvoda 003d15c28a - updated cmake files to support toggling between release and debug builds (even release with debug info)
when calling CMAKE you may toggle debug or release like this:
cmake -D CMAKE_BUILD_TYPE=Debug ..
or
cmake -D CMAKE_BUILD_TYPE=Release ..
2010-12-12 08:10:18 +00:00
Mark Vejvoda 367effb217 - updated cmake files so windows build on windows OS build properly using wxWidgets dll's 2010-12-12 06:31:40 +00:00
Mark Vejvoda 8918b11320 - added an invlaid value check to the units field 2010-12-12 00:46:13 +00:00
Mark Vejvoda 1984c61386 - final completion of tools now building in both linux and windows through cmake 2010-12-11 15:05:43 +00:00
Mark Vejvoda 9cce656e65 - updated tools to use proper name libglest 2010-12-11 13:43:15 +00:00
Mark Vejvoda e34c8977e1 - a few changes to cmake windows build so that it runs properly (libglest must be a dll) 2010-12-11 13:35:27 +00:00
Mark Vejvoda 99769d3dd1 - turned off verbose display when building 2010-12-11 13:01:06 +00:00
Mark Vejvoda f27cb6c8a3 - added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh) 2010-12-11 12:53:38 +00:00
Mark Vejvoda 8f579e735f - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
Mark Vejvoda 8a14e826d5 - added a build script for Linux Cmake builds 2010-12-11 07:24:03 +00:00
Mark Vejvoda aebcca517c - bugfixes to get cmake working properly in linux and windows 2010-12-11 07:05:07 +00:00
Mark Vejvoda 653f45e162 - added CMAKE support for building MG in Windows using MingW 2010-12-11 06:56:19 +00:00
Mark Vejvoda 755a7737fa - added CMAKE support for building MG in Windows using MingW 2010-12-11 06:32:21 +00:00
Titus Tscharntke ebcadc13f0 Constants for easy/normal/ultra/mega default multipliers
Multiplier example for scenarios
Version number is only shown with build date and so on for dev versions
2010-12-11 00:20:31 +00:00
Mark Vejvoda 1ff84eaddb - updated cmake build to touch game_util.cpp every time make is called so it ALWAYS has the right date/time stamp 2010-12-10 02:45:07 +00:00
Mark Vejvoda 679557c6f2 - added proper SVN revision handling for CMAKE builds so now the --version and main menu display proper SVN Global Revision # 2010-12-10 01:53:51 +00:00
Mark Vejvoda 045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda f4ed98ce27 - changed min cmake version to 2.6.2 2010-12-09 17:19:19 +00:00
Mark Vejvoda ac1a291739 - modified cmake scripts to place linux binaries in the same spot that jam placed them 2010-12-09 17:14:40 +00:00
Mark Vejvoda debdd50a26 - changed location of windows glest library to make compiling and debugging easier 2010-12-09 06:40:16 +00:00
Mark Vejvoda 2d402f0169 - updated cmake scripts to build everything 2010-12-09 00:20:43 +00:00
Mark Vejvoda 8e15daf451 - changed min supported version for cmake builds to be 2.8 2010-12-08 22:58:30 +00:00
Mark Vejvoda 7a7bc828f1 - full support for all megaglest modules to compile with the following:
release / debug
 linux / windows
2010-12-08 20:03:15 +00:00
Mark Vejvoda 7341886b11 - changes so map editor compiles in mingw 2010-12-08 16:31:08 +00:00
Mark Vejvoda 20562c4dbb - updated to display MINGW client platform 2010-12-08 07:01:24 +00:00
Mark Vejvoda 5fb2a906f1 - added a touch for proper build date/time stamp for vc++ batchfile building mg 2010-12-07 22:34:24 +00:00
Mark Vejvoda 7f0a179340 - bugfix for vc++ compile (added #define for mingw) 2010-12-07 22:29:31 +00:00
Mark Vejvoda b605c65aa9 - updates to support both Windows and Linux targets from CodeBlocks Workspace 2010-12-07 07:00:11 +00:00
Mark Vejvoda 1e0a5dc304 - better stability of menu navigation and threads 2010-12-07 06:12:51 +00:00
nosogo 8c115809ce editor: shift map + mirror do player positions 2010-12-06 20:13:27 +00:00
Mark Vejvoda df042b5bf2 - added another debug entry for client vs server version comparison 2010-12-05 03:41:44 +00:00
nosogo 11a34a141a shouldnt change glest.ini 2010-12-05 01:52:55 +00:00
Mark Vejvoda 7872e980e1 - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
nosogo f545edad68 more fixes for editor 2010-12-05 01:33:28 +00:00