- changed location of windows glest library to make compiling and debugging easier
This commit is contained in:
parent
2d402f0169
commit
debdd50a26
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@ -128,6 +128,7 @@
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<Add library="glest" />
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<Add directory="../../source/win32_deps/lib" />
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<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/lib" />
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<Add directory="../../data/glest_game/" />
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</Linker>
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</Target>
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<Target title="Release Win32">
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@ -254,6 +255,7 @@
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<Add library="glest" />
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<Add directory="../../source/win32_deps/lib" />
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<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/lib" />
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<Add directory="../../data/glest_game/" />
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</Linker>
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</Target>
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<Target title="Release Linux">
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@ -1,55 +1,55 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_layout_file>
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<ActiveTarget name="Release Win32" />
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<File name="../../source/glest_game/ai/ai.cpp" open="1" top="0" tabpos="9">
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<ActiveTarget name="Release Linux" />
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<File name="../../source/glest_game/ai/ai.cpp" open="1" top="0" tabpos="10">
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<Cursor position="12418" topLine="415" />
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</File>
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<File name="../../source/glest_game/facilities/game_util.cpp" open="1" top="0" tabpos="12">
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<File name="../../source/glest_game/facilities/game_util.cpp" open="1" top="0" tabpos="13">
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<Cursor position="1286" topLine="27" />
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</File>
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<File name="../../source/glest_game/facilities/game_util.h" open="0" top="0" tabpos="11">
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<Cursor position="1282" topLine="0" />
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</File>
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<File name="../../source/glest_game/game/game.cpp" open="1" top="0" tabpos="5">
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<File name="../../source/glest_game/game/game.cpp" open="1" top="0" tabpos="6">
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<Cursor position="17909" topLine="457" />
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</File>
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<File name="../../source/glest_game/global/config.cpp" open="1" top="0" tabpos="2">
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<File name="../../source/glest_game/global/config.cpp" open="1" top="0" tabpos="3">
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<Cursor position="2352" topLine="57" />
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</File>
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<File name="../../source/glest_game/global/core_data.cpp" open="1" top="0" tabpos="3">
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<File name="../../source/glest_game/global/core_data.cpp" open="1" top="0" tabpos="4">
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<Cursor position="836" topLine="138" />
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</File>
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<File name="../../source/glest_game/global/core_data.h" open="1" top="1" tabpos="17">
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<File name="../../source/glest_game/global/core_data.h" open="1" top="0" tabpos="14">
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<Cursor position="603" topLine="1" />
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</File>
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<File name="../../source/glest_game/global/lang.cpp" open="1" top="0" tabpos="4">
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<File name="../../source/glest_game/global/lang.cpp" open="1" top="0" tabpos="5">
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<Cursor position="900" topLine="17" />
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</File>
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<File name="../../source/glest_game/graphics/particle_type.cpp" open="1" top="0" tabpos="0">
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<File name="../../source/glest_game/graphics/particle_type.cpp" open="1" top="0" tabpos="1">
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<Cursor position="0" topLine="0" />
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</File>
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<File name="../../source/glest_game/graphics/particle_type.h" open="0" top="0" tabpos="0">
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<Cursor position="654" topLine="2" />
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</File>
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<File name="../../source/glest_game/graphics/renderer.cpp" open="1" top="0" tabpos="7">
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<File name="../../source/glest_game/graphics/renderer.cpp" open="1" top="0" tabpos="8">
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<Cursor position="4897" topLine="109" />
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</File>
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<File name="../../source/glest_game/main/main.cpp" open="1" top="0" tabpos="1">
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<File name="../../source/glest_game/main/main.cpp" open="1" top="0" tabpos="2">
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<Cursor position="19940" topLine="590" />
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</File>
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<File name="../../source/glest_game/main/program.cpp" open="1" top="0" tabpos="6">
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<File name="../../source/glest_game/main/program.cpp" open="1" top="0" tabpos="7">
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<Cursor position="16490" topLine="479" />
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</File>
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<File name="../../source/glest_game/menu/menu_state_connected_game.cpp" open="0" top="0" tabpos="11">
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<Cursor position="12506" topLine="308" />
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</File>
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<File name="../../source/glest_game/menu/menu_state_custom_game.cpp" open="1" top="0" tabpos="11">
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<File name="../../source/glest_game/menu/menu_state_custom_game.cpp" open="1" top="0" tabpos="12">
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<Cursor position="77903" topLine="1933" />
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</File>
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<File name="../../source/glest_game/network/network_manager.cpp" open="1" top="0" tabpos="10">
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<File name="../../source/glest_game/network/network_manager.cpp" open="1" top="0" tabpos="11">
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<Cursor position="2716" topLine="34" />
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</File>
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<File name="../../source/glest_game/type_instances/unit.cpp" open="1" top="0" tabpos="8">
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<File name="../../source/glest_game/type_instances/unit.cpp" open="1" top="0" tabpos="9">
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<Cursor position="50789" topLine="1676" />
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</File>
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</CodeBlocks_layout_file>
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@ -7,7 +7,7 @@
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<Option compiler="mingw32_compiler" />
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<Build>
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<Target title="Debug Win32">
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<Option output="../../source/win32_deps/lib/libstreflop.a" prefix_auto="0" extension_auto="0" />
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<Option output="../../data/glest_game/libstreflop.a" prefix_auto="0" extension_auto="0" />
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<Option working_dir="" />
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<Option object_output="Debug Win32/libstreflop" />
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<Option type="2" />
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@ -34,7 +34,7 @@
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</ResourceCompiler>
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</Target>
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<Target title="Release Win32">
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<Option output="../../source/win32_deps/lib/libstreflop.a" prefix_auto="0" extension_auto="0" />
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<Option output="../../data/glest_game/libstreflop.a" prefix_auto="0" extension_auto="0" />
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<Option working_dir="" />
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<Option object_output="Release Win32/libstreflop" />
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<Option type="2" />
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@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_workspace_file>
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<Workspace title="Workspace">
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<Project filename="libstreflop.cbp" />
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<Project filename="libstreflop.cbp" active="1" />
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<Project filename="shared_lib.cbp" />
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<Project filename="glest_game.cbp" />
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<Project filename="glest_editor.cbp" />
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<Project filename="g3d_viewer.cbp" active="1" />
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<Project filename="g3d_viewer.cbp" />
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<Project filename="glest_configurator.cbp" />
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</Workspace>
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</CodeBlocks_workspace_file>
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@ -7,8 +7,8 @@
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<Option compiler="mingw32_compiler" />
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<Build>
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<Target title="Debug Win32">
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<Option output="../../source/win32_deps/lib/libglest.dll" prefix_auto="0" extension_auto="0" />
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<Option working_dir="../../source/win32_deps/lib" />
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<Option output="../../data/glest_game/libglest.dll" prefix_auto="0" extension_auto="0" />
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<Option working_dir="../../data/glest_game/" />
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<Option object_output="Debug Win32/shared_lib" />
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<Option type="3" />
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<Option compiler="mingw32_compiler" />
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@ -102,11 +102,12 @@
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<Add directory="./" />
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<Add directory="../../source/win32_deps/lib" />
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<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/lib" />
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<Add directory="../../data/glest_game/" />
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</Linker>
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</Target>
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<Target title="Release Win32">
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<Option output="../../source/win32_deps/lib/libglest.dll" prefix_auto="0" extension_auto="0" />
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<Option working_dir="../../source/win32_deps/lib" />
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<Option output="../../data/glest_game/libglest.dll" prefix_auto="0" extension_auto="0" />
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<Option working_dir="../../data/glest_game/" />
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<Option object_output="Release Win32/shared_lib" />
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<Option type="3" />
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<Option compiler="mingw32_compiler" />
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@ -199,6 +200,7 @@
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<Add directory="./" />
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<Add directory="../../source/win32_deps/lib" />
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<Add directory="../../source/win32_deps/xerces-c-src_2_8_0/lib" />
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<Add directory="../../data/glest_game/" />
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</Linker>
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</Target>
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<Target title="Release Linux">
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_layout_file>
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<ActiveTarget name="Release Win32" />
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<ActiveTarget name="Release Linux" />
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<File name="../../source/shared_lib/include/graphics/graphics_interface.h" open="0" top="0" tabpos="0">
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<Cursor position="566" topLine="0" />
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</File>
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@ -19,7 +19,7 @@
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<File name="../../source/shared_lib/include/platform/sdl/platform_main.h" open="1" top="0" tabpos="3">
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<Cursor position="696" topLine="0" />
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</File>
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<File name="../../source/shared_lib/include/platform/sdl/thread.h" open="0" top="0" tabpos="0">
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<File name="../../source/shared_lib/include/platform/sdl/thread.h" open="1" top="1" tabpos="33">
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<Cursor position="557" topLine="0" />
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</File>
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<File name="../../source/shared_lib/include/streflop/FPUSettings.h" open="1" top="0" tabpos="9">
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