Mark Vejvoda
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ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
Mark Vejvoda
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ae458f9b4b
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cleanup compile warnings
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2013-06-01 23:31:17 +00:00 |
Mark Vejvoda
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78d9a01638
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bugfix for attackboost where it sometimes did not properly remove the boost
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2013-06-01 22:21:04 +00:00 |
Mark Vejvoda
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4daef05777
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bugfix for animation progress
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2013-06-01 03:24:06 +00:00 |
Mark Vejvoda
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4efc2f9cea
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try to make world synch logging not use translated unit names
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2013-05-31 15:33:01 +00:00 |
Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
Mark Vejvoda
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d901670c15
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:27:50 +00:00 |
Mark Vejvoda
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7c98c35d67
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init new variable to null
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2013-05-25 22:46:01 +00:00 |
Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
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2013-05-25 08:02:07 +00:00 |
Mark Vejvoda
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fe151abcc5
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ensure dead units clean up
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2013-05-25 07:36:21 +00:00 |
Mark Vejvoda
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85ab3c76cc
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
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4d0917e13b
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switch to integer for unit progress and some related items to fix out of synch on cross platform
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2013-05-25 02:42:57 +00:00 |
Mark Vejvoda
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29155d31c1
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attempt to see if this fixes out of synch
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2013-05-24 04:06:30 +00:00 |
Mark Vejvoda
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a94787654d
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attempt to see if this fixes out of synch
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2013-05-23 23:52:46 +00:00 |
Mark Vejvoda
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cd2177fc1e
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attempt to see if this fixes long standing out of synch bugs
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2013-05-23 00:33:30 +00:00 |
Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
Mark Vejvoda
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f98d9fdddc
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attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
Mark Vejvoda
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418d4bed0b
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more logs to track out of synch
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2013-05-20 22:54:07 +00:00 |
Mark Vejvoda
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8fd82a4f7d
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add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder)
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2013-05-19 05:16:21 +00:00 |
Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
Mark Vejvoda
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0c9679b8b2
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some code cleanup
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2013-05-17 02:14:43 +00:00 |
Mark Vejvoda
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bca6b5a8fb
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better logging of unit movement header and footer info
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2013-05-17 01:32:29 +00:00 |
Mark Vejvoda
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ac992b431d
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- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
Mark Vejvoda
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aec3ff1f63
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- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
Mark Vejvoda
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286dc58aa6
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- bugfix for unit sight on game load
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2013-02-19 07:13:49 +00:00 |
Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
Mark Vejvoda
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69925fb887
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- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
Mark Vejvoda
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54c026bb3e
|
- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
Mark Vejvoda
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589962868b
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
Mark Vejvoda
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a71c3d239f
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- added unit auto repair a buidling if the meeting point is on that building
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2013-02-12 03:41:59 +00:00 |
Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
Mark Vejvoda
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adc62b7df8
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-05 00:01:40 +00:00 |
Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
Mark Vejvoda
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d9fac85d21
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- added more debug logging
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2013-01-27 07:26:35 +00:00 |
Mark Vejvoda
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93438d42f4
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- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
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2013-01-23 21:03:00 +00:00 |
Mark Vejvoda
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51a0b50bc2
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- applied changes from Muwuum for full translatable game experience
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2013-01-16 21:16:59 +00:00 |
Mark Vejvoda
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69a15d4544
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:40:47 +00:00 |
Mark Vejvoda
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7b99501697
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
Mark Vejvoda
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b14167d209
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- small fix for fog of war cache
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2013-01-04 20:35:38 +00:00 |
Mark Vejvoda
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b96eba3829
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- a better way to cache fog of war and use much less memory
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2013-01-04 18:00:51 +00:00 |
Mark Vejvoda
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1f49886755
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- re-enabled fog of war cache to improve performance
- improve xml file loading speed
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2013-01-03 17:30:59 +00:00 |
Mark Vejvoda
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3997bafa2f
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- do not show burn particles on attack boost if the boost is not decreasing the hp
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2012-12-29 01:01:14 +00:00 |
Mark Vejvoda
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63e3313e6b
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- bugfix for attack-boosts on morphed units
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2012-11-22 01:52:01 +00:00 |
Mark Vejvoda
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1dbcabf12c
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- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
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2012-11-10 19:39:55 +00:00 |
Mark Vejvoda
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ff58a868b3
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |