Mark Vejvoda
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7d38aec84a
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
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Titus Tscharntke
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c54174061f
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particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
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2011-03-13 23:16:07 +00:00 |
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Mark Vejvoda
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39bf1b986e
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- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
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2011-03-13 08:23:43 +00:00 |
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Mark Vejvoda
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819831a287
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- misc logs and screenshots now also go in userdata folder
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2011-03-10 17:31:55 +00:00 |
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Titus Tscharntke
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4874d31ddd
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hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared
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2011-03-06 22:50:04 +00:00 |
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Titus Tscharntke
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273ab4c502
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Option to switch on/off tileset particles
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2011-03-06 13:11:22 +00:00 |
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Titus Tscharntke
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792d0aa665
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particles for tilesets ( too much rendered at the moment )
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2011-03-01 23:36:33 +00:00 |
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Mark Vejvoda
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bced200dd1
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- bugfix when bad values are in map file, game would freeze at game start due to endless loop
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2011-02-25 22:13:11 +00:00 |
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Mark Vejvoda
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c4795eb6cb
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- more fixing of map corner position actions causing memory access violations (this will further stabilize the code)
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2011-02-25 04:15:22 +00:00 |
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Titus Tscharntke
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922df8e025
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up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
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2011-02-25 00:31:42 +00:00 |
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Mark Vejvoda
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4cb2485cdf
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- fixed meeting point crash on edge of map
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2011-02-24 22:13:40 +00:00 |
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Titus Tscharntke
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25204e0084
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I just removed an unneeded check
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2011-02-24 20:14:12 +00:00 |
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Mark Vejvoda
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16c7316887
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- initial attempt to enable pathfinder caching (think it might work now). Please test
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2011-02-23 07:03:38 +00:00 |
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Mark Vejvoda
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53e8d96092
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- removed printf
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2011-02-23 00:00:44 +00:00 |
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Mark Vejvoda
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77fb1b6d15
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- bugfix for building units at edges of maps
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2011-02-22 23:59:21 +00:00 |
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Mark Vejvoda
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8d8ed75990
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- bugfix for building units at edges of maps
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2011-02-22 22:25:03 +00:00 |
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Mark Vejvoda
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bd29260fef
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- Does this fix choppy network play? Please test and let me know
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2011-02-21 01:34:31 +00:00 |
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Mark Vejvoda
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b2ae0f3b7b
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- reverted morph to original code to see if this fixes out of synch (from muwums original change)
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2011-02-20 00:04:57 +00:00 |
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Mark Vejvoda
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92ca6ba75d
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- attempt to see if this change corrects out of synch
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2011-02-19 22:36:59 +00:00 |
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Mark Vejvoda
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7a5de218b7
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- chasing down out of synch
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2011-02-16 04:43:27 +00:00 |
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Mark Vejvoda
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a0cfe3fa08
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- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
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2011-02-15 23:53:48 +00:00 |
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Mark Vejvoda
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2357e2cfd1
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- Titi, fixed the remove object so its done in the Object destructor (using an interface)
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2011-02-15 04:34:19 +00:00 |
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Titus Tscharntke
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a214fa87f5
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clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
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2011-02-13 21:04:30 +00:00 |
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Titus Tscharntke
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62a2b7cc94
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bugfix for target selection
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2011-02-13 16:46:32 +00:00 |
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Mark Vejvoda
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91a56e7805
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- another segfault bugfix for spawned attacks
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2011-02-12 21:47:31 +00:00 |
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Mark Vejvoda
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cc973f3427
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- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
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2011-02-12 07:34:32 +00:00 |
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Mark Vejvoda
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34e95f5cd5
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- streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this?
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2011-02-11 19:16:06 +00:00 |
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Mark Vejvoda
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b5e4eb53d8
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- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
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2011-02-11 07:39:58 +00:00 |
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Mark Vejvoda
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2d76d348c7
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- bugfix to put priority on attacking units first
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2011-02-10 22:54:49 +00:00 |
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Titus Tscharntke
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91abdd3ed4
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camera max height/ default are calculated based on the max height of a map
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2011-02-10 00:14:21 +00:00 |
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Titus Tscharntke
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e20162a3c4
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cleaned up the cliff coding; hopefully really no more flickering now
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2011-02-08 20:59:34 +00:00 |
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Titus Tscharntke
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e03b029bea
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Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
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2011-02-08 03:50:59 +00:00 |
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Titus Tscharntke
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e856d5e4f0
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MuwuMs changes ( spawn attack and more )
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2011-02-06 18:33:49 +00:00 |
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Titus Tscharntke
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f2caf186f9
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step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f
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2011-02-06 01:36:55 +00:00 |
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Titus Tscharntke
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d7a65ed18e
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fix for updateAttackStopped and command queuing;
switching tilesets react with delay like switching maps;
new/updated maps;
reverted egypt mining slave model;
many loading screens for scenarios
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2011-01-30 23:01:55 +00:00 |
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Mark Vejvoda
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4b085691df
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- added new LUA method togglePauseGame
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2011-01-29 23:50:21 +00:00 |
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Mark Vejvoda
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a5a6cf76d6
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- updated some new lua commands
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2011-01-29 17:52:53 +00:00 |
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Mark Vejvoda
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1a3545f8ab
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- cleaned up compiler warnings in g3d viewer
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
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2011-01-29 12:42:18 +00:00 |
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Mark Vejvoda
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ab7cf4d22b
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- a cup of tea for m0llemeister (bugfix for observers to see attack particles)
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2011-01-27 22:10:44 +00:00 |
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Mark Vejvoda
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ff3bb353fc
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- bugfix for game over and player can see whole map causing out of synch in some cases.
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2011-01-26 16:13:08 +00:00 |
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Mark Vejvoda
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66261ad662
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
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Mark Vejvoda
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60b58eb44c
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- bugfix for multi-build segfault under special conditions (discovered today)
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2011-01-20 07:56:02 +00:00 |
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Mark Vejvoda
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c51eb0a3c4
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- attempt to cleanup some debug logging to see if it helps restore normal performance
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2011-01-17 16:31:25 +00:00 |
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Mark Vejvoda
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3dac5df814
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- wacky vc++ compile bugfix, code was changed in other header files and now std::max fails!
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2011-01-15 00:29:25 +00:00 |
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Mark Vejvoda
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b778098d13
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- bugfix for multi-build discovered during testing (left a break statement when shouldn't have)
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2011-01-11 05:18:53 +00:00 |
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Mark Vejvoda
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d301f5873d
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- bugfix for multi-build bug found by tomreyn (looks like an infinite loop)
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2011-01-10 15:31:40 +00:00 |
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Mark Vejvoda
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1c78fca0fb
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- Added tileset and map CRC check in the network lobby
- numerous bugfixes
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2011-01-09 04:49:21 +00:00 |
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Mark Vejvoda
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7347dc9545
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- bugfix for multi-build queued commands
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2011-01-08 21:53:05 +00:00 |
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Mark Vejvoda
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a6cd69d9ed
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- a few bugfixes pointed out by tomreyn.. thanks
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2011-01-07 04:32:41 +00:00 |
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Titus Tscharntke
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d09d29f520
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new default settings for ultra/easy/mega ; dansk.lng up to date ; code cleanup
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2011-01-02 12:18:14 +00:00 |
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