Mark Vejvoda
aa2174a101
- support streaming videos from youtube etc
2012-05-21 18:32:53 +00:00
Mark Vejvoda
0d38e2eb5d
- added support for main menu background video
2012-05-19 08:40:49 +00:00
Mark Vejvoda
bf3e5a15bf
- modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
...
FieldLandName=Land
FieldAirName=Air
2012-05-11 05:49:47 +00:00
Mark Vejvoda
0120c5211a
- added a default translation file for techtrees, <techtreename>_default.lng
2012-05-03 14:43:28 +00:00
Mark Vejvoda
897346d1f5
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
c8fdc9269f
- fix win32 build
...
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
1403a3fe44
- fixed a memory leak and fixed a segfault in a thread class
2012-04-16 15:46:22 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
fce4d55dd5
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
Mark Vejvoda
3d386936dc
- updated loading games to translate tutorials and scenario paths
2012-03-31 20:58:33 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
...
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
b481fbcbb5
- proper save and restore for particles
2012-03-19 21:35:54 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
...
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
3eeb1ddea4
- added option to specify which game to load when loading a saved game.
...
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
c5331b7e8a
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
...
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
ff4c327261
- bugfix for custom data path macro usage to avoid compiler errors
2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8
- ported bugfixes for 3.6.0.3 release:
...
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
- Windows client fix for headless server operation
- Crash for some systems when trying to use VBO's
- Fixed AZERTY keyboard support
- Enhanced support for screenshots in g3d viewer
- Updated particle code from titi
- Bugfix for custom data path override causing compiler error
- Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
- Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
049b2952f2
- bugfix for invalid language setting in userini
...
- added debug info to track down tomreyn's issue
2011-12-05 00:02:32 +00:00
Mark Vejvoda
6c945a4aa6
- admin connected to a headless server can now restore auto saved game settings
2011-12-03 08:17:49 +00:00
Mark Vejvoda
46d68b8d50
-updated so all languages can take default values from the default language
2011-12-03 03:35:36 +00:00
Mark Vejvoda
3f69da1f62
- do NOT output missing language text messages in headless mode
2011-12-02 22:24:47 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
...
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
8ccd238fcf
- language order sorted by english filename
2011-12-01 00:20:14 +00:00
Mark Vejvoda
6937785f22
- now display native language name in options menu
2011-11-30 23:35:54 +00:00
Mark Vejvoda
115ef63f57
- hardened code for standalone mods
2011-11-23 19:12:06 +00:00
Mark Vejvoda
aefdfd98f8
- added new commandline option to support whole standalone mods: --load-mod=x
2011-11-23 18:02:00 +00:00
Mark Vejvoda
5bb270fe41
- all languages now define their sio639-1 code and the commandline option can take it now:
...
--use-language=en
2011-11-19 03:33:01 +00:00
Mark Vejvoda
043cd5789c
- default to english is a selected language is missing
2011-11-15 18:38:13 +00:00
Mark Vejvoda
41ae17757b
- just for you james! Fixed about screen text alignment
...
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Mark Vejvoda
7c7c050d78
bugfix for intro 'still shots' were broken for beta1
2011-11-14 09:09:31 +00:00
Titus Tscharntke
cbdde66999
we dont need to be too picky with translations which are mainly meant for logfiles
2011-11-04 01:12:05 +00:00
Mark Vejvoda
0b18d22700
fix for wrong path used to load overridden intro data
2011-11-03 14:23:21 +00:00
Mark Vejvoda
30e1f45cc7
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
...
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Titus Tscharntke
5caf2ee82f
new default multiplier .... AI is playing too good now
2011-11-02 00:34:59 +00:00
Mark Vejvoda
bb25e0ec79
fix for macosx
2011-11-01 21:47:34 +00:00
Mark Vejvoda
9848a6c529
- bugfix for windows compiling
2011-10-25 20:34:13 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
...
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
af2abb57b8
- added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics
2011-10-07 17:21:09 +00:00
Mark Vejvoda
e740775735
- bugfix for ini on windows (and added console output in verbose mode
2011-10-04 21:14:33 +00:00
Mark Vejvoda
f718cd25d0
- added the ability to have platform specific main ini files for windows and linux for easier standalone mod packaging
2011-10-04 20:41:33 +00:00
Mark Vejvoda
2a86cb4f7d
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
2011-09-27 10:16:09 +00:00
Mark Vejvoda
c68aa74fcf
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
2011-09-27 05:29:57 +00:00
Mark Vejvoda
2e9ca4c0f5
- bugfix to support \n in scenario and tutorial lng files
2011-09-16 03:17:49 +00:00
Mark Vejvoda
34ae6bda1a
- search in binary folder first for ini
2011-08-31 22:40:29 +00:00
Titus Tscharntke
4269b23c02
Mod menu tells you a bit more about mod states. Never versions of Mods are NOT indicated yet. Hopefully this is the next step.
2011-08-31 21:51:46 +00:00
Titus Tscharntke
9ef8c82441
extra team color markers ( by default use * to toggle/switch on )
2011-07-06 22:02:38 +00:00
Mark Vejvoda
50347b0a66
- cleanup of font work:
...
- removed uneeded code
- set default scale font value to 0.8 to fit nicely on screen
- added two new optional settings for ini or lng files to control scale and y centering:
FONT_SCALE_SIZE=0.8
FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
Titus Tscharntke
baea45cae8
no fun with fonts
2011-06-29 23:48:48 +00:00
Mark Vejvoda
ebd5bca7fe
- attempt to fix 'blurry fonts'
2011-06-28 06:18:24 +00:00
Mark Vejvoda
945c2aa66b
- some font bugfixes (use proper fonts in menus and also proper spacing in console)
2011-06-28 00:51:13 +00:00
Mark Vejvoda
4b6bc7a4a7
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
Mark Vejvoda
752dd26bcd
- some small font centering adjustments
2011-06-12 01:32:02 +00:00
Mark Vejvoda
f1aa231e4b
- bugfixes for font display:
...
- workaround for a bug in freetype in some cases
- better handling on different resolutions
- new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
879aaa7fe8
- added russian language (thanks Strannik)
...
- updated fonts to better handle non ascii languages (russian and ukraine display much better with more native fonts)
2011-05-25 19:03:22 +00:00
Mark Vejvoda
e221011af2
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
Mark Vejvoda
1f1c0f34a3
- do not show error type message when checking existence of language values
2011-05-24 03:44:54 +00:00
Mark Vejvoda
1085f24c6f
- more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths)
2011-05-23 19:23:00 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
8c59da57cd
- bugfixes to install related files to fix:
...
- missing glest.ini during make install (this file is handled by the data install)
- properly handles destdir for all installed files
- customizable paths for all installation destinations (the following can now be set):
MEGAGLEST_BIN_INSTALL_PATH - "bin/" - "The installation path for binaries (this is appended to the CMAKE_INSTALL_PREFIX)")
MEGAGLEST_DATA_INSTALL_PATH - "share/megaglest/" - "The installation path for data files (this is appended to the CMAKE_INSTALL_PREFIX)")
MEGAGLEST_DESKTOP_INSTALL_PATH - "share/applications/" - "The installation path for desktop files (this is appended to the CMAKE_INSTALL_PREFIX)")
MEGAGLEST_ICON_INSTALL_PATH - "share/pixmaps/" - "The installation path for icon files (this is appended to the CMAKE_INSTALL_PREFIX)")
CUSTOM_DATA_INSTALL_PATH - "'\\\"${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_DATA_INSTALL_PATH}\\\"'" - "The FULL installation path for data files (this is build automatically by combining CMAKE_INSTALL_PREFIX and MEGAGLEST_DATA_INSTALL_PATH)")
- Fixed startup scripts for tools (remove bin folder)
- Fixed source and data tarball scripts to include required files (missed the proper main ini files)
- Debian can now easily package up megaglest and build deb files
2011-05-14 17:31:40 +00:00
Mark Vejvoda
fab36598b1
- lots of updates including:
...
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs
*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= .. (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda
700e768b0f
- changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show
...
- added ini support on linux so it by default looks for glest.ini and glestkeys.ini in /usr/share/megaglest and /usr/local/share/megaglest first
2011-05-01 03:12:36 +00:00
Mark Vejvoda
4d2422bb57
- added extra info in error text for language strings
2011-04-26 16:02:34 +00:00
Mark Vejvoda
4a27e75891
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00
Mark Vejvoda
f694c745f7
- winner has a small crown under their name now :)
2011-04-05 13:34:54 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
...
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
ab7dc1d007
- more code cleanup from things found in valgrind
2011-03-23 05:49:38 +00:00
Mark Vejvoda
d613e5da7b
- bugfix for scenarios to be able to use local content in the scenario folder
2011-03-15 23:10:00 +00:00
Mark Vejvoda
39bf1b986e
- added new commandline option to convert folders of g3d models to use specified texture format
...
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
be5ac6c9e4
- bugfix for g3d viewer to work with windows openwith
2011-03-11 23:48:16 +00:00
Mark Vejvoda
f46eaa159a
- bugfix for bug reported by gonana (ascii hotkeys work properly once again)
2011-03-11 06:34:59 +00:00
Mark Vejvoda
4757bd3bb8
- bugfix for user ini files whne missing, we auto-create them and set proper flags (thanks Muwum)
2011-03-11 01:22:24 +00:00
Mark Vejvoda
ee773ef96b
- bugfix in connected client menu (init variables for proper techtree file xfer)
2011-03-10 22:00:59 +00:00
Mark Vejvoda
a013d9300f
- cleaned up some compiler warnings
2011-03-10 18:45:05 +00:00
Mark Vejvoda
242b02c001
- added support for better user data customization and default linux path will now be ~/.megaglest/ for user related ini's and data content
2011-03-10 07:26:43 +00:00
Mark Vejvoda
2101a83a5d
- added support for special tags in ini file strings in preparation for storing userdata in ~/.megaglest
2011-03-10 01:23:34 +00:00
Mark Vejvoda
5b2a6bb45f
- bugfix for esc key
2011-03-08 02:07:35 +00:00
Mark Vejvoda
f07b7a3603
- more keyboard bugfixes so some special keys above 255 work
2011-03-06 23:45:46 +00:00
Mark Vejvoda
935895c89f
- configurable keys can be edited in keyboard menu now
2011-03-04 22:54:04 +00:00
Mark Vejvoda
0f57fe6b92
- additional work to allow for changing hotkeys in the keyboard options menu, currently changes are not saved to file, only on screen.
2011-03-04 20:26:47 +00:00
Mark Vejvoda
d10054f1c3
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
...
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda
f6b0bd3fd7
- some ftp file transfer bugfixes and moved many strings into language file
2011-01-14 17:57:37 +00:00
Mark Vejvoda
f7d2631879
- added a few more special keys for available use as hotkeys (vkPause and vkPrint)
2011-01-03 22:22:52 +00:00
Mark Vejvoda
4de585f5b8
- bugfix for merging ini properties (missed a line of code)
2011-01-03 22:03:41 +00:00
Mark Vejvoda
21c1da2e18
- added a new commandline parameter to display merged ini settings and also to filter on a specific ini setting
2011-01-03 20:59:18 +00:00
Titus Tscharntke
d09d29f520
new default settings for ultra/easy/mega ; dansk.lng up to date ; code cleanup
2011-01-02 12:18:14 +00:00
Titus Tscharntke
13c6fb49b3
chat highlighting, and more features related to chat
2011-01-01 20:31:25 +00:00
Mark Vejvoda
48ab8b7b32
- added more socket threaded protection and output curl version if ftp transfers fail
2011-01-01 10:16:25 +00:00
Mark Vejvoda
798c88e991
- removed unreferenced variables to cleanup warnings
2010-12-31 21:11:58 +00:00
Titus Tscharntke
36c4b4c5fa
internet menu updated ( work in progress ) ; checkboxes ; lines
2010-12-27 00:59:57 +00:00
Mark Vejvoda
69e0130296
- added new --verbose commandline option
2010-12-22 00:31:30 +00:00
Mark Vejvoda
8f579e735f
- bugfix for new CPU multiplier constants for VC++ compiler
2010-12-11 08:00:49 +00:00
Mark Vejvoda
045c2f95e8
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
Mark Vejvoda
8ab95a5305
- added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten)
2010-11-05 06:46:30 +00:00
Mark Vejvoda
df3f56a451
- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
2010-10-28 06:59:43 +00:00
Mark Vejvoda
8ab3366c66
- added player color coding in lobbies as well as chat console
2010-10-22 07:28:55 +00:00
Mark Vejvoda
d5117ed7fa
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
...
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
7d6e21b1e7
- bugfix for mouse pointer rendering
2010-09-14 20:54:33 +00:00
Mark Vejvoda
52916bdc6e
- added support for random faction selection
2010-09-11 08:09:33 +00:00
Mark Vejvoda
6a24ca3ad0
- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
2010-09-09 21:07:39 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
e93ac6d756
- changed observer faction to use a special team # and fog of war is auto turned off for this special team #.
2010-09-04 00:32:56 +00:00
Mark Vejvoda
5e20ab5808
- updated to allow dynamic changing of updatefps and camerafps
2010-08-25 18:26:17 +00:00
Mark Vejvoda
270fa8fef0
- stupid.. stupid stupid windows fix for png logos
2010-08-06 23:07:08 +00:00
Mark Vejvoda
92c2c4bd18
- bugfix for other linuxes (removed stricmp)
2010-08-06 22:19:48 +00:00
Mark Vejvoda
0f231f28e6
- added free software logos
...
- updated the client lobby screen so the chat window does not overlap UI controls
2010-08-05 22:27:26 +00:00
Mark Vejvoda
ac31d06106
- added more error checks in code and defaults for invalid font size values.
...
- re-enabled client side changing of values from connect menu without waiting for server reply.
2010-08-05 00:09:45 +00:00
Mark Vejvoda
4e8fdc105c
- attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot.
2010-08-02 03:15:11 +00:00
Mark Vejvoda
f0d492371f
- added an attempt to autocreate the userdata folder is it does not exist
2010-07-27 18:56:12 +00:00
Mark Vejvoda
d1fa4975de
- added another xerces XML validation flag
...
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
Mark Vejvoda
054817acd0
- added auto-create of user ini files if they don't exist
2010-07-03 07:02:31 +00:00
Mark Vejvoda
66d4fce081
- added missing translation strings to spanish (used bablefish for translations)
...
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
f619aad383
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
Mark Vejvoda
100e39e6e0
- bugfix so code compiles on older gnuc
2010-06-12 19:49:00 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
cf6d43247d
added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now
2010-06-05 07:52:14 +00:00
Titus Tscharntke
a6992ee686
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
...
menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
2010-05-16 16:40:21 +00:00
Mark Vejvoda
af87e53bbe
Bugfix for trace bug#: 2984991
...
falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Titus Tscharntke
d5a55f6a83
fonts can be scaled from options menu and more switches are in glest.ini
...
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Titus Tscharntke
8681a551a1
smaller fonts for display and console
2010-04-04 16:48:42 +00:00
Titus Tscharntke
4c9c10f460
size 16 font fix ( more a hack )
...
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Titus Tscharntke
c678d35bdb
new glest ini, font handling changed!!!
...
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Titus Tscharntke
5ecc84099a
fonts
...
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
344c4778d1
Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
...
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
9756217445
Added full support to have maps, tilesets and techs in a scenario or tutorial folder.
2010-03-21 05:33:13 +00:00
Mark Vejvoda
64513cdf90
bugfix for scenario folder not finding language file
2010-03-20 12:11:46 +00:00
Mark Vejvoda
a9d644eba0
Bugfixes so that win32 code will compile with latest user data changes
2010-03-20 10:52:55 +00:00
Mark Vejvoda
4e9d348fbd
Changed user data code to be one path where the data tree folder structure can be found
2010-03-20 00:46:16 +00:00
Mark Vejvoda
c925665d31
Bugfix for multiplayer binary and data checksum checking.
2010-03-16 21:44:22 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00