MegaGlest/source/glest_game/world
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
..
map.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
map.h hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared 2011-03-06 22:50:04 +00:00
minimap.cpp - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
minimap.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
scenario.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
surface_atlas.cpp - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
surface_atlas.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
tileset.h step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f 2011-02-06 01:36:55 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit_updater.cpp - bugfix for building units at edges of maps 2011-02-22 23:59:21 +00:00
unit_updater.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
water_effects.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
water_effects.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
world.h particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00